Difference between revisions of "Polycount Pack"

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The '''Polycount Pack''' was a contest sponsored by Valve and the modeling community [https://polycount.com Polycount] to develop new community item packs for introduction into ''Team Fortress 2''. The contest was held for 5 weeks in May-June 2010 to coincide with the launch of the new Polycount site.<ref>TF2 Team, [https://www.teamfortress.com/post.php?id=3861 Danke, my hard-hatted friend!], TeamFortress.com Official Blog, May 24, 2010</ref><ref>Acumen, [https://tf2maps.net/threads/official-valve-contest-team-fortress-2-polycount-pack.13168/ Official Valve Contest - Team Fortress 2: Polycount Pack] May 24, 2010</ref> The contest submissions were to be brand-new models with unique stats once added to the game, but had to be designed to replace items that already existed. The contest closed on June 28th, 2010, and the winners were announced on July 15.<ref>Robin Walker, [https://www.teamfortress.com/post.php?id=4076 Aye, that's tha way ya do it!], TeamFortress.com Official Blog, July 15, 2010</ref> The five winning item packs were added in the [[Mann-Conomy Update]].
 
The '''Polycount Pack''' was a contest sponsored by Valve and the modeling community [https://polycount.com Polycount] to develop new community item packs for introduction into ''Team Fortress 2''. The contest was held for 5 weeks in May-June 2010 to coincide with the launch of the new Polycount site.<ref>TF2 Team, [https://www.teamfortress.com/post.php?id=3861 Danke, my hard-hatted friend!], TeamFortress.com Official Blog, May 24, 2010</ref><ref>Acumen, [https://tf2maps.net/threads/official-valve-contest-team-fortress-2-polycount-pack.13168/ Official Valve Contest - Team Fortress 2: Polycount Pack] May 24, 2010</ref> The contest submissions were to be brand-new models with unique stats once added to the game, but had to be designed to replace items that already existed. The contest closed on June 28th, 2010, and the winners were announced on July 15.<ref>Robin Walker, [https://www.teamfortress.com/post.php?id=4076 Aye, that's tha way ya do it!], TeamFortress.com Official Blog, July 15, 2010</ref> The five winning item packs were added in the [[Mann-Conomy Update]].
  
In addition to the five winning packs, Valve confirmed that several other packs<ref>[https://www.polycount.com/forum/showthread.php?t=74543 TF2 CONTEST ENTRY LIST, by Class]</ref> were of high enough quality to be added to the game, and could be added in later updates. According to ''PC Gamer''{{cit}}, a 6th pack was supposed to be included, along with a new [[Medieval Mode|Medieval game mode]] as a bonus. They were both cut from the update due to time constraints, but were later added in the [[Australian Christmas]] Update along with two other packs. It was also hinted in a blog post<ref>Brandon Reinhart, [https://www.teamfortress.com/post.php?id=4130 Is that an Equalizer in your pocket?], TeamFortress.com Official Blog, July 28, 2010</ref> that Valve were working on a new training map, but this did not happen until the [[Hatless Update]] on April 14, 2011 in which training courses were added to [[Target]] for the [[Demoman]], the [[Engineer]], and the [[Spy]]. Three more item packs were added as part of the [[Über Update]].
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In addition to the five winning packs, Valve confirmed that several other packs<ref>[https://www.polycount.com/forum/showthread.php?t=74543 TF2 CONTEST ENTRY LIST, by Class]</ref> were of high enough quality to be added to the game, and could be added in later updates. According to ''PC Gamer'',<ref>[https://www.pcgamer.com/next-tf2-update-adds-trading-new-game-mode/ PC Gamer article], Next TF2 update adds trading, new game mode</ref> a 6th pack was supposed to be included, along with a new [[Medieval Mode|Medieval game mode]] as a bonus. They were both cut from the update due to time constraints, but were later added in the [[Australian Christmas]] Update along with two other packs. It was also hinted in a blog post<ref>Brandon Reinhart, [https://www.teamfortress.com/post.php?id=4130 Is that an Equalizer in your pocket?], TeamFortress.com Official Blog, July 28, 2010</ref> that Valve were working on a new training map, but this did not happen until the [[Hatless Update]] on April 14, 2011 in which training courses were added to [[Target]] for the [[Demoman]], the [[Engineer]], and the [[Spy]]. Three more item packs were added as part of the [[Über Update]].
  
 
Everyone who entered the contest received the [[Polycount Pin]], as well as a few select people who did not enter but helped the contest out in some way. A list of Polycount Pin owners can be found [[List of Polycount Pin owners|here]].
 
Everyone who entered the contest received the [[Polycount Pin]], as well as a few select people who did not enter but helped the contest out in some way. A list of Polycount Pin owners can be found [[List of Polycount Pin owners|here]].
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File:Pc_badge_ingame.jpg|The Polycount Pin
 
File:Pc_badge_ingame.jpg|The Polycount Pin
 
</gallery>
 
</gallery>
 
== References ==
 
<references/>
 
  
 
== See also ==
 
== See also ==
 
* [[Polycount Pin]]
 
* [[Polycount Pin]]
 
* [[List of Polycount Pin owners]]
 
* [[List of Polycount Pin owners]]
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 +
== References ==
 +
<references/>
  
 
{{Community Events Nav|state=uncollapsed}}
 
{{Community Events Nav|state=uncollapsed}}

Revision as of 00:32, 15 November 2023

Button Polycount pack.png

The Polycount Pack was a contest sponsored by Valve and the modeling community Polycount to develop new community item packs for introduction into Team Fortress 2. The contest was held for 5 weeks in May-June 2010 to coincide with the launch of the new Polycount site.[1][2] The contest submissions were to be brand-new models with unique stats once added to the game, but had to be designed to replace items that already existed. The contest closed on June 28th, 2010, and the winners were announced on July 15.[3] The five winning item packs were added in the Mann-Conomy Update.

In addition to the five winning packs, Valve confirmed that several other packs[4] were of high enough quality to be added to the game, and could be added in later updates. According to PC Gamer,[5] a 6th pack was supposed to be included, along with a new Medieval game mode as a bonus. They were both cut from the update due to time constraints, but were later added in the Australian Christmas Update along with two other packs. It was also hinted in a blog post[6] that Valve were working on a new training map, but this did not happen until the Hatless Update on April 14, 2011 in which training courses were added to Target for the Demoman, the Engineer, and the Spy. Three more item packs were added as part of the Über Update.

Everyone who entered the contest received the Polycount Pin, as well as a few select people who did not enter but helped the contest out in some way. A list of Polycount Pin owners can be found here.

The five winning Polycount sets were originally released with item set bonuses; wearing all items of one of the sets, including the hat, originally conferred a modest combat bonus. However, the bonuses were removed in the July 10, 2013 Patch, replaced with with the effect of placing "calling cards" on the corpses of enemies killed (except for the Saharan Spy set, which got additional effects while taunting). The packs added in the Australian Christmas update did not require their respective hats for their set bonuses, while the packs from the Über Update and most other later item sets (from other sources) had no set bonuses at all.

Winners

Backpack Polycount Pack.png

The Special Delivery

Leaderboard class scout.png Scout

Main article: Item sets
The Special Delivery
Backpack The Special Delivery Bundle.png
Effect

Leave a Calling Card on your victims

by Shawn "5p3tch" Spetch

The Tank Buster

Leaderboard class soldier.png Soldier

Main article: Item sets
The Tank Buster
Backpack The Tank Buster Bundle.png
Effect

Leave a Calling Card on your victims

by Rob "Larolaro" Laro

The Gas Jockey's Gear

Previously known as The Gas Man

Leaderboard class pyro.png Pyro

Main article: Item sets
The Gas Jockey's Gear
Backpack The Gas Jockey's Gear Bundle.png
Effect

Leave a Calling Card on your victims

by Steven ".:Progg" Skidmore

The Croc-O-Style Kit

Leaderboard class sniper.png Sniper

Main article: Item sets
The Croc-o-Style Kit
Backpack The Croc-o-Style Kit Bundle.png
Effect

Leave a Calling Card on your victims

by Spencer "Nrek" Kern

The Saharan Spy

Leaderboard class spy.png Spy

Main article: Item sets
The Saharan Spy
Backpack The Saharan Spy Bundle.png
Effect

Extra effects when taunting.

by Shaylyn "Chemical Alia" Hamm

Australian Christmas Packs

Backpack Winter Bundle.png

The Expert's Ordnance

Leaderboard class demoman.png Demoman

Main article: Item sets
The Expert's Ordnance
Backpack The Expert's Ordnance Bundle.png
Effect

No effect

by Xavier "Swizzle" Coelho-Kostolny

The Hibernating Bear

Previously known as Big Chief Hibernating Bear

Leaderboard class heavy.png Heavy

Main article: Item sets
The Hibernating Bear
Backpack The Hibernating Bear Bundle.png
Effect

No effect

by Will "Ruskeydoo" Segerman

The Medieval Medic

Previously known as The Medi(c)eval Update

Leaderboard class medic.png Medic

Main article: Item sets
The Medieval Medic
Backpack The Medieval Medic Bundle.png
Effect

No effect

by Pierate

Über Update Packs

Item icon The Uber Update Bundle.png

Lawrence of Australia

Previously known as The Australian of Arabia

Leaderboard class sniper.png Sniper

Main article: Item sets
Lawrence of Australia
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect

by Svdl

The #1 Fan

Previously known as BONK! Atomic Punch

Leaderboard class scout.png Scout

Main article: Item sets
The #1 Fan
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect

by neodos

Airborne Armaments

Leaderboard class soldier.png Soldier

Main article: Item sets
The Airborne Armaments
Item icon World War Wednesday Bundle.png
Effect

No effect

by [m00] Elbagast

Trivia

  • The original melee weapon for the Special Delivery pack was a bat with nails, similar to the Boston Basher, called the 'Nail Biter' as seen here.
  • Another melee weapon designed but never included was a crocodile tooth-studded aboriginal club for the 'Croc-o-Style Kit' pack.[7]
  • The pack of darts included with the Sydney Sleeper was intended to be a cosmetic item.[8]
  • The Peyote Cactus was originally intended to go with the Hibernating Bear set instead of the Buffalo Steak Sandvich.
  • The Honcho's Headgear, Jag, Prairie Heel Biters, and Backwards Ballcap were once part of the 'World War II Pack', 'Jag', 'Bigger is Better', and 'Suburban Scout' packs respectively, but only the single items were added from the pack.
  • The Bonk'n'Flash cosmetic featured on the Bonk Atomic Punch set was originally going to be part of the #1 Fan item set, but it was dropped in favor of Bonk Boy due to concerns of copyright.

Gallery

See also

References

  1. TF2 Team, Danke, my hard-hatted friend!, TeamFortress.com Official Blog, May 24, 2010
  2. Acumen, Official Valve Contest - Team Fortress 2: Polycount Pack May 24, 2010
  3. Robin Walker, Aye, that's tha way ya do it!, TeamFortress.com Official Blog, July 15, 2010
  4. TF2 CONTEST ENTRY LIST, by Class
  5. PC Gamer article, Next TF2 update adds trading, new game mode
  6. Brandon Reinhart, Is that an Equalizer in your pocket?, TeamFortress.com Official Blog, July 28, 2010
  7. nrek, "TF2 - Polypack- nrek" Polycount Forum: CONTESTS & CHALLENGES ARCHIVES
  8. nrek, "TF2 - Polypack- nrek" Polycount Forum: CONTESTS & CHALLENGES ARCHIVES