Difference between revisions of "Team Fortress 2 Beta"
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Players receive all achievement-related items, all [[promotional items]] their account is entitled to (excluding promotional items received from a trade), and the complete [[Item sets#Spy|Saharan Spy]] pack. [[Trading]], [[Crafting]], and the [[Mann Co. Store]] are disabled. The current Team Fortress 2 Beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the [[Beta items|closed beta]] from 2009. | Players receive all achievement-related items, all [[promotional items]] their account is entitled to (excluding promotional items received from a trade), and the complete [[Item sets#Spy|Saharan Spy]] pack. [[Trading]], [[Crafting]], and the [[Mann Co. Store]] are disabled. The current Team Fortress 2 Beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the [[Beta items|closed beta]] from 2009. | ||
− | == Changes == | + | == Changes currently under test == |
=== Weapons === | === Weapons === | ||
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
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| N/A | | N/A | ||
| | | | ||
− | {{Info}}'''Any damage done to enemies covered in milk restores 60% of the damage to the player's health ( | + | {{Info}}'''Any damage done to enemies covered in milk restores 60% of the damage to the player's health. <small>(Down from 75%)</small>''' |
{{Info}}Nullifies [[Cloak]] on enemy Spies. | {{Info}}Nullifies [[Cloak]] on enemy Spies. | ||
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{{Pro}}Guarantees [[Critical]] hits when attacking from behind. | {{Pro}}Guarantees [[Critical]] hits when attacking from behind. | ||
− | {{Pro}}'''Deals 10% more damage ( | + | {{Pro}}'''Deals 10% more damage. <small>(Down from 15%)</small>''' |
|- | |- | ||
! {{item icon|Flare Gun|100px}}<br />'''[[Flare Gun]]''' | ! {{item icon|Flare Gun|100px}}<br />'''[[Flare Gun]]''' | ||
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{{Info}}Secondary fire will throw a right-handed punch (no difference from left-handed punch). | {{Info}}Secondary fire will throw a right-handed punch (no difference from left-handed punch). | ||
− | {{Pro}}'''40% less damage taken from ranged sources while active ( | + | {{Pro}}'''40% less damage taken from ranged sources while active. <small>(Down from 60%)</small>''' |
{{Con}}'''20% slower weapon switch.''' | {{Con}}'''20% slower weapon switch.''' | ||
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== See also == | == See also == | ||
− | * [[Beta weapons]] – for weapons of the previous | + | * [[Beta weapons]] – for weapons of the previous beta testings. |
== External Links == | == External Links == |
Revision as of 14:49, 14 February 2011
The Team Fortress 2 Beta is a Template:W version of the game that is separate from TF2 itself and is open to all owners of it. Released on December 2, 2010, this is the second period of public beta testing, the first one occurring before official release of the game. The current beta is used for purposes including, but not limited to:
- testing and tuning various class, item, and weapon changes
- testing map changes and variants
- running higher level, game-wide experiments (like doubling player health)
- testing new technologies without the risk of breaking the game
Players receive all achievement-related items, all promotional items their account is entitled to (excluding promotional items received from a trade), and the complete Saharan Spy pack. Trading, Crafting, and the Mann Co. Store are disabled. The current Team Fortress 2 Beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.
Contents
Changes currently under test
Weapons
Class | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|
![]() Scout |
![]() Mad Milk |
1 | ∞ | N/A |
|
![]() Soldier |
![]() Equalizer |
N/A | N/A | Base:
33–107 Crit: 3× base damage. |
![]()
|
![]() Pyro |
![]() Backburner |
Fire:
Air blasts:
(same reserve) |
N/A | Base (Max):
Crit (Max):
Afterburn:
|
|
![]() Flare Gun |
1 | 16 | Base: 30
Crit: 90 Afterburn:
|
| |
![]() Detonator (New) |
1 | 16 | Base: 30
Crit: 90 Afterburn:
|
| |
![]() Powerjack |
N/A | N/A | Base: 65
Crit: 195 |
Note: 25% damage bonus removed and random critical hits enabled. | |
![]() Demoman |
![]() Loch-n-Load |
2 | 16 | On direct hit:
|
|
![]() Eyelander |
N/A | N/A | Base: 49 Crit: 146 |
Note: random critical hits enabled. | |
![]() Horseless Headless Horsemann's Headtaker |
N/A | N/A | Base: 49 Crit: 146 |
Note: random critical hits enabled. | |
![]() Claidheamh Mòr |
N/A | N/A | Base: 49 Crit: 146 |
Note: random critical hits enabled. | |
![]() Ullapool Caber |
N/A | N/A | Base: 26 (149) 1
Crit: 79 (300) 1 |
Note: random critical hits enabled. | |
![]() Heavy |
![]() Dalokohs Bar |
1 | ∞ | N/A |
Note: removed cooldown. |
![]() Fists of Steel |
N/A | N/A | Base: 65
Crit: 195 |
| |
![]() Engineer |
![]() Gunslinger |
N/A | N/A | Base: 49
Crit: 146 |
Note: random critical hits enabled. |
![]() Southern Hospitality |
N/A | N/A | Base: 49
Crit: 146 |
Note: random critical hits enabled. | |
![]() Medic |
![]() Quick-Fix (New) |
N/A | N/A | N/A |
|
![]() Vita-Saw |
N/A | N/A | Base: 65 Crit: 195 |
| |
![]() Sniper |
![]() Sydney Sleeper |
1 | 25 | Base:
|
|
- Note: Entries in bold show the changes with the official version.
Maps
- cp_well: Made the 2nd point defender spawn door one-way.
Other changes
- Combat text now displays bonus points.
- Starting position of combat text is now based on the player's distance from the target, making it easier to see when near the target.
- Added an option (hud_combattext_healing) to display combat text for healing done on heal targets.
- Medic overheal effect is now more noticeable.
Patches
Bugs
- The Iron Curtain shows up on the left hand side of the screen instead of the normal right hand side.
- An Engineer can prepare to build a Mini-sentry, switch to either the Wrench or Southern Hospitality, and still deploy the Mini-Sentry without having the Gunslinger equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped.
- Despite being synced with the changes in the January 10, 2011 Patch, the Kritzkrieg sound continues to play after the ÜberCharge ends.
See also
- Beta weapons – for weapons of the previous beta testings.