Difference between revisions of "Anti-Scout Strategy/it"

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m (Fixed a spelling mistake.)
m (Updated the page)
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[[File:Scouthumiliation.png|right|125px|'Kay, this does not look good here, um...]]
 
[[File:Scouthumiliation.png|right|125px|'Kay, this does not look good here, um...]]
  
{{Quotation|'''Il Soldato'''|Never send a boy to fight a man's war(Mai mandare un ragazzo a combattere un guerra di uomini).|sound=Soldier_DominationScout10.wav}}
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{{Quotation|'''Il Soldato'''|Never send a boy to fight a man's war. (Mai mandare un ragazzo a combattere un guerra di uomini).|sound=Soldier_DominationScout10.wav}}
  
L' '''[[Scout/it|Esploratore]]''' è una classe molto veloce e manovrabile che può contare su un alto valore di potenza di fuoco a corto raggio, facendolo diventare estremamente potente in combattimenti 1 contro 1. Eccelle in spazi aperti, dove la sua velocità e i suoi doppi-salti gli permettono di  muoversi intorno alla mappa,su lunghe distanze, e tendere imboscate ai nemici più vulnerabili. può usare la sua velocità per evitare completamente i danni, il modo migliore per compensare la sua scarsità di salute. Dipendendo dal suo equipaggiamento, un'Esploratore può portare con se armi con vantaggi addizionali che lo aiutano a abbattere uno dopo l'altro con magiore facilità i suoi bersagli. se puoi limitare l movimenti dell' Esploratore , puoi facilmente disfarti di lui.
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L' '''[[Scout/it|Esploratore]]''' è una classe molto veloce e manovrabile che può contare su un alto valore di potenza di fuoco a corto raggio, facendolo diventare estremamente potente in combattimenti 1 contro 1. Eccelle negli spazi aperti, dove la sua velocità e i suoi doppi-salti gli permettono di  muoversi intorno alla mappa,su lunghe distanze, e tendere imboscate ai nemici più vulnerabili. Può usare la sua velocità per evitare completamente i danni, il modo migliore per compensare la sua scarsità di salute. In base al suo equipaggiamento, un Esploratore può portare con se armi con vantaggi addizionali che lo aiutano a abbattere uno dopo l'altro con magiore facilità i suoi bersagli. Se si riesce a limitare l movimenti dell'Esploratore, ci si può facilmente disfare di lui.
  
 
== Generale ==
 
== Generale ==
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| align="center" valign="center" style="padding:0.5em" | [[File:Scout_emblem_RED.png|40px|link=Scout]] '''[[Classes/it|Ruolo]]'''
 
| align="center" valign="center" style="padding:0.5em" | [[File:Scout_emblem_RED.png|40px|link=Scout]] '''[[Classes/it|Ruolo]]'''
 
|
 
|
* L'Esploratore eccelle nel seguire diverse strade per evitare il combattimento diretto, tendendo imboscate sui nemici vulnerabili, e completando gli obbiettivi della missione. Tieni d'occhio i percorsi che segue e segnala la sua posizione ai suoi compagni di squadra.
+
* L'Esploratore eccelle nel seguire diverse strade per evitare il combattimento diretto, tendendo imboscate sui nemici vulnerabili, e completando gli obbiettivi della missione. Tenete d'occhio i percorsi che segue e segnala la sua posizione ai suoi compagni di squadra.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{icon class|Medic|40px}} '''[[Health/it|Vita]]'''
 
| align="center" valign="center" style="padding:0.5em" | {{icon class|Medic|40px}} '''[[Health/it|Vita]]'''
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| align="center" valign="center" style="padding:0.5em" | {{icon class|Scout|40px}} '''[[Speed/it|Velocità]]'''
 
| align="center" valign="center" style="padding:0.5em" | {{icon class|Scout|40px}} '''[[Speed/it|Velocità]]'''
 
|
 
|
* L'Esploratore è molto veloce e può fare [[double jump/it|doppi salti]], quindi prevedi i suoi movimnti con attenzione per assicurare che i tuoi attacchi lo colpiscano, particolarmente usando armi a [[projectile/it|proiettile]]. Mentre è a mezz'aria, aspetta che esaurisca i suoi doppi salti prima di provare a sparre colpi a mezz'aria.  
+
* L'Esploratore è molto veloce e può fare [[double jump/it|doppi salti]], quindi prevedi i suoi movimnti con attenzione per assicurare che i tuoi attacchi lo colpiscano, particolarmente usando armi a [[projectile/it|proiettile]]. Mentre è a mezz'aria, aspettate che esaurisca i suoi doppi salti prima di provare a sparre colpi a mezz'aria.  
 
* La sua velocità di movimento gli permette di inseguire altre classi ma è meno potente in aree confinate, dove ha meno spazio per schivare.
 
* La sua velocità di movimento gli permette di inseguire altre classi ma è meno potente in aree confinate, dove ha meno spazio per schivare.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{icon class|Soldier|40px}} '''[[Weapons/it|Potenza]]'''
 
| align="center" valign="center" style="padding:0.5em" | {{icon class|Soldier|40px}} '''[[Weapons/it|Potenza]]'''
 
|
 
|
* le armi dell' Esploratore sono devastanti a corto raggio ma molto deboli a lungo raggio. Per questo, si mettera in pericolo e entrerà in combattiento per avere qualche possibilità di uccidere nemici.
+
* Le armi dell'Esploratore sono devastanti a corto raggio ma molto deboli a lungo raggio. Per questo, si mettera in pericolo e entrerà in combattiento per avere qualche possibilità di uccidere nemici.
 
|-
 
|-
 
|}
 
|}
  
 
== Armi ==
 
== Armi ==
{{main|Weapons#Scout|l1=Scout weapons}}
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{{main|Weapons/it#Scout|l1=Armi dell'Esploratore}}
=== Primary weapons ===
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=== Armi primarie ===
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200"| Weapon
+
! class="header" colspan="1" width="200"| Arma
! class="header" colspan="1" width="800"| Anti-Scout strategy
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! class="header" colspan="1" width="800"| Strategia Anti-Esploratore
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{icon item|Scattergun|100px}} {{icon item|Festive Scattergun|100px}}<br />'''[[Scattergun]]''' / '''[[Scattergun|Festive Scattergun]]'''
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Scattergun}} + '''reskins'''
 
|
 
|
* The Scattergun deals immense damage at point-blank range and will allow a Scout to stay in combat for a modest amount of time. Although he is faster than you, do your best to stay at medium range to minimize the damage you may take while trading blows.  
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* Il {{item name|Scattergun}} fa immensi danni a distanza ravvicinata e permette all'Esploratore di rimanere nel combattimento per un modesto quantitativo di tempo. Sebbene sia più veloce di voi, fate del vostro meglio per stare a una distanza media mentre vi scambiate colpi.  
* It takes a considerably long time for a Scout to reload his Scattergun; if he uses most or all of his six shots, keep pressuring him into firing so that he cannot fully reload.
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* Un Esploratore ci mette una notevole quantità di tempo per ricaricare il proprio {{{item name|Scattergun}} se usa tutti e sei i colpi. Se lo costringete a sparare, sarà obbligato a ricaricare.  
 
|-
 
|-
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Force-A-Nature}}
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Force-A-Nature}} + '''reskins'''
 
|
 
|
* The Force-A-Nature deals even more damage than the Scattergun up close, but must be reloaded every two shots. If the Scout insists on staying in close combat, pick him off during his frequent reloading periods.  
+
* The Force-A-Nature deals even more damage than the Scattergun up close but must be reloaded every two shots. If the Scout stays nearby, pick him off during his frequent reloading periods.  
* The Force-A-Nature's [[knock back]] effects let a Scout easily reposition or disorient you for a follow-up shot, so avoid lingering near walls where you can quickly be cornered or hazards that you can be blasted into.
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* The Force-A-Nature's [[knockback]] lets the Scout easily reposition himself or push you backward for a follow-up shot. Avoid lingering near walls where you can quickly be cornered or hazards that you can be blasted into.
 +
** In open areas, you can jump to increase knockback taken to retreat to your team.
 +
* The Force-A-Nature will also knock the Scout back if he is in midair. If he decides to attack while in midair, you can easily line up a counterattack.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Shortstop}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Shortstop}}
 
|
 
|
* The Shortstop has a tight bullet spread suited for medium range. By closing the distance, the Scout may find it more difficult to hit you.
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* The Shortstop has a tight bullet spread suited for medium range. You can get closer to the Scout without taking as much damage.
* Steal health packs, kill Medics, and destroy Dispensers to prevent the Scout from making use of the Shortstop's healing bonus.
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* When the Scout has the Shortstop active, he suffers extra vulnerability to knockback. Send him flying and he'll have a harder time aiming at you for a counter-shot.
* When the Scout has his Shortstop as his active weapon, he suffers extra vulnerability to knockback. Make use of this weakness to jugggle the Scout into the air, or to push him into an environmental hazard.
+
* At melee range, the Shortstop can also be used for a shove that deals 1 damage and medium knockback, which places you at the optimal Shortstop firing range. Additionally, don't position yourself near an environmental hazard for too long.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Soda Popper}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Soda Popper}}
 
|
 
|
* Like the Force-A-Nature, the Soda Popper must frequently be reloaded, which will often leave the Scout vulnerable. However, the Soda Popper reloads much faster, so beware.
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* The Soda Popper holds two shots that fire quickly and deal Scattergun-level damage. It must be reloaded frequently, which gives you opportunities to fight back, however, do keep in mind that the Soda Popper has a faster reload so be quick to attack.
* You’ll need to quickly eliminate a Scout with a full Hype charge, as his speed ensures that you won’t be able to escape from his Mini-Crits.
+
* Change direction after the first shot to increase your chances of dodging the second.
 +
* If the Scout deals enough damage, he can activate his Hype charge, which gives him five mid-air jumps (for a total of six jumps). If you notice a bright purple glow, know that shooting the Scout in midair will be very difficult.
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Baby Face's Blaster}}
 
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Baby Face's Blaster}}
 
|
 
|
* The Baby Face's Blaster is more accurate than the Scattergun, allowing the Scout to fight more effectively at medium to close range. However, it suffers from a damage penalty and takes as long as the Scattergun to reload.
+
* The Baby Face's Blaster only holds 4 rounds per clip, giving it less sustained firepower.
* Dealing damage will allow a Scout to build up Boost, significantly increasing his speed until he jumps. With no Boost, the Scout runs considerably slower. Force him to jump, or try to predict his movements if he insists on staying grounded.
+
* As the Scout deals damage, his movement speed will increase. Lead your shots, even with hitscan weapons.
**Try to pick off the Scout as he leaves his respawn area, where he is at his slowest.
+
* Reduce the Scout's boost by dealing chip damage and forcing him to double jump.
 +
* Each point of damage you land on the Scout will drain 4% of his boost - even a weak hit can slow him down to his lowered base speed (a downside of the Baby Face's Blaster).
 
|-
 
|-
 +
|align="center" valign="center" style="padding:0.5" |
 +
{{Table icon|Back Scatter}}
 +
|
 +
* The Back Scatter is less accurate and holds fewer shots than the Scattergun, but promotes an ambushing playstyle. If you can avoid being ambushed, direct fights against the Scout are easier.
 +
* Scouts tend to take alternate routes to catch you off-guard. Check your back often so he doesn't ambush you.
 +
* The Back Scatter deals mini-crits from behind. Keep facing the Scout so he can't get behind you.
 
|}
 
|}
  
=== Secondary weapons ===
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=== Armi secondarie ===
  
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200" | Weapon
+
! class="header" colspan="1" width="200" | Arma
! class="header" colspan="1" width="800" | Anti-Scout strategy
+
! class="header" colspan="1" width="800" | Strategia Anti-Esploratore
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{icon item|Pistol|100px}}{{icon item|Lugermorph|100px}}<br />'''[[Pistol]]''' / '''[[Lugermorph]]'''
 
| align="center" valign="center" style="padding:0.5em" | {{icon item|Pistol|100px}}{{icon item|Lugermorph|100px}}<br />'''[[Pistol]]''' / '''[[Lugermorph]]'''
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|}
 
|}
  
=== Melee weapons ===
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=== Armi corpo-a-corpo ===
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200"| Weapon
+
! class="header" colspan="1" width="200"| Arma
! class="header" colspan="1" width="800"| Anti-Scout strategy
+
! class="header" colspan="1" width="800"| Strategia Anti-Esploratore
 
|-
 
|-
 
| align="center" valign="center" style="padding:0.5em" | {{icon item|Bat|100px}} {{icon item|Saxxy|100px}} {{icon item|Conscientious Objector|100px}} {{icon item|Festive Bat|100px}} {{icon item|Frying Pan|100px}} {{icon item|Freedom Staff|100px}} {{icon item|Bat Outta Hell|100px}} {{icon item|Ham Shank|100px}}
 
| align="center" valign="center" style="padding:0.5em" | {{icon item|Bat|100px}} {{icon item|Saxxy|100px}} {{icon item|Conscientious Objector|100px}} {{icon item|Festive Bat|100px}} {{icon item|Frying Pan|100px}} {{icon item|Freedom Staff|100px}} {{icon item|Bat Outta Hell|100px}} {{icon item|Ham Shank|100px}}
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|}
 
|}
  
== See also ==
+
== Vedi anche ==
* [[Double jumping]]
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* [[Double jump/it|Doppio salto]]
* [[Team strategy]]
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* [[Team strategy/it|Strategia di squadra]]
  
 
{{Class strategy}}
 
{{Class strategy}}

Revision as of 11:09, 22 January 2024

'Kay, this does not look good here, um...

L' Esploratore è una classe molto veloce e manovrabile che può contare su un alto valore di potenza di fuoco a corto raggio, facendolo diventare estremamente potente in combattimenti 1 contro 1. Eccelle negli spazi aperti, dove la sua velocità e i suoi doppi-salti gli permettono di muoversi intorno alla mappa,su lunghe distanze, e tendere imboscate ai nemici più vulnerabili. Può usare la sua velocità per evitare completamente i danni, il modo migliore per compensare la sua scarsità di salute. In base al suo equipaggiamento, un Esploratore può portare con se armi con vantaggi addizionali che lo aiutano a abbattere uno dopo l'altro con magiore facilità i suoi bersagli. Se si riesce a limitare l movimenti dell'Esploratore, ci si può facilmente disfare di lui.

Generale

Attributi Strategia Anti-Esploratore
Scout emblem RED.png Ruolo
  • L'Esploratore eccelle nel seguire diverse strade per evitare il combattimento diretto, tendendo imboscate sui nemici vulnerabili, e completando gli obbiettivi della missione. Tenete d'occhio i percorsi che segue e segnala la sua posizione ai suoi compagni di squadra.
Leaderboard class medic.png Vita
  • L'Esploratore è molto debole e può essere ucciso con qualche buon colpo.
Leaderboard class scout.png Velocità
  • L'Esploratore è molto veloce e può fare doppi salti, quindi prevedi i suoi movimnti con attenzione per assicurare che i tuoi attacchi lo colpiscano, particolarmente usando armi a proiettile. Mentre è a mezz'aria, aspettate che esaurisca i suoi doppi salti prima di provare a sparre colpi a mezz'aria.
  • La sua velocità di movimento gli permette di inseguire altre classi ma è meno potente in aree confinate, dove ha meno spazio per schivare.
Leaderboard class soldier.png Potenza
  • Le armi dell'Esploratore sono devastanti a corto raggio ma molto deboli a lungo raggio. Per questo, si mettera in pericolo e entrerà in combattiento per avere qualche possibilità di uccidere nemici.

Armi

Articolo principale: Armi dell'Esploratore

Armi primarie

Arma Strategia Anti-Esploratore
Scattergun
Fucile a canne mozze + reskins
  • Il Fucile a canne mozze fa immensi danni a distanza ravvicinata e permette all'Esploratore di rimanere nel combattimento per un modesto quantitativo di tempo. Sebbene sia più veloce di voi, fate del vostro meglio per stare a una distanza media mentre vi scambiate colpi.
  • Un Esploratore ci mette una notevole quantità di tempo per ricaricare il proprio {Fucile a canne mozze se usa tutti e sei i colpi. Se lo costringete a sparare, sarà obbligato a ricaricare.
Force-A-Nature
Forza della Natura + reskins
  • The Force-A-Nature deals even more damage than the Scattergun up close but must be reloaded every two shots. If the Scout stays nearby, pick him off during his frequent reloading periods.
  • The Force-A-Nature's knockback lets the Scout easily reposition himself or push you backward for a follow-up shot. Avoid lingering near walls where you can quickly be cornered or hazards that you can be blasted into.
    • In open areas, you can jump to increase knockback taken to retreat to your team.
  • The Force-A-Nature will also knock the Scout back if he is in midair. If he decides to attack while in midair, you can easily line up a counterattack.
Shortstop
Interbase
  • The Shortstop has a tight bullet spread suited for medium range. You can get closer to the Scout without taking as much damage.
  • When the Scout has the Shortstop active, he suffers extra vulnerability to knockback. Send him flying and he'll have a harder time aiming at you for a counter-shot.
  • At melee range, the Shortstop can also be used for a shove that deals 1 damage and medium knockback, which places you at the optimal Shortstop firing range. Additionally, don't position yourself near an environmental hazard for too long.
Soda Popper
Stappa Bottiglie
  • The Soda Popper holds two shots that fire quickly and deal Scattergun-level damage. It must be reloaded frequently, which gives you opportunities to fight back, however, do keep in mind that the Soda Popper has a faster reload so be quick to attack.
  • Change direction after the first shot to increase your chances of dodging the second.
  • If the Scout deals enough damage, he can activate his Hype charge, which gives him five mid-air jumps (for a total of six jumps). If you notice a bright purple glow, know that shooting the Scout in midair will be very difficult.
Baby Face's Blaster
Fucile di Baby Face
  • The Baby Face's Blaster only holds 4 rounds per clip, giving it less sustained firepower.
  • As the Scout deals damage, his movement speed will increase. Lead your shots, even with hitscan weapons.
  • Reduce the Scout's boost by dealing chip damage and forcing him to double jump.
  • Each point of damage you land on the Scout will drain 4% of his boost - even a weak hit can slow him down to his lowered base speed (a downside of the Baby Face's Blaster).

Back Scatter
Dilaniaschiene

  • The Back Scatter is less accurate and holds fewer shots than the Scattergun, but promotes an ambushing playstyle. If you can avoid being ambushed, direct fights against the Scout are easier.
  • Scouts tend to take alternate routes to catch you off-guard. Check your back often so he doesn't ambush you.
  • The Back Scatter deals mini-crits from behind. Keep facing the Scout so he can't get behind you.

Armi secondarie

Arma Strategia Anti-Esploratore
PistolLugermorph
Pistol / Lugermorph
  • While the Scout might use the Pistol to harass you from a distance, its damage is minor and its ammunition pool is meager. Keep your distance from him to take advantage of his weak long range capabilities.
Bonk! Atomic Punch
Bonk! Pugno Atomico
  • Bonk! Atomic Punch helps a Scout get past dangerous areas, such as chokepoints or Sentry Gun nests. He can’t fight while under its effects, so impede his movement by body blocking him or using knock back.
Crit-a-Cola
Crit-a-Cola
  • While Crit-a-Cola will allow a Scout to deal Mini-Crits to you, you deal 25% more damage to him. He’ll often consume it when preparing for an ambush, so be alert and pick him off first.
Mad Milk
Latte Pazzo
  • The healing provided by Mad Milk will let an accurate Scout stay in a fight for a prolonged period of time. If you’re covered by it, you’ll either need to retreat or take him out very quickly.
Winger
Ala
  • The Winger functions similarly to the Pistol and should be treated the same way; keep a distance so it can only deal minor damage.
Pretty Boy's Pocket Pistol
Pistola Tascabile di Pretty Boy
  • The Pretty Boy's Pocket Pistol functions similarly to the Pistol and should be treated the same way.
  • Be mindful of the increased health given to the Scout by this weapon. If possible, use fire to dispatch of him more quickly.
  • Look out for attacks from above, as the Pretty Boy's Pocket Pistol makes a Scout immune to fall damage.
Flying Guillotine
Ghigliottina Volante
  • The Flying Gullotine is ideal for picking off weakened targets; move erratically when retreating or fighting the Scout so that he misses with the weapon.
  • A Scout can pair the Flying Gullotine with the Sandman to deal critical hits that few classes can withstand. This can prove deadly to your team if the Scout is accurate with both weapons.

Armi corpo-a-corpo

Arma Strategia Anti-Esploratore
Bat Saxxy Conscientious Objector Festive Bat Frying Pan Freedom Staff Bat Outta Hell Ham Shank


Bat / Saxxy / Conscientious Objector / Festive Bat / Frying Pan / Freedom Staff / Bat Outta Hell / Ham Shank

  • A Scout that insists on using the Bat could easily deal more damage at close range with any of his primary weapons, actually giving you a slight advantage in melee combat so long as you keep your aim steady.
Sandman
Sandman
  • If you are stunned by the Sandman's baseball, retreat towards your teammates so that they can protect you. Keep your aim on the Scout so that you can immediately retaliate once the effect wears off.
  • Utilize cover, and keep moving to avoid getting hit by the Sandman's stun ball from long distances; if struck by one from a far enough range, you will be stunned in place for 7 seconds. Without teammates to protect you, you are effectively helpless for this duration and can potentially be taunt-killed.
Holy Mackerel Unarmed Combat
Holy Mackerel / Unarmed Combat
  • The Holy Mackerel functions similarly to the Bat but announces each hit in the kill feed. Hit announcements can be used to determine the whereabouts of a Scout.
    • Spies should be wary of using the Dead Ringer when hit by the Holy Mackerel; it will show a hit, not a death, in the kill feed, which can compromise their cover.
Candy Cane
Bastoncino di Zucchero
  • A Scout who has the Candy Cane in his loadout is 25% more vulnerable to explosions; use rockets, grenades, and/or bombs to dispatch him quickly.
  • Try to steal the small health kits dropped by teammates that the Scout aided in killing while having the Candy Cane in his loadout.
Boston BasherThree-Rune Blade
Boston Basher / Three-Rune Blade
  • Continuously evade a Scout that is attacking you with the Boston Basher so that he damages himself instead.
    • A creative Scout might use the weapon's negative attribute to propel himself to unusual locations; however, this will often cost the Scout half his health, making retaliation against him easier.
Sun-on-a-Stick
Sole-su-un-Bastone
  • The Sun-on-a-Stick does less base damage than the standard Bat. If you are set on fire, you should always be trying to extinguish yourself, retreating from and/or repelling any Scout that may try to pick you off with this weapon.
Fan O'War
Ven Taglio
  • If you are marked for death by the Fan O’War, the Scout will likely try to chase you down with his primary weapon. Adjust your one-on-one tactics to his chosen weapon accordingly and try to move to where your teammates are so they can help.
  • A Scout may use the Fan O'War to identify which enemy his team should focus fire on; take cover or retreat until the mark wears off, preferrably while having teammates cover you for the duration.
Atomizer
Atomizzatore
  • While a Scout might never use the Atomizer in actual combat, the triple jump greatly increases his mobility. Performing the third jump costs 10 HP, however, which can expedite killing him.
    • Beware of ambushes from Scouts who use the Atomizer and the Force-A-Nature together; the combination allows them to reach even greater heights.
Wrap Assassin
Incarto Assassino
  • While a Scout might not use the Wrap Assassin in direct combat, the projectile it launches can inflict the bleed effect on you. Bleeding can be negated by any source of healing.

Vedi anche