Difference between revisions of "Trailer 2"
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* The general texture and lighting of the character models is of significantly lower quality. | * The general texture and lighting of the character models is of significantly lower quality. | ||
* The emblems on the classes' arms are solid circles, instead of class emblems. The exception to this is RED [[Pyro]]. | * The emblems on the classes' arms are solid circles, instead of class emblems. The exception to this is RED [[Pyro]]. | ||
− | * All characters have the same voice and stock dying noises including the infamous [[Media:Wilhelm Scream.ogg|Wilhelm Scream]]. The generic voice was going to be used for the [[Civilian]]. | + | * All characters have the same voice and stock dying noises including the infamous [[Media:Wilhelm Scream.ogg|Wilhelm Scream (click to listen)]]. The generic voice was going to be used for the [[Civilian]]. |
* The classes had more lowerpoly heads, which can be seen in their gib models. | * The classes had more lowerpoly heads, which can be seen in their gib models. | ||
Revision as of 01:56, 14 February 2024
Trailer 2 | |
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Video Info | |
Released: | August 21st, 2006 |
Run time: | 3:28 |
First revealed at GC 06, Trailer 2 showcased the various abilities of Team Fortress 2's player classes. Showing an early rendition of the game, the trailer contains several differences from the final product.
Contents
Video
Changes
General
- The general texture and lighting of the character models is of significantly lower quality.
- The emblems on the classes' arms are solid circles, instead of class emblems. The exception to this is RED Pyro.
- All characters have the same voice and stock dying noises including the infamous Wilhelm Scream (click to listen). The generic voice was going to be used for the Civilian.
- The classes had more lowerpoly heads, which can be seen in their gib models.
Scout
- Appears to have more upper-body build than the current model does.
- Is shown wielding the Nail Gun which was later replaced with the Scattergun. The Nail Gun was the primary weapon used by the Scout in Team Fortress Classic.
- Has two team-colored stripes near the tops of his socks, and his shoes do not have the white stripes that they do now. Instead, they have a different pattern which can be seen in his gibs.
- His earpiece has changed to Cream Spirit.
Soldier
- RED Soldier is identical to Trailer 1.
- His BLU coat is a dark blue team color.
- His pants are less saturated.
- His helmet is a dark grey hue.
- His class emblem is blank yellow.
- The Rocket Launcher has different textures and is visually a single-shot frontloaded RPG much like it is in Team Fortress Classic. The protruding rocket was removed in the final version.
Pyro
- Their gloves are fully black.
- The tank on their back is fully yellow instead of gray with a yellow top.
- The Flamethrower is not team-colored.
- Their asbestos suit is more saturated and has darker hues, and their BLU class emblem is blank yellow.
Demoman
- He wields a Pipebomb Launcher instead of the Stickybomb Launcher.
- The grenades look completely different and lack any "countdown" particle effects.
- The viewmodel of the Pipebomb Launcher has a different origin.
- The Demoman is shown wielding the MIRV Grenade before later being scrapped along with all other Grenades.
- His class emblem is blank yellow.
Heavy
- Moves slower.
- The viewmodel of the Minigun is slightly different.
- Minigun's bullets are less accurate.
- His class emblem is blank yellow.
- His vest is similar to the final version.
Engineer
- The animations of the Wrench and Shotgun were more rudimentary. However, the shells from the Shotgun eject out of the ejection port as they should, which does not happen in-game.
- His overalls, goggles, and belt buckle look slightly different.
- His shirt is similar to the final version, and his class emblem is blank yellow.
- The level 1 Sentry Gun has different textures and sounds.
- It also fires slightly faster, but with bullet spread and lower accuracy.
Sniper
- Has different shaders for his glasses.
- The charge symbol, shown when his Sniper Rifle is scoped in, looks different. The Sniper Rifle uses the manual shot charging mechanism from its Team Fortress Classic counterpart.
Spy
- His cloak lacks color transition.
- Cigarettes are white & gold for both BLU and RED, and do not appear to be lit.
- Has a team-colored pocket protector, striped tie and visible buttons.
- The textures on his gloves and mask appear to be different.
- The Butterfly Knife has a longer and more articulate backstab animation. This was considered too long and shortened by the time of the pre-release, and was later changed so that the animation was an instant kill, and remains that way to this day.
2Fort
- The bridge in the center of the map is uncovered, which is covered in the current release.
- The spawn rooms have separate exits and entrances.
- The entrances to the BLU and RED bases have stairs. These were later replaced by ramps.
- The entrances from the sewers have spiral staircases, which were also in Team Fortress Classic.
- The truck that appears in the background has a red roof.
Trivia
- From 1:47 to 1:48 as well as at 1:51, a Medic can be seen on the left side of the screen in the reference pose.
- At 0:52 you can hear one of the Quake pain sound effects.
- At 3:01 you can see a giant window floating in the sky behind the rocket jumping Soldier.
See also
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