Difference between revisions of "Weapons (Classic)"
m (Fix Double-Barrel Shotgun loaded ammo, and have reference link to Half-Life SDK.) |
(Update weapon table style to match the TF2 weapon tables, and remove information that belongs on the individual weapon pages.) |
||
Line 1: | Line 1: | ||
+ | {{cleanup| | ||
+ | * Verify the accuracy of damage numbers. | ||
+ | * Add missing damage numbers. | ||
+ | * Clean up "Grenades", "Special", and "Cut weapons". | ||
+ | }} | ||
== {{anchor|Slot1}} Slot 1 Weapons == | == {{anchor|Slot1}} Slot 1 Weapons == | ||
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width=" | + | ! class="header" width="12%" | Weapon |
− | ! class="header" width=" | + | ! class="header" width="12%" | HUD icon |
− | ! class="header" width=" | + | ! class="header" width="6%" | Classes |
− | ! class="header" width=" | + | ! class="header" width="16%" | Attack interval |
− | ! class="header" width=" | + | ! class="header" width="16%" | Damage |
|- | |- | ||
− | ! [[File: | + | ! [[File:TFC Crowbar.PNG|100px|link=Crowbar (Classic)]]</br>[[Crowbar (Classic)|'''Crowbar''']] |
− | | [[ | + | | [[File:HUD crowbar TFC.png]] |
+ | | [[Scout (Classic)|Scout]]<br>[[Sniper (Classic)|Sniper]]<br>[[Soldier (Classic)|Soldier]]<br>[[Demoman (Classic)|Demoman]]<br>[[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]]<br>[[Pyro (Classic)|Pyro]] | ||
+ | | 0.4 seconds | ||
| 18 | | 18 | ||
− | |||
− | |||
|- | |- | ||
− | ! [[File: | + | ! rowspan=2 | [[File:Medkit tfc.png|100px|link=Medkit (Classic)]]</br>[[Medkit (Classic)|'''Medkit''']] |
− | + | | rowspan=2 | [[File:HUD medkit TFC.png]] | |
− | | | + | | rowspan=2 | [[Medic (Classic)|Medic]] |
− | | [[ | + | | rowspan=2 | 0.4 seconds |
− | | | + | | 9 |
+ | |- | ||
+ | | 8 ([[Medkit_(Classic)#Damage|'''Infection''']]) | ||
+ | |- | ||
+ | ! rowspan=2 | [[File:TFC p knife.png|100px|link=Knife (Classic)]]</br>[[Knife (Classic)|'''Knife''']] | ||
+ | | rowspan=2 | [[File:HUD knife TFC.png]] | ||
+ | | rowspan=2 | [[Spy (Classic)|Spy]] | ||
+ | | rowspan=2 | 0.4 seconds | ||
+ | | 36 | ||
|- | |- | ||
− | + | | Instant kill. ([[Backstab|'''Backstab''']]) | |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! [[File: | + | ! [[File:TFC p wrench.png|100px|link=Wrench (Classic)]]</br>[[Wrench (Classic)|'''Wrench''']] |
− | | [[Wrench (Classic)| | + | | [[File:HUD Wrench TFC.png]] |
+ | | [[Engineer (Classic)|Engineer]] | ||
+ | | 0.4 seconds | ||
| 18 | | 18 | ||
− | |||
− | |||
|- | |- | ||
− | ! [[File: | + | ! [[File:TFC p umbrella.png|100px|link=Umbrella (Classic)]]</br>[[Umbrella (Classic)|'''Umbrella''']] |
− | | [[ | + | | [[File:HUD crowbar TFC.png]] |
+ | | [[Civilian (Classic)|Civilian]] | ||
+ | | 0.4 seconds | ||
| 18 | | 18 | ||
− | |||
− | |||
|} | |} | ||
== {{anchor|Slot2}} Slot 2 Weapons == | == {{anchor|Slot2}} Slot 2 Weapons == | ||
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width=" | + | ! class="header" width="12%" rowspan=2 | Weapon |
− | ! class="header" width=" | + | ! class="header" width="12%" rowspan=2 | HUD icon |
− | + | ! class="header" width="6%" rowspan=2 | Classes | |
− | ! class="header" width="6%" | + | ! class="header" width="16%" colspan=3 | Ammo |
− | ! class="header" width=" | + | ! class="header" width="16%" rowspan=2 | Damage |
− | ! class="header" width=" | ||
|- | |- | ||
! class="header" | Type | ! class="header" | Type | ||
Line 51: | Line 59: | ||
! class="header" | Carried | ! class="header" | Carried | ||
|- | |- | ||
− | ! [[File: | + | ! [[File:TFC p sbshotgun.png|100px|link=Single-Barrel Shotgun (Classic)]]</br>[[Single-Barrel Shotgun (Classic)|'''Single-Barrel Shotgun''']] |
− | + | | [[File:HUD single shotgun TFC.png]] | |
+ | | [[Scout (Classic)|Scout]]<br>[[Soldier (Classic)|Soldier]]<br>[[Demoman (Classic)|Demoman]]<br>[[Medic (Classic)|Medic]]<br>[[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]]<br>[[Pyro (Classic)|Pyro]] | ||
| [[Ammo (Classic)#Shells|Shells]] | | [[Ammo (Classic)#Shells|Shells]] | ||
| 8 | | 8 | ||
− | | | + | | 50 <small>(Scout)</small><br>100 <small>(Soldier)</small><br>75 <small>(Demoman)</small><br>75 <small>(Medic)</small><br>200 <small>(Heavy Weapons Guy)</small><br>40 <small>(Pyro)</small> |
| 4-24 | | 4-24 | ||
− | |||
− | |||
|- | |- | ||
− | ! [[File: | + | ! [[File:TFC p sniperrifle.png|100px|link=Sniper Rifle (Classic)]]</br>[[Sniper Rifle (Classic)|'''Sniper Rifle''']] |
− | | [[Sniper | + | | [[File:HUD sniper rifle TFC.png]] |
+ | | [[Sniper (Classic)|Sniper]] | ||
| [[Ammo (Classic)#Shells|Shells]] | | [[Ammo (Classic)#Shells|Shells]] | ||
| 75 | | 75 | ||
| N/A | | N/A | ||
| Varies | | Varies | ||
− | |||
− | |||
|- | |- | ||
− | ! [[File: | + | ! [[File:TFC p tranqgun.png|100px|link=Tranquilizer Gun (Classic)]]</br>[[Tranquilizer Gun (Classic)|'''Tranquilizer Gun''']] |
− | + | | [[File:HUD tranq TFC.png]] | |
+ | | [[Spy (Classic)|Spy]] | ||
| [[Ammo (Classic)#Shells|Shells]] | | [[Ammo (Classic)#Shells|Shells]] | ||
| 40 | | 40 | ||
| N/A | | N/A | ||
| 18 | | 18 | ||
− | |||
− | |||
|- | |- | ||
− | ! [[File: | + | ! [[File:TFC p railgun.png|100px|link=Railgun (Classic)]]</br>[[Railgun (Classic)|'''Railgun''']] |
− | | [[ | + | | [[File:HUD railgun TFC.png]] |
+ | | [[Engineer (Classic)|Engineer]] | ||
| [[Ammo (Classic)#Nails|Nails]] | | [[Ammo (Classic)#Nails|Nails]] | ||
| 50 | | 50 | ||
| N/A | | N/A | ||
| 23 | | 23 | ||
− | |||
− | |||
|} | |} | ||
== {{anchor|Slot3}} Slot 3 Weapons == | == {{anchor|Slot3}} Slot 3 Weapons == | ||
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | |||
! class="header" width="12%" rowspan=2 | Weapon | ! class="header" width="12%" rowspan=2 | Weapon | ||
− | ! class="header" width=" | + | ! class="header" width="12%" rowspan=2 | HUD icon |
− | ! class="header" width="6%" | + | ! class="header" width="6%" rowspan=2 | Classes |
− | ! class="header" width=" | + | ! class="header" width="16%" colspan=3 | Ammo |
− | ! class="header" width=" | + | ! class="header" width="16%" rowspan=2 | Damage |
|- | |- | ||
! class="header" | Type | ! class="header" | Type | ||
Line 101: | Line 104: | ||
! class="header" | Carried | ! class="header" | Carried | ||
|- | |- | ||
− | ! [[File: | + | ! [[File:TFC p sniperrifle.png|100px|link=Automatic Rifle (Classic)]]</br>[[Automatic Rifle (Classic)|'''Automatic Rifle''']] |
− | + | | [[File:HUD auto rifle TFC.png]] | |
+ | | [[Sniper (Classic)|Sniper]] | ||
| [[Ammo (Classic)#Shells|Shells]] | | [[Ammo (Classic)#Shells|Shells]] | ||
| 75 | | 75 | ||
| N/A | | N/A | ||
| 8 | | 8 | ||
− | |||
− | |||
|- | |- | ||
− | ! [[File: | + | ! [[File:TFC p dbshotgun.png|100px|link=Double-Barrel Shotgun (Classic)]]</br>[[Double-Barrel Shotgun (Classic)|'''Double-Barrel Shotgun''']] |
− | + | | [[File:HUD double shotgun TFC.png]] | |
+ | | [[Soldier (Classic)|Soldier]]<br>[[Medic (Classic)|Medic]]<br>[[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]]<br>[[Spy (Classic)|Spy]]<br>[[Engineer (Classic)|Engineer]] | ||
| [[Ammo (Classic)#Shells|Shells]] | | [[Ammo (Classic)#Shells|Shells]] | ||
| 16 | | 16 | ||
− | | | + | | 100 <small>(Soldier)</small><br>75 <small>(Medic)</small><br>200 <small>(Heavy Weapons Guy)</small><br>40 <small>(Spy)</small><br>50 <small>(Engineer)</small> |
| 4-56 | | 4-56 | ||
− | |||
− | |||
|} | |} | ||
== {{anchor|Slot4}} Slot 4 Weapons == | == {{anchor|Slot4}} Slot 4 Weapons == | ||
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width=" | + | ! class="header" width="12%" rowspan=2 | Weapon |
− | ! class="header" width=" | + | ! class="header" width="12%" rowspan=2 | HUD icon |
− | + | ! class="header" width="6%" rowspan=2 | Classes | |
− | ! class="header" width="6%" | + | ! class="header" width="16%" colspan=3 | Ammo |
− | ! class="header" width=" | + | ! class="header" width="16%" rowspan=2 | Damage |
− | ! class="header" width=" | ||
|- | |- | ||
! class="header" | Type | ! class="header" | Type | ||
Line 133: | Line 133: | ||
! class="header" | Carried | ! class="header" | Carried | ||
|- | |- | ||
− | ! [[File: | + | ! [[File:TFC p nailgun.png|100px|link=Nailgun (Classic)]]</br>[[Nailgun (Classic)|'''Nailgun''']] |
− | | [[ | + | | [[File:HUD nail gun TFC.png]] |
+ | | [[Scout (Classic)|Scout]]<br>[[Sniper (Classic)|Sniper]]<br>[[Spy (Classic)|Spy]] | ||
| [[Ammo (Classic)#Nails|Nails]] | | [[Ammo (Classic)#Nails|Nails]] | ||
− | | 200(Scout) 100(Sniper | + | | 200 <small>(Scout)</small><br>100 <small>(Sniper)</small><br>100 <small>(Spy)</small> |
| N/A | | N/A | ||
| 9 | | 9 | ||
− | |||
− | |||
|- | |- | ||
− | ! [[File: | + | ! [[File:TFC p plgl.png|100px|link=Grenade Launcher (Classic)]]</br>[[Grenade Launcher (Classic)|'''Grenade Launcher''']] |
− | + | | [[File:HUD grenade launcher TFC.png]] | |
+ | | [[Demoman (Classic)|Demoman]] | ||
| [[Ammo (Classic)#Rockets|Rockets]] | | [[Ammo (Classic)#Rockets|Rockets]] | ||
| 6 | | 6 | ||
| 50 | | 50 | ||
| 40-80 | | 40-80 | ||
− | |||
− | |||
|- | |- | ||
− | ! [[File: | + | ! [[File:TFC p snailgun.png|100px|link=Super Nailgun (Classic)]]</br>[[Super Nailgun (Classic)|'''Super Nailgun''']] |
− | + | | [[File:HUD super nailgun TFC.png]] | |
+ | | [[Medic (Classic)|Medic]] | ||
| [[Ammo (Classic)#Nails|Nails]] | | [[Ammo (Classic)#Nails|Nails]] | ||
| 150 | | 150 | ||
| N/A | | N/A | ||
| 12 | | 12 | ||
− | |||
− | |||
|- | |- | ||
− | ! [[File: | + | ! rowspan=2 | [[File:Flamethrowerw.png|100px|link=Flamethrower (Classic)]]</br>[[Flamethrower (Classic)|'''Flamethrower''']] |
− | | [[ | + | | rowspan=2 | [[File:HUD flamethrower TFC.png]] |
− | | [[Ammo (Classic)#Cells|Cells]] | + | | rowspan=2 | [[Pyro (Classic)|Pyro]] |
− | | 200 | + | | rowspan=2 | [[Ammo (Classic)#Cells|Cells]] |
− | | N/A | + | | rowspan=2 | 200 |
− | | 20 | + | | rowspan=2 | N/A |
− | + | | 20 | |
− | + | |- | |
+ | | 2 ([[Afterburn|'''Afterburn''']]) | ||
|} | |} | ||
== {{anchor|Slot5}} Slot 5 Weapons == | == {{anchor|Slot5}} Slot 5 Weapons == | ||
{| class="wikitable grid" width="100%" style="text-align: center;" | {| class="wikitable grid" width="100%" style="text-align: center;" | ||
− | ! class="header" width=" | + | ! class="header" width="12%" rowspan=2 | Weapon |
− | ! class="header" width=" | + | ! class="header" width="12%" rowspan=2 | HUD icon |
− | + | ! class="header" width="6%" rowspan=2 | Classes | |
− | ! class="header" width="6%" | + | ! class="header" width="16%" colspan=3 | Ammo |
− | ! class="header" width=" | + | ! class="header" width="16%" rowspan=2 | Damage |
− | ! class="header" width=" | ||
|- | |- | ||
! class="header" | Type | ! class="header" | Type | ||
Line 183: | Line 180: | ||
! class="header" | Carried | ! class="header" | Carried | ||
|- | |- | ||
− | ! [[File: | + | ! [[File:TFC p rl.png|100px|link=Rocket Launcher (Classic)]]</br>[[Rocket Launcher (Classic)|'''Rocket Launcher''']] |
− | + | | [[File:HUD rocket launcher TFC.png]] | |
+ | | [[Soldier (Classic)|Soldier]] | ||
| [[Ammo (Classic)#Rockets|Rockets]] | | [[Ammo (Classic)#Rockets|Rockets]] | ||
| 4 | | 4 | ||
| 50 | | 50 | ||
| Varies | | Varies | ||
− | |||
− | |||
|- | |- | ||
− | ! [[File: | + | ! [[File:TFC p plgl.png|100px|link=Pipebomb Launcher (Classic)]]</br>[[Pipebomb Launcher (Classic)|'''Pipebomb Launcher''']] |
− | + | | [[File:HUD pipebomb launcher TFC.png]] | |
+ | | [[Demoman (Classic)|Demoman]] | ||
| [[Ammo (Classic)#Rockets|Rockets]] | | [[Ammo (Classic)#Rockets|Rockets]] | ||
| 6 | | 6 | ||
| 50 | | 50 | ||
| 40-80 | | 40-80 | ||
− | |||
− | |||
|- | |- | ||
− | ! [[File: | + | ! [[File:TFC p ac.png|100px|link=Assault Cannon (Classic)]]</br>[[Assault Cannon (Classic)|'''Assault Cannon''']] |
− | + | | [[File:HUD assault cannon TFC.png]] | |
+ | | [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]] | ||
| [[Ammo (Classic)#Shells|Shells]] | | [[Ammo (Classic)#Shells|Shells]] | ||
| 200 | | 200 | ||
| N/A | | N/A | ||
| 32 | | 32 | ||
− | |||
− | |||
|- | |- | ||
− | ! [[File: | + | ! [[File:TFC p ic.png|100px|link=Incendiary Cannon (Classic)]]</br>[[Incendiary Cannon (Classic)|'''Incendiary Cannon''']] |
− | + | | [[File:HUD incendiary cannon TFC.png]] | |
+ | | [[Pyro (Classic)|Pyro]] | ||
| [[Ammo (Classic)#Rockets|Rockets]] | | [[Ammo (Classic)#Rockets|Rockets]] | ||
| 20 | | 20 | ||
| N/A | | N/A | ||
| 30-60 | | 30-60 | ||
− | |||
− | |||
|- | |- | ||
|} | |} |
Revision as of 00:23, 22 April 2024
“Oh dear, I've made quite a mess.” This page has been marked for general cleanup. Reason given:
Please see Team Fortress Wiki style guide for information on how to improve this article. |
Contents
Slot 1 Weapons
Weapon | HUD icon | Classes | Attack interval | Damage |
---|---|---|---|---|
Crowbar |
Scout Sniper Soldier Demoman Heavy Weapons Guy Pyro |
0.4 seconds | 18 | |
Medkit |
Medic | 0.4 seconds | 9 | |
8 (Infection) | ||||
Knife |
Spy | 0.4 seconds | 36 | |
Instant kill. (Backstab) | ||||
Wrench |
Engineer | 0.4 seconds | 18 | |
Umbrella |
Civilian | 0.4 seconds | 18 |
Slot 2 Weapons
Weapon | HUD icon | Classes | Ammo | Damage | ||
---|---|---|---|---|---|---|
Type | Loaded | Carried | ||||
Single-Barrel Shotgun |
Scout Soldier Demoman Medic Heavy Weapons Guy Pyro |
Shells | 8 | 50 (Scout) 100 (Soldier) 75 (Demoman) 75 (Medic) 200 (Heavy Weapons Guy) 40 (Pyro) |
4-24 | |
Sniper Rifle |
Sniper | Shells | 75 | N/A | Varies | |
Tranquilizer Gun |
Spy | Shells | 40 | N/A | 18 | |
Railgun |
Engineer | Nails | 50 | N/A | 23 |
Slot 3 Weapons
Weapon | HUD icon | Classes | Ammo | Damage | ||
---|---|---|---|---|---|---|
Type | Loaded | Carried | ||||
Automatic Rifle |
Sniper | Shells | 75 | N/A | 8 | |
Double-Barrel Shotgun |
Soldier Medic Heavy Weapons Guy Spy Engineer |
Shells | 16 | 100 (Soldier) 75 (Medic) 200 (Heavy Weapons Guy) 40 (Spy) 50 (Engineer) |
4-56 |
Slot 4 Weapons
Weapon | HUD icon | Classes | Ammo | Damage | ||
---|---|---|---|---|---|---|
Type | Loaded | Carried | ||||
Nailgun |
Scout Sniper Spy |
Nails | 200 (Scout) 100 (Sniper) 100 (Spy) |
N/A | 9 | |
Grenade Launcher |
Demoman | Rockets | 6 | 50 | 40-80 | |
Super Nailgun |
Medic | Nails | 150 | N/A | 12 | |
Flamethrower |
Pyro | Cells | 200 | N/A | 20 | |
2 (Afterburn) |
Slot 5 Weapons
Weapon | HUD icon | Classes | Ammo | Damage | ||
---|---|---|---|---|---|---|
Type | Loaded | Carried | ||||
Rocket Launcher |
Soldier | Rockets | 4 | 50 | Varies | |
Pipebomb Launcher |
Demoman | Rockets | 6 | 50 | 40-80 | |
Assault Cannon |
Heavy Weapons Guy | Shells | 200 | N/A | 32 | |
Incendiary Cannon |
Pyro | Rockets | 20 | N/A | 30-60 |
Primary Grenades
Picture | Grenade | Damage | Used By | Notes / Special Abilities |
---|---|---|---|---|
Hand Grenade | Varies | Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic, Sniper, Spy, Engineer | Deals massive damage on a four second fuse. | |
Caltrop | 9 | Scout | Causes leg injury which slows down enemies. |
Secondary Grenades
Picture | Grenade | Damage | Used By | Notes / Special Abilities |
---|---|---|---|---|
Nail Grenade | Soldier | Releases nails for a short while before detonation. | ||
MIRV Grenade | Heavy Weapons Guy, Demoman | Splits into multiple grenades upon detonation, which detonate shortly afterward. | ||
Concussion Grenade | Scout, Medic | While dealing no damage, it causes considerable knockback and disorientation. | ||
Napalm Grenade | Pyro | Ignites environment and enemies within blast radius for a limited amount of time upon explosion. | ||
Hallucination Grenade | Spy | Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation. | ||
EMP Grenade | Varies | Engineer | Detonates all of the ammo an enemy is holding. |
Special
Picture | Weapon | Damage | Used By | Notes / Special Abilities |
---|---|---|---|---|
Detpack | Insta-kill | Demoman | Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps. |
Cut weapons
Weapon | Ammo | Used By | Notes / Special Abilities |
---|---|---|---|
Grappling Hook [1] | Unknown (presumed no ammo) | Unknown (presumed all classes) | Weapon from the Team Fortress mod. Was not added in the end. HookMod, however, was a third-party mod in the middle days of TFC, emulating the grappling hook from before. It was added in Team Fortress 2 for the Mannpower gamemode. |
Bioweapon [1] | Unknown (presumed no ammo) | Medic | The medkit's alternate fire, before it and the medkit were merged into one weapon. |
Scanner [2] | Cells | Scout | Spy-detecting weapon from the Team Fortress mod. Ultimately not added. |
Flare | Grenade | Sniper | The Sniper's secondary grenade. Cut for unknown reasons. |
References
- ↑ a b Half-Life SDK
- ↑ PlanetFortress, Teleporters Return
See also
|