Difference between revisions of "Community Odyssey strategy"
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== General Strategy (All Classes) == | == General Strategy (All Classes) == | ||
− | {{See also|Payload strategy}} | + | {{See also|Community Payload strategy}} |
*The map has a high spybox along with many ledges and alternate routes to and from the final point; classes like [[Soldier]] and [[Demoman]] can shine with their [[Rocket Jumping]] and [[Sticky Jumping]] respectively. | *The map has a high spybox along with many ledges and alternate routes to and from the final point; classes like [[Soldier]] and [[Demoman]] can shine with their [[Rocket Jumping]] and [[Sticky Jumping]] respectively. | ||
Revision as of 18:10, 20 November 2024
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. |
Odyssey | |
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Basic Information | |
Map type: | Payload |
File name: | pl_odyssey
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Released: | July 18, 2024 Patch (Summer 2024 Update) |
Developer(s): | Evan "Defcon" LeBlanc Nickolas "KrazyZark" Fenech Freyja Sarexicus |
Map Info | |
Environment: | Greece, ruins |
Setting: | Daytime |
Hazards: | Drowning |
Deep Water: | Yes |
Map Items | |
Health Kits: | ×TBD • ×TBD |
Ammo Boxes: | ×TBD • ×TBD • ×TBD |
Map Photos | |
Map Overview | |
This article is about 'Community Odyessy strategy
Contents
General Strategy (All Classes)
See also: Community Payload strategy
- The map has a high spybox along with many ledges and alternate routes to and from the final point; classes like Soldier and Demoman can shine with their Rocket Jumping and Sticky Jumping respectively.
Class-specific strategy
Scout
- Because the map ends with a control point, when attacking; you are especially useful due to your 2X capture rate. Try to flank along the edge of the final point and start capping from an unexpected angle.
Soldier
Pyro
Demoman
Heavy
Engineer
- There are cubic Rock formations by the side exit of BLU's spawn; placing a Sentry or Mini Sentery on top allows for a hidden Sentery to push RED off the carts starting place, giving an opening to begin pushing it.
- The map is quite open and vertical for a payload map, try to get creative and put your Sentery on one of the many high up ledges or props; keep in mind that anything too out of reach or high up can be shot down by a Soldier or Sniper out of range.
- The map ending with a control point makes it easy for you to make a Sentery on the cliff above the point to stop pushes, this works even better when done with the Wrangler to help reduce damage from the constant fire.