Difference between revisions of "Community Odyssey strategy"
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*The many ledges and props allow for hidden Sniping spots, try to find low traffic flank routes or out of sight props to stand on. | *The many ledges and props allow for hidden Sniping spots, try to find low traffic flank routes or out of sight props to stand on. | ||
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Revision as of 18:11, 20 November 2024
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. |
Odyssey | |
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Basic Information | |
Map type: | Payload |
File name: | pl_odyssey
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Developer(s): | Evan "Defcon" LeBlanc Nickolas "KrazyZark" Fenech Freyja Sarexicus |
Map Info | |
Environment: | Greece, ruins |
Setting: | Daytime |
Hazards: | Drowning |
Deep Water: | Yes |
Map Items | |
Health Kits: | ×TBD • ×TBD |
Ammo Boxes: | ×TBD • ×TBD • ×TBD |
Map Photos | |
Map Overview | |
This article is about 'Community Odyssey strategy
Contents
General Strategy (All Classes)
See also: Community Payload strategy
- The map has a high spybox along with many ledges and alternate routes to and from the final point; classes like Soldier and Demoman can shine with their Rocket Jumping and Sticky Jumping respectively.
Class-specific strategy
Scout
- Because the map ends with a control point, when attacking; you are especially useful due to your 2X capture rate. Try to flank along the edge of the final point and start capping from an unexpected angle.
Soldier
Pyro
- The many flank and ledges routes make the backburner very viable. Try to find a high up ledge thats above the payload cart and jump down to crit the entire enemy team. This can be made easier by the Thermal thruster
Demoman
Heavy
Engineer
- There are cubic Rock formations by the side exit of BLU's spawn; placing a Sentry or Mini Sentery on top allows for a hidden Sentery to push RED off the carts starting place, giving an opening to begin pushing it.
- The map is quite open and vertical for a payload map, try to get creative and put your Sentery on one of the many high up ledges or props; keep in mind that anything too out of reach or high up can be shot down by a Soldier or Sniper out of range.
- The map ending with a control point makes it easy for you to make a Sentery on the cliff above the point to stop pushes, this works even better when done with the Wrangler to help reduce damage from the constant fire.
Medic
Sniper
- The many ledges and props allow for hidden Sniping spots, try to find low traffic flank routes or out of sight props to stand on.