Difference between revisions of "Community Odyssey strategy"

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m (Auto: EnforceCapitalization(Backburner), EnforceCapitalization(Payload), EnforceCapitalization(Crit), (Content filters applied to links) (Review RC#3673810))
(Rewords)
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| map-game-type              = Payload
 
| map-game-type              = Payload
 
| map-file-name              = pl_odyssey
 
| map-file-name              = pl_odyssey
| map-version                =
 
 
| map-released                = {{Patch name|7|18|2024}}
 
| map-released                = {{Patch name|7|18|2024}}
 
| map-released-major          = Summer 2024 Update
 
| map-released-major          = Summer 2024 Update
| map-developer              =
 
| map-links                  =
 
 
| map-environment            = Ancient Greece, Mining  
 
| map-environment            = Ancient Greece, Mining  
 
| map-setting                = Daylight, Sunny
 
| map-setting                = Daylight, Sunny
| map-has-n-stages            =
 
| map-has-deep-water          =
 
 
| map-has-bots                = yes
 
| map-has-bots                = yes
 
| map-has-vscript            = yes
 
| map-has-vscript            = yes
 
| map-hazards                = [[Pitfall]]s,<br/>[[Environmental death#Saw blades|Excavator blade]] (edge only)
 
| map-hazards                = [[Pitfall]]s,<br/>[[Environmental death#Saw blades|Excavator blade]] (edge only)
| map-items                  =
 
 
| map-pickups-health-small    = 15
 
| map-pickups-health-small    = 15
 
| map-pickups-health-medium  = 15
 
| map-pickups-health-medium  = 15
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== General Strategy (All Classes) ==  
 
== General Strategy (All Classes) ==  
 
{{See also|Community Payload strategy}}
 
{{See also|Community Payload strategy}}
*The map has a high spybox along with many ledges and alternate routes to and from the final point; classes like [[Soldier]] and [[Demoman]] can shine with their [[Rocket Jumping]] and [[Sticky Jumping]] respectively.
+
* The map is very open, allowing for much vertical mobility, such as the [[Thermal Thruster]] or [[Jumping|explosive jumping]].
  
 
== Class-specific strategy ==
 
== Class-specific strategy ==
 
=== {{class link|Scout}} ===
 
=== {{class link|Scout}} ===
*Because the map ends with a control point, when attacking; you are especially useful due to your 2X capture rate. Try to flank along the edge of the final point and start capping from an unexpected angle.
+
* At the end of the map, the attacking team has to capture a control point. This makes the Scout's double capture rate especially effective. Use a flank route or unexpected angle to start capture progress and force the enemy team to respond to it, while your own team moves in.
 +
 
 
=== {{class link|Soldier}} ===
 
=== {{class link|Soldier}} ===
  
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
*The many flank and ledges routes make the Backburner very viable. Try to find a high up ledge thats above the Payload cart and jump down to Crit the entire enemy team. This can be made easier by the [[Thermal Thruster]]
+
* The many flank routes make the [[Backburner]] a good choice. High up ledges above the Payload cart are ideal spots to jump down to Crit players pushing the cart. The Thermal Thruster can aid in this with its vertical movement.
 +
 
 
=== {{class link|Demoman}} ===
 
=== {{class link|Demoman}} ===
  
Line 50: Line 46:
  
 
=== {{class link|Engineer}} ===
 
=== {{class link|Engineer}} ===
*There are cubic Rock formations by the side exit of BLU's spawn; placing a [[Sentry Gun]] or [[Combat Mini-Sentry Gun]] on top allows for a hidden Sentery to push RED off the carts starting place, giving an opening to begin pushing it.
+
* The bricks by the side exit of BLU's first spawn are an ideal place for a [[Sentry Gun]], placing one on top allows for it to shoot the RED team and give an opening to push the cart.
*The map is quite open and vertical for a Payload map, try to get creative and put your Sentery on one of the many high up ledges or props; keep in mind that anything too out of reach or high up can be shot down by a Soldier or [[Sniper]] out of range.
+
* The many ledges allow for creative Sentry Gun positions, but keep in mind that anything too out in the open can be shot down by a Soldier or a [[Sniper]] out of its range.
* The map ending with a control point makes it easy for you to make a Sentery on the cliff above the point to stop pushes, this works even better when done with the [[Wrangler]] to help reduce damage from the constant fire.
+
* The map's ending control point makes it easy for you to build a Sentry Gun on the cliff above the point to stop pushes. The [[Wrangler]] allows for manual aiming of targets that might hide behind the cart, as well as significantly reducing damage from incoming fire.
 +
 
 
=== {{class link|Medic}} ===
 
=== {{class link|Medic}} ===
  
 
=== {{class link|Sniper}} ===
 
=== {{class link|Sniper}} ===
*The many ledges and props allow for hidden Sniping spots, try to find low traffic flank routes or out of sight props to stand on.
+
* The many ledges are great spots for a Sniper to stand from, the high ground giving the advantage of being able to look over a lot of the cover.
 +
 
 
=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===
 
  
 
{{Map Strategy Nav}}
 
{{Map Strategy Nav}}
 
[[Category:King of the Hill maps]]
 
[[Category:King of the Hill maps]]

Revision as of 18:49, 20 November 2024

Odyssey
Odyssey.png
Basic Information
Map type: Payload
File name: pl_odyssey
Released: July 18, 2024 Patch
(Summer 2024 Update)
Developer(s): Evan "Defcon" LeBlanc
Nickolas "KrazyZark" Fenech
Freyja
Sarexicus
Map Info
Environment: Ancient Greece, Mining
Setting: Daylight, Sunny
Hazards: Pitfalls,
Excavator blade (edge only)
Bot support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×15  •  Mediumhealth.png ×15  •  
Largehealth.png ×2
Ammoico.png Ammo Boxes: Smallammo.png ×11   •   Mediumammo.png ×14   •  
Largeammo.png ×7
Map Photos
Loading screen photos.
Map Overview
Odyssey overview.png

This article is about Community Odyssey strategy.

Note: It is recommended to read the main Odyssey article first to become familiar with the names of key map locations used in this article.

General Strategy (All Classes)

See also: Community Payload strategy

Class-specific strategy

Leaderboard class scout.png Scout

  • At the end of the map, the attacking team has to capture a control point. This makes the Scout's double capture rate especially effective. Use a flank route or unexpected angle to start capture progress and force the enemy team to respond to it, while your own team moves in.

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

  • The many flank routes make the Backburner a good choice. High up ledges above the Payload cart are ideal spots to jump down to Crit players pushing the cart. The Thermal Thruster can aid in this with its vertical movement.

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

  • The bricks by the side exit of BLU's first spawn are an ideal place for a Sentry Gun, placing one on top allows for it to shoot the RED team and give an opening to push the cart.
  • The many ledges allow for creative Sentry Gun positions, but keep in mind that anything too out in the open can be shot down by a Soldier or a Sniper out of its range.
  • The map's ending control point makes it easy for you to build a Sentry Gun on the cliff above the point to stop pushes. The Wrangler allows for manual aiming of targets that might hide behind the cart, as well as significantly reducing damage from incoming fire.

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

  • The many ledges are great spots for a Sniper to stand from, the high ground giving the advantage of being able to look over a lot of the cover.

Leaderboard class spy.png Spy