Difference between revisions of "Community Odyssey strategy"
m (Auto: EnforceCapitalization(Backburner), EnforceCapitalization(Payload), EnforceCapitalization(Crit), (Content filters applied to links) (Review RC#3673810)) |
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| map-game-type = Payload | | map-game-type = Payload | ||
| map-file-name = pl_odyssey | | map-file-name = pl_odyssey | ||
− | |||
| map-released = {{Patch name|7|18|2024}} | | map-released = {{Patch name|7|18|2024}} | ||
| map-released-major = Summer 2024 Update | | map-released-major = Summer 2024 Update | ||
− | |||
− | |||
| map-environment = Ancient Greece, Mining | | map-environment = Ancient Greece, Mining | ||
| map-setting = Daylight, Sunny | | map-setting = Daylight, Sunny | ||
− | |||
− | |||
| map-has-bots = yes | | map-has-bots = yes | ||
| map-has-vscript = yes | | map-has-vscript = yes | ||
| map-hazards = [[Pitfall]]s,<br/>[[Environmental death#Saw blades|Excavator blade]] (edge only) | | map-hazards = [[Pitfall]]s,<br/>[[Environmental death#Saw blades|Excavator blade]] (edge only) | ||
− | |||
| map-pickups-health-small = 15 | | map-pickups-health-small = 15 | ||
| map-pickups-health-medium = 15 | | map-pickups-health-medium = 15 | ||
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== General Strategy (All Classes) == | == General Strategy (All Classes) == | ||
{{See also|Community Payload strategy}} | {{See also|Community Payload strategy}} | ||
− | *The map | + | * The map is very open, allowing for much vertical mobility, such as the [[Thermal Thruster]] or [[Jumping|explosive jumping]]. |
== Class-specific strategy == | == Class-specific strategy == | ||
=== {{class link|Scout}} === | === {{class link|Scout}} === | ||
− | * | + | * At the end of the map, the attacking team has to capture a control point. This makes the Scout's double capture rate especially effective. Use a flank route or unexpected angle to start capture progress and force the enemy team to respond to it, while your own team moves in. |
+ | |||
=== {{class link|Soldier}} === | === {{class link|Soldier}} === | ||
=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
− | *The many flank | + | * The many flank routes make the [[Backburner]] a good choice. High up ledges above the Payload cart are ideal spots to jump down to Crit players pushing the cart. The Thermal Thruster can aid in this with its vertical movement. |
+ | |||
=== {{class link|Demoman}} === | === {{class link|Demoman}} === | ||
Line 50: | Line 46: | ||
=== {{class link|Engineer}} === | === {{class link|Engineer}} === | ||
− | * | + | * The bricks by the side exit of BLU's first spawn are an ideal place for a [[Sentry Gun]], placing one on top allows for it to shoot the RED team and give an opening to push the cart. |
− | *The | + | * The many ledges allow for creative Sentry Gun positions, but keep in mind that anything too out in the open can be shot down by a Soldier or a [[Sniper]] out of its range. |
− | * The map ending | + | * The map's ending control point makes it easy for you to build a Sentry Gun on the cliff above the point to stop pushes. The [[Wrangler]] allows for manual aiming of targets that might hide behind the cart, as well as significantly reducing damage from incoming fire. |
+ | |||
=== {{class link|Medic}} === | === {{class link|Medic}} === | ||
=== {{class link|Sniper}} === | === {{class link|Sniper}} === | ||
− | *The many ledges | + | * The many ledges are great spots for a Sniper to stand from, the high ground giving the advantage of being able to look over a lot of the cover. |
+ | |||
=== {{class link|Spy}} === | === {{class link|Spy}} === | ||
− | |||
{{Map Strategy Nav}} | {{Map Strategy Nav}} | ||
[[Category:King of the Hill maps]] | [[Category:King of the Hill maps]] |
Revision as of 18:49, 20 November 2024
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. |
Odyssey | |
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Basic Information | |
Map type: | Payload |
File name: | pl_odyssey
|
Released: | July 18, 2024 Patch (Summer 2024 Update) |
Developer(s): | Evan "Defcon" LeBlanc Nickolas "KrazyZark" Fenech Freyja Sarexicus |
Map Info | |
Environment: | Ancient Greece, Mining |
Setting: | Daylight, Sunny |
Hazards: | Pitfalls, Excavator blade (edge only) |
Bot support: | Yes |
Map Items | |
Health Kits: | ×15 • ×15 • ×2 |
Ammo Boxes: | ×11 • ×14 • ×7 |
Map Photos | |
Map Overview | |
This article is about Community Odyssey strategy.
Note: It is recommended to read the main Odyssey article first to become familiar with the names of key map locations used in this article.
Contents
General Strategy (All Classes)
See also: Community Payload strategy
- The map is very open, allowing for much vertical mobility, such as the Thermal Thruster or explosive jumping.
Class-specific strategy
Scout
- At the end of the map, the attacking team has to capture a control point. This makes the Scout's double capture rate especially effective. Use a flank route or unexpected angle to start capture progress and force the enemy team to respond to it, while your own team moves in.
Soldier
Pyro
- The many flank routes make the Backburner a good choice. High up ledges above the Payload cart are ideal spots to jump down to Crit players pushing the cart. The Thermal Thruster can aid in this with its vertical movement.
Demoman
Heavy
Engineer
- The bricks by the side exit of BLU's first spawn are an ideal place for a Sentry Gun, placing one on top allows for it to shoot the RED team and give an opening to push the cart.
- The many ledges allow for creative Sentry Gun positions, but keep in mind that anything too out in the open can be shot down by a Soldier or a Sniper out of its range.
- The map's ending control point makes it easy for you to build a Sentry Gun on the cliff above the point to stop pushes. The Wrangler allows for manual aiming of targets that might hide behind the cart, as well as significantly reducing damage from incoming fire.
Medic
Sniper
- The many ledges are great spots for a Sniper to stand from, the high ground giving the advantage of being able to look over a lot of the cover.