Difference between revisions of "Community Sharkbay strategy"

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m (Auto: EnforceCapitalization(Scouts) (Review RC#3674468))
(Fixed infobox, added nav, mc on the strategies. Please do not put random line breaks in sentences. Removed some tips that were essentially just the first general strategy (all involved the plank and were just repeats))
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{{Map infobox
 
{{Map infobox
  | map-strategy      = yes
 
 
   | map-status        = community
 
   | map-status        = community
 +
  | map-game-type      = King of the Hill
 
   | map-name          = Sharkbay
 
   | map-name          = Sharkbay
   | map-game-type      = King of the Hill
+
   | map-strategy      = yes
 
   | map-file-name      = koth_sharkbay
 
   | map-file-name      = koth_sharkbay
 
   | map-image          = Koth_sharkbay.png
 
   | map-image          = Koth_sharkbay.png
 
   | map-released      = {{Patch name|7|12|2023}}
 
   | map-released      = {{Patch name|7|12|2023}}
 
   | map-released-major = Summer 2023 Update
 
   | map-released-major = Summer 2023 Update
   | map-environment           = Port
+
   | map-environment     = Port
   | map-setting               = Daylight
+
   | map-setting       = Daylight
 
   | map-hazards        = [[Environmental death#Sharks|Sharks]]
 
   | map-hazards        = [[Environmental death#Sharks|Sharks]]
 
   | map-stamp-link    = https://steamcommunity.com/stats/TF2/leaderboards/11230213
 
   | map-stamp-link    = https://steamcommunity.com/stats/TF2/leaderboards/11230213
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== General strategy ==
 
== General strategy ==
* The large side building between the 2 team's exits has a small plank on the very top. This can be used as a great Sniping spot, or a jumping off
+
* The Transfer building has a small plank on the very top, which can be used to gain a high ground advantage over enemies capturing the point.
point to flank enemies guarding the control point.
+
 
 
== Class-specific strategy ==
 
== Class-specific strategy ==
 
=== {{class link|Scout}} ===
 
=== {{class link|Scout}} ===
* The high up plank is especially useful to Scouts; as you can use your double jump to get straight onto the point and from there hopefully start
+
 
capping or create enough discord for your team to make a push.
 
 
=== {{class link|Soldier}} ===
 
=== {{class link|Soldier}} ===
* You can [[Jumping|Explosive jump]] from the high up plank to rain rockets on the enemy team, be careful though; as the skybox is not too high.
+
 
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
* Because of the innate hazard around the control point you can use your airblast to clear off the entire point and airblast the enemy team into
+
* Because of the sharks around the control point you can use your [[Compression blast|airblast]] to clear off the entire point and feed the enemy team to the sharks. This pairs very well with the [[Termal Thruster]]'s additional mobility and knockback after landing, combined with an airblast to knock everyone away.
the sharks. This pairs very well with the Termal Thruster's additional mobility.
+
 
 
=== {{class link|Demoman}} ===
 
=== {{class link|Demoman}} ===
* Simiar to [[Soldier]] you can also Explosive jump from the high up plank to rain stickies on the enemy team, be careful though; as the skybox is
+
 
not too high.
 
 
=== {{class link|Heavy}} ===
 
=== {{class link|Heavy}} ===
  
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=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===
 +
 +
{{Map Strategy Nav}}

Revision as of 19:08, 21 November 2024

Sharkbay
Koth sharkbay.png
Basic Information
Map type: King of the Hill
File name: koth_sharkbay
Released: July 12, 2023 Patch
(Summer 2023 Update)
Developer(s): Vasilis "Billo" Chatzikostas
Patrick "Zeus" Hennessy
Seb "Tianes" Necula
Benjamin "blaholtzen" Blåholtz
Nickolas "KrazyZark" Fenech
Map Info
Environment: Port
Setting: Daylight
Hazards: Sharks
Map Photos
Loading screen photos.
Map Overview
Sharkbay overview.png

General strategy

  • The Transfer building has a small plank on the very top, which can be used to gain a high ground advantage over enemies capturing the point.

Class-specific strategy

Leaderboard class scout.png Scout

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

  • Because of the sharks around the control point you can use your airblast to clear off the entire point and feed the enemy team to the sharks. This pairs very well with the Termal Thruster's additional mobility and knockback after landing, combined with an airblast to knock everyone away.

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

Leaderboard class spy.png Spy