Difference between revisions of "Community Rotunda strategy"
GrampaSwood (talk | contribs) (Additions from User:Scunt2345 + reword) |
(Added 3 new sections in the class specific areas, I checked the preview) |
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==Class-specific strategy== | ==Class-specific strategy== | ||
=== {{class link|Scout}} === | === {{class link|Scout}} === | ||
− | + | * The control point has a "roof" to it that while usually too high up, [[Scout]]s can access it through a double jump, once on top; you have a large positioning advantage over those below on the control point. | |
=== {{class link|Soldier}} === | === {{class link|Soldier}} === | ||
− | + | * As a [[Soldier]] you also can get onto the control point's "roof" with an [[Jumping|Explosive Jump]]. However, this is slightly more risky than a scout double jump as you are in the air for longer and are slower, making you an easy pick for a sniper overlooking the point. | |
=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
Line 47: | Line 47: | ||
=== {{class link|Sniper}} === | === {{class link|Sniper}} === | ||
− | + | There are two platforms overlooking the control point, one on each side. If you snipe from those areas, your sightline while seeing into the point, will cover the roof of the point and the main bridge onto it, lowering the stress for your team [[Defending]] or creating an opening for a [[Push]]. | |
=== {{class link|Spy}} === | === {{class link|Spy}} === | ||
{{Map Strategy Nav}} | {{Map Strategy Nav}} |
Revision as of 15:38, 10 December 2024
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. |
Rotunda | |
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Basic Information | |
Map type: | King of the Hill |
File name: | koth_rotunda
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Released: | July 12, 2023 Patch (Summer 2023 Update) |
Developer(s): | Paul "Brokk" Clausen Rhafael "Rhamkin" Oliveira Alex "FGD5" Stewart Roman "FanCyy" Malashkevich Bertrand "Tails8521" Penguilly Louie "bakscratch" Turner Christoph "Gadget" Manschitz Kevin "Ravidge" Brook Aeon "Void" Bollig Juniper Jesse "Custard1" Budd |
Map Info | |
Environment: | Alpine, industrial |
Setting: | Daylight, sunny |
Hazards: | Trains, crushing |
Map Items | |
Health Kits: | ×2 • ×12 |
Ammo Boxes: | ×4 • ×10 |
Map Photos | |
Map Overview | |
This article is about Community Rotunda strategy.
Note: It is recommended to read the main Rotunda article first to become familiar with the names of key map locations used in this article.
General Strategy (All Classes)
See also: Community King of the Hill strategy
- Each team has a train at their spawn that can be jumped on to get a speed boost when getting to the control point.
- There is an extensive tunnel network under and around the control point, containing a small health kit and a medium ammo pack. These routes can help flanking classes get behind the enemy lines quicker and safer, especially as they can be accessed from spawn.
Class-specific strategy
Scout
- The control point has a "roof" to it that while usually too high up, Scouts can access it through a double jump, once on top; you have a large positioning advantage over those below on the control point.
Soldier
- As a Soldier you also can get onto the control point's "roof" with an Explosive Jump. However, this is slightly more risky than a scout double jump as you are in the air for longer and are slower, making you an easy pick for a sniper overlooking the point.
Pyro
Demoman
Heavy
Engineer
- Not many players will be in the tunnels around the point, making it an ideal spot for a teleporter. It allows your team to get directly behind the enemy team or in front of their spawn. The Eureka Effect's ability to teleport to your own Teleporter exit and reduced Teleporter cost is a great choice for this strategy.
Medic
Sniper
There are two platforms overlooking the control point, one on each side. If you snipe from those areas, your sightline while seeing into the point, will cover the roof of the point and the main bridge onto it, lowering the stress for your team Defending or creating an opening for a Push.