Difference between revisions of "Community Rotunda strategy"

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(Added 3 new sections in the class specific areas, I checked the preview)
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==Class-specific strategy==
 
==Class-specific strategy==
 
=== {{class link|Scout}} ===
 
=== {{class link|Scout}} ===
* The control point has a "roof" to it that while usually too high up, [[Scout]]s can access it through a double jump, once on top; you have a large positioning advantage over those below on the control point.
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* The control point has an area on top of it that is too high up for most classes, but Scouts can access it through a double jump. Once you are on top, you have a large positioning advantage over those below on the control point.
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=== {{class link|Soldier}} ===
 
=== {{class link|Soldier}} ===
* As a [[Soldier]] you also can get onto the control point's "roof" with an [[Jumping|Explosive Jump]]. However, this is slightly more risky than a scout double jump as you are in the air for longer and are slower, making you an easy pick for a sniper overlooking the point.
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* As a Soldier you also can get onto the control point's roof with a [[Jumping#Soldier jumps|rocket jump]]. However, this may require a smaller rocket jump than usual to prevent any unnecessary air time and vulnerability.
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=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
  
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=== {{class link|Sniper}} ===
 
=== {{class link|Sniper}} ===
There are two platforms overlooking the control point, one on each side. If you snipe from those areas, your sightline while seeing into the point, will cover the roof of the point and the main bridge onto it, lowering the stress for your team [[Defending]] or creating an opening for a [[Push]].
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* The two platforms overlooking the control point give a large sightline over the entire inner part of the map which includes into the control point. This is a strong defensive position to ease the stress on your team while defending, but can also be used to create an opening for a push.
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=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===
  
 
{{Map Strategy Nav}}
 
{{Map Strategy Nav}}

Revision as of 15:59, 10 December 2024

Rotunda
Koth rotunda.png
Basic Information
Map type: King of the Hill
File name: koth_rotunda
Released: July 12, 2023 Patch
(Summer 2023 Update)
Developer(s): Paul "Brokk" Clausen
Rhafael "Rhamkin" Oliveira
Alex "FGD5" Stewart
Roman "FanCyy" Malashkevich
Bertrand "Tails8521" Penguilly
Louie "bakscratch" Turner
Christoph "Gadget" Manschitz
Kevin "Ravidge" Brook
Aeon "Void" Bollig
Juniper
Jesse "Custard1" Budd
Map Info
Environment: Alpine, industrial
Setting: Daylight, sunny
Hazards: Trains, crushing
Map Items
Healthico.png Health Kits: Smallhealth.png ×2  •  Mediumhealth.png ×12
Ammoico.png Ammo Boxes: Smallammo.png ×4   •   Mediumammo.png ×10
Map Photos
Loading screen photos.
Map Overview
Rotunda overview.png

This article is about Community Rotunda strategy.

Note: It is recommended to read the main Rotunda article first to become familiar with the names of key map locations used in this article.

General Strategy (All Classes)

See also: Community King of the Hill strategy
  • Each team has a train at their spawn that can be jumped on to get a speed boost when getting to the control point.
  • There is an extensive tunnel network under and around the control point, containing a small health kit and a medium ammo pack. These routes can help flanking classes get behind the enemy lines quicker and safer, especially as they can be accessed from spawn.

Class-specific strategy

Leaderboard class scout.png Scout

  • The control point has an area on top of it that is too high up for most classes, but Scouts can access it through a double jump. Once you are on top, you have a large positioning advantage over those below on the control point.

Leaderboard class soldier.png Soldier

  • As a Soldier you also can get onto the control point's roof with a rocket jump. However, this may require a smaller rocket jump than usual to prevent any unnecessary air time and vulnerability.

Leaderboard class pyro.png Pyro

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

  • Not many players will be in the tunnels around the point, making it an ideal spot for a teleporter. It allows your team to get directly behind the enemy team or in front of their spawn. The Eureka Effect's ability to teleport to your own Teleporter exit and reduced Teleporter cost is a great choice for this strategy.

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

  • The two platforms overlooking the control point give a large sightline over the entire inner part of the map which includes into the control point. This is a strong defensive position to ease the stress on your team while defending, but can also be used to create an opening for a push.

Leaderboard class spy.png Spy