Difference between revisions of "Brass Beast"

From Team Fortress Wiki
Jump to: navigation, search
m (Blueprint: +autoresult)
m
Line 23: Line 23:
 
The '''Brass Beast''' is a [[primary]] weapon for the [[Heavy]]. It appears as an antique machine gun made almost entirely of brass, and bears a resemblance to the original 1861 [http://vpcblog.files.wordpress.com/2008/02/gatling_gun_1865.jpg Gatling gun] made by Richard J. Gatling.
 
The '''Brass Beast''' is a [[primary]] weapon for the [[Heavy]]. It appears as an antique machine gun made almost entirely of brass, and bears a resemblance to the original 1861 [http://vpcblog.files.wordpress.com/2008/02/gatling_gun_1865.jpg Gatling gun] made by Richard J. Gatling.
  
This weapon does more damage per second than the original [[Minigun]], at the cost of a lengthy spin up time and slower movement speed while revving. As a result, players are unable to move effectively whilst deployed but can deal significant damage to oncoming enemies.
+
This weapon does more damage per second than the original [[Minigun]], at the cost of a lengthy spin up time and slower movement speed while revvied up. As a result, players are unable to move effectively whilst deployed, but can deal significant damage to oncoming enemies.
  
 
== Damage and function times ==
 
== Damage and function times ==

Revision as of 11:53, 18 March 2011

New gun is unfair to tiny baby enemies.
The Heavy

The Brass Beast is a primary weapon for the Heavy. It appears as an antique machine gun made almost entirely of brass, and bears a resemblance to the original 1861 Gatling gun made by Richard J. Gatling.

This weapon does more damage per second than the original Minigun, at the cost of a lengthy spin up time and slower movement speed while revvied up. As a result, players are unable to move effectively whilst deployed, but can deal significant damage to oncoming enemies.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 16.2 / per bullet
Base damage 100% 10.8 / per bullet
Maximum fall-off 52.8% 5.4 / per bullet
Point blank 60-65 / per 1 ammo
600-650 / per second
Medium range 6-36 / per 1 ammo
60-360 / per second
Long range 5-12 / per 1 ammo
60-120 / per second
Critical 32.4 / per bullet
Mini-crit 14.6 / per bullet
Function times
Attack interval 0.1 s
Wind-up time 1.31 s
Values are approximate and determined by community testing.


Item Set

Main article: Item sets
The Hibernating Bear
Backpack The Hibernating Bear Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Natascha Brass Beast
Item icon Reclaimed Metal.png + Item icon Natascha.png = Item icon Brass Beast.png


Template:Dictionary/blueprints/yes

Related Achievements

Leaderboard class heavy.png Heavy

Don't Touch Sandvich
Don't Touch Sandvich
Kill 50 Scouts using Natascha.


Heavy Industry
Heavy Industry
Fire $200,000 worth of minigun rounds in a single life.
Marxman
Marxman
Kill 10 enemies in mid-air with the minigun.


Permanent Revolution
Permanent Revolution
Kill 5 enemies without spinning down your gun.

Update history

December 17, 2010 Patch

  • The item was added to the game.

December 21, 2010 Patch

January 7, 2011 Patch

  • This weapon was given a unique kill icon.
  • [Undocumented] The spin-up and spin-down animations of the Heavy's miniguns were changed.

February 3, 2011 Patch

  • Updated sounds for the Brass Beast.
  • Updated model with optimizations and new LODs.

March 15, 2011 Patch

  • [Undocumented] The crafting cost for the weapon was reduced by one Reclaimed Metal to one Reclaimed Metal + Natascha.
  • All Brass Beasts crafted using the previous recipe have been upgraded to Vintage quality.

Bugs

  • Because of the placement of the chain and ammo drum, the Brass Beast will clip through the Heavy's left hand and right arm when taunting and spinning up and down.
  • Don't Touch Sandvich, an Achievement involving Natascha, can be unlocked using the Brass Beast.
  • There is a rare instance where the barrel will not rotate while spinning with secondary fire.
  • During deployment, the sound of the weapon will pause for a brief second before resuming at a louder volume.
  • Whilst firing, the bullets will seem to originate from the right of the weapon during first person view.

Trivia

  • The first-person view model of the Brass Beast, as well as that of the Iron Curtain, are based on the actual scale of the weapon models. This is in contrast to the Minigun and Natascha, which used separate skewed models to present more of the weapons on the screen.

Gallery

See also