Difference between revisions of "Talk:Team Fortress 2 Beta"

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We should make a note in the "Active" column if the weapon was tested and the changes were implemented in the main game. -[[User:KazooieBanjo|KazooieBanjo]] 05:08, 17 February 2011 (UTC)
 
We should make a note in the "Active" column if the weapon was tested and the changes were implemented in the main game. -[[User:KazooieBanjo|KazooieBanjo]] 05:08, 17 February 2011 (UTC)
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== Sun on a Stick ==
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it said "-25% damage down" then "DOWN from "-15%" changed it to "Up from -15%"
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Is that right?

Revision as of 18:56, 22 March 2011

Delete this page

This is unreleased content, it can't have it's own page. {{subst:void|This template should always be substituted. Please change {{Unsigned}} to {{subst:Unsigned}}}}The preceding unsigned comment was added by TheScoot (talk) • (contribs) 2024-11-28, 18:58 UTC

Please remember to sign your posts with 4 tildes, like this: ~~~~ --Picard lm(de) 14:21, 6 September 2010 (UTC)
The beta is here, so this page should not be deleted. Sonic Nova 14:8, 5 December 2010 (UTC)

Citations

Well, it was not KritzKast first. First was PC Gamer's interview. Holek 20:05, 5 September 2010 (UTC)

AHA! I knew I'd heard it somewhere else first.--Focusknock 20:06, 5 September 2010 (UTC)
But they didn't mention it was open. — Wind 20:07, 5 September 2010 (UTC)
Yes, they did:
PC Gamer: Are there any class updates that you’ve done that you feel you need to revisit?
Robin Walker: (...) There are systems in the game that are tuned to specific numbers. The amount of damage the sniper rifle does fully charged, for instance. On a headshot it’s specifically tuned to the health of the other class, so there would be damage numbers we’d need to change. It’s hard for us to run that test and get good data, so, we’re probably going to gear up the TF2 public beta again soon and make it publicly available to everyone who owns TF. We’ll start running some more wide scale experiments there.
Holek 20:11, 5 September 2010 (UTC)
/me fails D: — Wind 20:26, 5 September 2010 (UTC)

hey its ep 82 not 88 {{subst:void|This template should always be substituted. Please change {{Unsigned}} to {{subst:Unsigned}}}}The preceding unsigned comment was added by Madsser (talk) • (contribs) 2024-11-28, 18:58 UTC

Any reason the link to KK keeps getting deleted? If it's a case of not being able to qualify our source, well that's something we're not prepared to do. We promised annominity to He/She/It. But we will be proven correct on it Agro 22:27, 6 September 2010 (UTC)

As far as I heard on the Podcast, it was just "very soon". We can't really put something here that isn't verifiable, so "soon" will have to suffice until any further announcement about a launch date. Not saying you're wrong, and not trying to be difficult, just that if it's not verifiable, it can't really pass as wiki content. -- Nineaxis Duck Gib.png 22:31, 6 September 2010 (UTC)
You can leave the KritzKast link there, but the episode didn't disclose a launch date. -- Nineaxis Duck Gib.png 22:31, 6 September 2010 (UTC)
That's very kind of you, but yes, there was a mention of time scale towards the back of the episode, time stamp 38:15, "It's going to happen this week, basically, by the sounds of things"Agro 22:36, 6 September 2010 (UTC)

Soon. Well, I suppose that the Open Beta's release date is farther than October 18, 2010, according to Valve Time. AbeX300 03:54, 12 September 2010 (UTC)

Trivia

Wouldn't the fact that Counter-Strike Source has an open beta be good trivia for the section? It shows that the TF2 beta wasn't first, and that Valve has done an open beta before. --Stevoisiak 20:24, 17 September 2010 (UTC)

Honestly, I don't think we need to note whether it's the first, second, third or fourth open beta. For the same reason we don't document that some hat is the 20th hat added to the game.-RJ 20:35, 17 September 2010 (UTC)
It's more the fact that alot of people may think the Beta is a new idea that hasn't been done by valve before, even though there is another ongoing beta. --Stevoisiak 20:41, 17 September 2010 (UTC)

It's uninteresting.  – Smashman (talk) 20:42, 17 September 2010 (UTC)

It's not relevant to the article. So, no. -- En Ex (talk) 21:42, 17 September 2010 (UTC)
Even if they think the TF2 beta was the first, that.. doesn't really affect anything if you get what I mean. Sure, it's nice information but sooner or later, a CS:S fan is going to point it out.
Besides running on the same game engine and sharing some patches, CS:S and TF2 don't have any other connections to one another, making the information irrevelant. Sonic Nova 14:4, 5 December 2010 (UTC)

WebAPI

There's an unannounced WebAPI for the beta (replace iTFItems_440 with iTFItems_520). Apparently there are now 3 Natascha variants: "Natascha", "Natascha Variant 1" and "Natascha Variant 2" - quite creative names. Additionally, I wonder if crafting and such is still enabled. Netshroud 01:04, 3 December 2010 (UTC)

What's in the initial release? Three Natascha variants:
[1]
Duck Gib.png Nineaxis (talk | contribs) 01:06, 3 December 2010 (UTC)
I know, I was just pointing out the names. Netshroud 01:19, 3 December 2010 (UTC)
How do you choose which to use?--Jordan 01:50, 3 December 2010 (UTC)
If you're talking about the weapons, look at the attributes or flip a coin. Netshroud 01:54, 3 December 2010 (UTC)
I Meant more like how do you select a different one. Is there three in the backpack?--Jordan 02:20, 3 December 2010 (UTC)
Yes, you get 3 different Nataschas. Netshroud 04:23, 3 December 2010 (UTC)
I tried crafting and crafted a Rocket Jumper, a Backburner and a Huntsman. So you can craft stuff that are not in the initial backpack. BarnabasHale 13:44, 3 December 2010 (UTC)

Changelog

Any plans to set up a changelog? We have some basic info on the three Natascha variants and on 5CP Gorge so we could start while we are ahead. Sentry 01:07, 3 December 2010 (UTC)

Totally unnecessary but kinda cool change suggestion

Make the background the same as the Engineer backgrounds with the wrench icon. -KazooieBanjo 01:56, 3 December 2010 (UTC)

I know that it would probably be a nice change, but since it's a beta that covers all of Team Fortress 2 the regular TF2 symbol should stay, it's not just about an Engineer beta; if it were, then the Engineer symbol would be appropriate. Sonic Nova 13:55, 5 December 2010 (UTC)

Page of all items available in the Beta?

Should we have a page of all the items that are available in the Beta? -KazooieBanjo 03:12, 3 December 2010 (UTC)

I think it is a good idea, the page will be huge if we put all the beta weapons here. Even if there is currently only 3 variants, it is something to take in consideration. Octocat 09:35, 3 December 2010 (UTC)
We shall work out out when we come to it. For the moment, the page is an OK size so we don't have to worry about it. -- Pilk (talk) 09:37, 3 December 2010 (UTC)
Yeap. For now, no need to fiddle around with styles so long as the current one is effective. StarYoshi 20:38, 3 December 2010 (UTC)

Obvious things?

It says the player gets "all promotional items their account should have". Are the Parasite and the Poker Night items not promotional items or why do they get mentioned seperately? Same goes for "the complete Saharan Spy pack (including the Familiar Fez)". Is there a something I miss? For me it sounds like "Get all numbers from 1 to 9 (including 4).

Gamer 7601 08:43, 3 December 2010 (UTC)

That's a good point. I'll clear that up. -- Pilk (talk) 08:44, 3 December 2010 (UTC)

Patch Pages

I believe there should be patch pages for the TF2 Beta similar to those seem for the official TF2. I know some people would be interested to check them here for some extra info of what Valve is planning or whatever. --EpicEric 00:33, 4 December 2010 (UTC)

EDIT: By the way, here's the official log of the updates. --EpicEric 01:41, 4 December 2010 (UTC)

Pictogram plus.png Support That's my own idea, why wouldn't I support it? --EpicEric 00:34, 4 December 2010 (UTC)
Pictogram plus.png Support Of course. Fendermcbender 01:43, 4 December 2010 (UTC)
Pictogram plus.png Support Makes sense. -KazooieBanjo 07:58, 4 December 2010 (UTC)
Pictogram plus.png Support Agreed. Netshroud 11:12, 4 December 2010 (UTC)
Pictogram plus.png Support A good idea gets my support StarYoshi 15:25, 4 December 2010 (UTC)
Pictogram plus.png Support I'm all for it. Magic Magician 16:02, 4 December 2010 (UTC)
Pictogram plus.png Support Yup, we need this. Octocat 16:10, 4 December 2010 (UTC)
Pictogram tick.png DoneSmashman (talk) 17:37, 5 December 2010 (UTC)


  • I've started Patches (Beta) for a place for the patches themselves to be listed. Considering how minor beta patches may be (or how few of them there will be, we don't know), I don't think it's a good idea to have each one listed on a separate page like we do for TF2 patches. Having them all on the one page will be far easier. In the event that beta patches become a lot more frequent, we do always have the option to move them off into separate pages again. seb26 [talk] 20:08, 5 December 2010 (UTC)

Beta Update Log/Change Log

So there's an official beta update history thread on SPUF located here: http://forums.steampowered.com/forums/showthread.php?t=1629850

I was wondering how we're going to incorporate that, if we plan on it? Fendermcbender 01:06, 4 December 2010 (UTC)

See section above, will you? --EpicEric 01:41, 4 December 2010 (UTC)
Oh gosh, sorry. I'm blind. Fendermcbender 01:43, 4 December 2010 (UTC)

Rename Changes Section

Should the Changes Section be renamed to "Current Changes", or something like that? Because as it's stated right now, it seems like it should be for all changes ever, which would get messy really quick. --Heytherejake

Bugs

Are we going to continue to keep a log of all the bugs? If so, it's out-of-date with the SPUF sticky. Netshroud 11:14, 4 December 2010 (UTC)

Idk, let's go with the flow for now, if we need it, we'll make one. --EvilDeadFan Pyro Blue Big.jpg 17:16, 5 December 2010 (UTC)
I think we should make one when necessary, like if there is a noticeable bug that needs fixing. But other than that, one can be made after the beta finishes to show what bugs were found and what were fixed. Sonic Nova 14:11, 5 December 2010 (UTC)

Beta patches on {{Latest updates}}

Anyone think this is a good idea? My thoughts were have them a smaller font than blog and main patches, so that those interested can see them easily. – Smashman (talk) 17:49, 5 December 2010 (UTC)

Pictogram plus.png Sure: I really don't see why not. -The Neotank ( | Talk) User The Neotank Signeotank.gif 18:10, 5 December 2010 (UTC)
Pictogram plus.png Support Since it's in the beta, it's not as important as regular updates, so a smaller font would make differing between the two easier. Sonic Nova 13:47, 5 December 2010 (UTC)
Pictogram plus.png Support Good suggestion. I'm in favor of its implementation. -- En Ex (talk) 20:50, 5 December 2010 (UTC)
Pictogram plus.png Support The patch notes are buried in the SPUF, so having them easily accessible here would be a good idea Natemckn 20:51, 5 December 2010 (UTC)
Pictogram plus.png Support No reason not to. -- OluapPlayer (t) Howdy, pardner! 21:11, 5 December 2010 (UTC)

Okay, I've added them to the Main Page now. seb26 [talk] 21:50, 5 December 2010 (UTC)

Item Drops

While it states that random item drops are disabled, I recently found an ambassador after playing on a server for a while, and witnessed another person find a huntsman. Has anything changed? Ssssssmokin 19:05, 11 December 2010 (UTC)

Achievement Milestone, maybe. --SLBros 19:30, 11 December 2010 (UTC)
I received one massive item drop in the beginning containing all the items, and haven't gotten anything since. SnowCanary 03:16, 12 December 2010 (UTC)
I found a Buckaroo's Hat as a drop. I think the drops must've been reactivated on accident in the last patch, because the main purpose of the public beta is to get the community involved in testing out conceptual attributes. It's too bad though that I don't have the hat in the real tf2. Crafting still appears to be off. TechnetiumG 22:56, 7 January 2011 (UTC)

Can anyone confirm if the item drop system was disabled in the last patch? --SandeProElite 15:47, 14 January 2011 (UTC)

I just saw someone get a Battalion's Backup in game, so I don't think it got fixed. I'm gonna add items dropping to the bugs list. -KazooieBanjo 05:10, 17 February 2011 (UTC)
I got pairs of GRU, (but only one show in my loadout slot)...the Gunslinger and a Crit-a-Cola on 2/24/2011, so I'm sure the drop is still active Hawkshadow741 16:17, 25 February 2011 (UTC)

Updating...

How should we go about doing this? Seeing how the Natasha's have been removed, and other things. -= M-NINJA Burger Gib.png =- 01:39, 7 January 2011 (UTC)

Perhaps by diving it up into testing, scrapped and introduced changes. Not sure. -- Pilk (talk) 01:41, 7 January 2011 (UTC)

Doubled weapons?

My unique weapons were doubled with this last update.[2] Apparently, this wasn't the case of some people, such as my bro.[3] Did this happen to anyone else?  –  Duel RED.png Epic Eric Duel BLU.png (T | C) 15:50, 7 January 2011 (UTC)

Yup. Mine's are too. --SandeProElite 15:47, 14 January 2011 (UTC)

This i don't even

Well here i am again with another remade table. Hate the one we got, and that its split into two. So i made this: User:M-NINJA/Projects/Beta Redo. Tell me what you think. -= M-NINJA Burger Gib.png =- 21:28, 16 January 2011 (UTC)

Pictogram plus.png Support Looks much more comfortable and friendly (if you know aht I mean) than the current one.  –  Duel RED.png Epic Eric Duel BLU.png (T | C) 16:21, 30 January 2011 (UTC)

saharan spy

saharan spy weps and hat have stopped been given out after latest update Tendog 04:58, 25 January 2011 (UTC)

also reference 1 for the trivia doesnt make sense

can confirm that, didn't get the items when i first started the beta. should be removed from the peage Karamos 13:59, 14 March 2011 (UTC)

Remove the inactive stuff

IMHO it is time now to remove the inactive changes. Most of the page is filled with - simply put - outdated information. The history is saved in Patches_(Beta), so this is just redundant and confusing padding. Thoughts? --CruelCow (talk) 00:03, 12 February 2011 (UTC)

  • Pictogram plus.png Support If someone was coming to this page without having been to the patches (Beta) page, they might make the assumption that all the stuff here is currently in the beta. Outdated information either needs regulary removing, or perhaps it could go into a history section at the bottom. User ScatmanJohn Logo.pngScatman JohnUser Scatmanjohn Jr bob dobbs.png (Talk | Contrib) 00:08, 12 February 2011 (UTC)
    • At the bottom with == History == and with a transcript hidden, only expanded for those who really wants to know about old stuff. NoWhereMan_(DSvY) 00:11, 12 February 2011 (UTC)
Pictogram comment.png Comment It needs to be documented somewhere (apart from the beta patches page). It's interesting to keep track of experimental changes in the beta, even if they were scrapped. User Moussekateer signature sprite.pngMoussekateer·talk 02:18, 13 February 2011 (UTC)
And why wouldn't Patches (Beta) suffice for that? --CruelCow (talk) 17:50, 13 February 2011 (UTC)
It'd be nice to see what was tested at a glance, its stats and how long it was active. Reading patch notes isn't as friendly. I was thinking of a table collapsed by default? User Moussekateer signature sprite.pngMoussekateer·talk 23:37, 13 February 2011 (UTC)

Individual weapon pages

Question: do you think we should put info about the beta changes on the individual weapons' pages? Oboewan42 22:33, 12 February 2011 (UTC)

  • This isn't advisable, as we would prefer to keep TF2 and TF2 Beta separate. User Moussekateer signature sprite.pngMoussekateer·talk 00:30, 13 February 2011 (UTC)
  • To add, it would also be confusing since newbies might think the things associated in the Beta would be in-game at the moment. It would be best to have it separated for the people less fortunate to know that the Beta is totally different. Wintergreen User Wintergreen C-22.png 02:26, 13 February 2011 (UTC)

Hmmm....

Why is it that not a single weapon will lower the damage taken from melee sources? Just a question. Needs more melee source protection. Altair 19:30, 13 February 2011 (UTC)

Inactive Changes Suggestion

We should make a note in the "Active" column if the weapon was tested and the changes were implemented in the main game. -KazooieBanjo 05:08, 17 February 2011 (UTC)

Sun on a Stick

it said "-25% damage down" then "DOWN from "-15%" changed it to "Up from -15%"

Is that right?