Difference between revisions of "Camera"
OluapPlayer (talk | contribs) m |
|||
Line 1: | Line 1: | ||
[[Image:Tf2arrcamera.png|right|200px|The unused Arr! camera]] | [[Image:Tf2arrcamera.png|right|200px|The unused Arr! camera]] | ||
− | The '''camera''' is an unused item found in the Team Fortress 2 files. It may have been created for use in the [[Source Filmmaker]], or for a prototype [[Spectator]] class capable of recording movies of a match in realtime<ref>[[Talk:Camera#Response from Robin|Email from Robin Walker]]</ref> without needing to record demo files. It appears to have been finished, as the model is highly detailed. | + | The '''camera''' is an unused item found in the ''Team Fortress 2'' files. It may have been created for use in the [[Source Filmmaker]], or for a prototype [[Spectator]] class capable of recording movies of a match in realtime<ref>[[Talk:Camera#Response from Robin|Email from Robin Walker]]</ref> without needing to record demo files. It appears to have been finished, as the model is highly detailed. |
== Trivia == | == Trivia == | ||
[[Image:Arricomp.png|thumb|left|150px|A comparison of the logos.]] | [[Image:Arricomp.png|thumb|left|150px|A comparison of the logos.]] | ||
− | *The camera is a lightly rebranded model of the {{W|Arriflex 435|Arriflex 435ES}}, introduced in 1995. This would put it well outside the 1960s aesthetic of Team Fortress 2. | + | *The camera is a lightly rebranded model of the {{W|Arriflex 435|Arriflex 435ES}}, introduced in 1995. This would put it well outside the 1960s aesthetic of ''Team Fortress 2''. |
== See also == | == See also == |
Revision as of 19:37, 22 March 2011
The camera is an unused item found in the Team Fortress 2 files. It may have been created for use in the Source Filmmaker, or for a prototype Spectator class capable of recording movies of a match in realtime[1] without needing to record demo files. It appears to have been finished, as the model is highly detailed.
Trivia
- The camera is a lightly rebranded model of the Template:W, introduced in 1995. This would put it well outside the 1960s aesthetic of Team Fortress 2.
See also
References
|