Difference between revisions of "Crouching"
Cooper Kid (talk | contribs) (→Crouching Speeds: Added a description of (abs) after table.) |
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Line 18: | Line 18: | ||
! |(abs) | ! |(abs) | ||
|- | |- | ||
− | | | + | |{{Class link|Scout}} |
|align="right"|44.4% | |align="right"|44.4% | ||
|align="right"|133.33v | |align="right"|133.33v | ||
|- | |- | ||
− | | | + | |{{Class link|Medic}} |
|align="right"|35.5% | |align="right"|35.5% | ||
|align="right"|106.67v | |align="right"|106.67v | ||
|- | |- | ||
− | | | + | |{{Class link|Engineer}} |
|align="right"|33.3% | |align="right"|33.3% | ||
|align="right"|100v | |align="right"|100v | ||
|- | |- | ||
− | | | + | |{{Class link|Pyro}} |
|align="right"|33.3% | |align="right"|33.3% | ||
|align="right"|100v | |align="right"|100v | ||
|- | |- | ||
− | | | + | |{{Class link|Sniper}} <br><small>(with [[rifle]] zoomed)</small> <br><small>(with [[Huntsman]] drawn)</small> |
|align="right"|33.3% | |align="right"|33.3% | ||
1.33% | 1.33% | ||
Line 44: | Line 44: | ||
45v | 45v | ||
|- | |- | ||
− | | | + | |{{Class link|Spy}} |
|align="right"|33.3% | |align="right"|33.3% | ||
|align="right"|100v | |align="right"|100v | ||
|- | |- | ||
− | | | + | |{{Class link|Demoman}} |
|align="right"|31.1% | |align="right"|31.1% | ||
|align="right"|93.33v | |align="right"|93.33v | ||
|- | |- | ||
− | | | + | |{{Class link|Soldier}} |
|align="right"|26.6% | |align="right"|26.6% | ||
|align="right"|80v | |align="right"|80v | ||
|- | |- | ||
− | | | + | |{{Class link|Heavy}} <br><small>(with [[Minigun]] revved)</small> |
|align="right"|25.5% | |align="right"|25.5% | ||
(Immobile) 0% | (Immobile) 0% |
Revision as of 05:38, 3 April 2011
“ | Ey, here's something you can invent next time: Duckin'!
Click to listen
— The Scout
|
” |
Crouching is a feature that reduces the area of your character, making you a smaller and less visible target. This can make tasks such as defending Sentry Guns, sniping and ambushing easier. Crouch-Jumping also facilitates rocket jumping and some obstacles require you to crouch-jump on top or over them, as crouching in mid-air brings your legs and feet up.
When crouching, the character will move much slower than the default movement speed. But unlike running, your backward and forward speeds are identical. The default key for a crouch is "Ctrl" in the PC version and "X" in the Xbox 360 version. Crouching can be selected to toggle in the "Options" menu.
When crouching, your character will move 66% slower, except when you are a Sniper who is scoped in (98.67% slower) or a Heavy with his Minigun revved (immobile).
Crouching does not increase your accuracy when firing a weapon, unlike in other Source games.
Crouching Speeds
Class | Speed | (abs) |
---|---|---|
Scout | 44.4% | 133.33v |
Medic | 35.5% | 106.67v |
Engineer | 33.3% | 100v |
Pyro | 33.3% | 100v |
Sniper (with rifle zoomed) (with Huntsman drawn) |
33.3%
1.33%
|
100v
4v
|
Spy | 33.3% | 100v |
Demoman | 31.1% | 93.33v |
Soldier | 26.6% | 80v |
Heavy (with Minigun revved) |
25.5%
(Immobile) 0% |
76.67v
0v |
- Note: abs = absolute values in velocity units (v).
Update history
- Fixed headshots not always registering for crouched players.
- Fixed crouch-jump exploit that allowed players to get outside of the world
- Added server ConVar "bot_crouch" to make bots crouch