Difference between revisions of "Crouching"

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(Crouching Speeds: added all speeds from classes page)
Line 26: Line 26:
 
|align="right"|106.67v
 
|align="right"|106.67v
 
|-
 
|-
|{{Class link|Engineer}}
+
|{{Class link|Engineer}} <br><small>(while hauling a [[building]])</small>
 
|align="right"|33.3%
 
|align="right"|33.3%
|align="right"|100v
+
25%
 +
|align="right"|100v  
 +
75v
 
|-
 
|-
|{{Class link|Pyro}}
+
|{{Class link|Pyro}} <br><small>(with Gas Jockey's Gear)</small>
 
|align="right"|33.3%
 
|align="right"|33.3%
 +
36.7%
 
|align="right"|100v  
 
|align="right"|100v  
 +
110v
 
|-
 
|-
 
|{{Class link|Sniper}} <br><small>(with [[rifle]] zoomed)</small> <br><small>(with [[Huntsman]] drawn)</small>
 
|{{Class link|Sniper}} <br><small>(with [[rifle]] zoomed)</small> <br><small>(with [[Huntsman]] drawn)</small>
Line 48: Line 52:
 
|align="right"|100v
 
|align="right"|100v
 
|-
 
|-
|{{Class link|Demoman}}
+
|{{Class link|Demoman}} <br><small>([[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] and 1 head)</small> <br><small>([[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] and 2 heads)</small> <br><small>([[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] and 3 heads)</small> <br><small>([[Eyelander]] or [[Horseless Headless Horsemann's Headtaker|HHHH]] and 4 heads)</small> <br><small>([[Scotsman's Skullcutter]])</small>
 
|align="right"|31.1%
 
|align="right"|31.1%
 +
34%
 +
<br>
 +
36%
 +
<br>
 +
39%
 +
<br>
 +
41%
 +
<br>
 +
26%
 
|align="right"|93.33v
 
|align="right"|93.33v
 +
101v
 +
<br>
 +
108v
 +
<br>
 +
116v
 +
<br>
 +
123v
 +
<br>
 +
79v
 
|-
 
|-
|{{Class link|Soldier}}  
+
|{{Class link|Soldier}} <br><small>([[Equalizer]] with 121-160 HP)</small> <br><small>([[Equalizer]] with 81-120 HP)</small> <br><small>([[Equalizer]] with 41-80 HP)</small> <br><small>([[Equalizer]] with 1-40 HP)</small>
 
|align="right"|26.6%
 
|align="right"|26.6%
 +
29.3%
 +
<br>
 +
32%
 +
<br>
 +
37.3%
 +
<br>
 +
32.7%
 
|align="right"|80v
 
|align="right"|80v
 +
88v
 +
<br>
 +
96v
 +
<br>
 +
112v
 +
<br>
 +
128v
 
|-
 
|-
|{{Class link|Heavy}} <br><small>(with [[Minigun]] revved)</small>
+
|{{Class link|Heavy}} <br><small>(with [[Minigun]] revved)</small> <br><small>(with [[G.R.U.]] drawn)</small> <br><small>(under effects of [[Buffalo Steak Sandvich]])</small>
 
|align="right"|25.5%
 
|align="right"|25.5%
 
(Immobile) 0%
 
(Immobile) 0%
 +
<br>
 +
33.2%
 +
<br>
 +
34.5%
 
|align="right"|76.67v
 
|align="right"|76.67v
 
0v
 
0v
 +
<br>
 +
99.67v
 +
<br>
 +
103.5v
 
|-
 
|-
 
|}
 
|}

Revision as of 02:58, 25 April 2011

A crouched Pyro

Crouching is a feature that reduces the area of your character, making you a smaller and less visible target. This can make tasks such as defending Sentry Guns, sniping and ambushing easier. Crouch-Jumping also facilitates rocket jumping and crouch-jumping will increase the distance one jumps. Some obstacles require you to crouch-jump on top or over them, as crouching in mid-air brings your legs and feet up.

When crouching, the character will move much slower than the default movement speed. But unlike running, your backward and forward speeds are identical. The default key for a crouch is "Ctrl" in the PC version and "X" in the Xbox 360 version. Crouching can be selected to toggle in the "Options" menu.

When crouching, your character will move 66% slower, except when you are a Sniper who is scoped in (98.67% slower) or a Heavy with his Minigun revved (immobile).

Crouching does not increase your accuracy when firing a weapon, unlike in other Source games.

Crouching Speeds

Class Speed (abs)
Leaderboard class scout.png Scout 44.4% 133.33v
Leaderboard class medic.png Medic 35.5% 106.67v
Leaderboard class engineer.png Engineer
(while hauling a building)
33.3%

25%

100v

75v

Leaderboard class pyro.png Pyro
(with Gas Jockey's Gear)
33.3%

36.7%

100v

110v

Leaderboard class sniper.png Sniper
(with rifle zoomed)
(with Huntsman drawn)
33.3%

1.33%
15%

100v

4v
45v

Leaderboard class spy.png Spy 33.3% 100v
Leaderboard class demoman.png Demoman
(Eyelander or HHHH and 1 head)
(Eyelander or HHHH and 2 heads)
(Eyelander or HHHH and 3 heads)
(Eyelander or HHHH and 4 heads)
(Scotsman's Skullcutter)
31.1%

34%
36%
39%
41%
26%

93.33v

101v
108v
116v
123v
79v

Leaderboard class soldier.png Soldier
(Equalizer with 121-160 HP)
(Equalizer with 81-120 HP)
(Equalizer with 41-80 HP)
(Equalizer with 1-40 HP)
26.6%

29.3%
32%
37.3%
32.7%

80v

88v
96v
112v
128v

Leaderboard class heavy.png Heavy
(with Minigun revved)
(with G.R.U. drawn)
(under effects of Buffalo Steak Sandvich)
25.5%

(Immobile) 0%
33.2%
34.5%

76.67v

0v
99.67v
103.5v

  • Note: abs = absolute values in velocity units (v).

Update history

October 2, 2007 Patch

  • Fixed headshots not always registering for crouched players.

April 1, 2008 Patch

  • Fixed crouch-jump exploit that allowed players to get outside of the world

October 14, 2009 Patch

  • Added server ConVar "bot_crouch" to make bots crouch

See also