Difference between revisions of "Community Hoodoo strategy"
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=={{Class link|Heavy}}== | =={{Class link|Heavy}}== | ||
− | * On offense, you can literally ride the by [[ | + | * On offense, you can literally ride the by [[jumping|crouch jumping]] cart while shooting your [[minigun]], allowing you to focus 100% on the enemies you're fighting. |
*Remember to attack from unexpected angles. Nothing throws enemies off like a Heavy suddenly behind them. | *Remember to attack from unexpected angles. Nothing throws enemies off like a Heavy suddenly behind them. |
Revision as of 04:57, 29 April 2011
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Community Hoodoo strategy | |
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300px | |
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Desert |
Setting: | Daylight, sunny |
Map Photos | |
General
Scout
Soldier
Pyro
Demoman
Heavy
- On offense, you can literally ride the by crouch jumping cart while shooting your minigun, allowing you to focus 100% on the enemies you're fighting.
- Remember to attack from unexpected angles. Nothing throws enemies off like a Heavy suddenly behind them.
Engineer
- The ledge at the beginning of the tight passage is an excellent Engineer spot for BLU players. With an influx of reinforcement you can stall the enemy for quite some time.
Medic
Sniper
Spy
- Spies can play a crucial role at the final stage for RED, eliminating Snipers in waiting, or taking down Sentry Guns. However, it is difficult to hide as this section of the map is very small.