Difference between revisions of "Overhealer"

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==External links==
 
==External links==
* [http://pc.ign.com/articles/847/847435p1.html Valve Planning More Team Fortress Content article which mentioned the Overhealer, from IGN]]
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* [http://pc.ign.com/articles/847/847435p1.html Valve Planning More Team Fortress Content article which mentioned the Overhealer, from IGN]
 
* [http://www.gamefront.com/overhealer-not-coming-to-team-fortress-2-after-all/ Overhealer Not Coming to Team Fortress 2 After All article, from GameFront]
 
* [http://www.gamefront.com/overhealer-not-coming-to-team-fortress-2-after-all/ Overhealer Not Coming to Team Fortress 2 After All article, from GameFront]
  
 
{{Scrappedweapons Nav}}
 
{{Scrappedweapons Nav}}
 
[[Category:Medic]]
 
[[Category:Medic]]

Revision as of 23:24, 1 June 2011

The Overhealer wass a scrapped unlockable secondary weapon for the Medic. It appears similar to the standard Medi Gun, with a second barrel.

Unlike the Medi Gun, which temporarily boosts a player's health to 150% of their maximum, the Overhealer would have permanently boosted a player's health to 200% of their maximum. The tradeoff is that the Overhealer's ÜberCharge was to fill very slowly, or possibly not at all.

Eventually, Valve shelved their plans for the Overhealer due to balancing issues in the game, since a team filled with overhealed players after being healed by only one Medic would go on to dominate the match. An Overhealer-like Medi Gun was tested in the closed beta, however. It still had the non-decaying overheal, but it only overhealed up to 150% like the regular Medi Gun. Additionally, instead of the ÜberCharge rate being lowered or removed, the beta weapon restored the target's health at half the rate of the regular Medi Gun.

The Overhealer would have been available to Medics after attaining a certain number of achievements, its eventual replacement being the Kritzkrieg. The model for the Kritzkrieg attachment bears the filename Overhealer.

External links