Difference between revisions of "List of official tips/fr"
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== [[Soldier/fr|Soldier]] == | == [[Soldier/fr|Soldier]] == | ||
[[File:Soldier.png|right|250px]] | [[File:Soldier.png|right|250px]] | ||
− | * | + | *En tant que Soldier, vous pouvez faire des [[Rocket jump/fr|sauts propulsés]] particulièrement hauts en tirant une roquette vers le sol au moment où vous sautez. |
− | * | + | *En tant que Soldier, tirez les [[Rocket Launcher/fr|roquettes]] aux pieds de vos ennemis pour être sûr qu'ils n'échappent pas aux dégâts. |
− | * | + | *En tant que Soldier, veillez à ce que votre [[Rocket Launcher/fr|lance-roquettes]] soit toujours chargé. Appuyez sur R pour le recharger à tout moment. |
− | * | + | *Si vous êtes touché, appuyez sur E pour demander [[Medic/fr|des soins]]. Les Medics les plus proches seront avertis. |
− | * | + | *Le fait de vous infliger des dégâts pendant le [[Setup time/fr|temps de préparation]] n'augmente pas le taux de chargement de l'[[ÜberCharge/fr|ÜberCharge]] du Medic qui vous soigne. |
− | * | + | *En tant que Soldier, un saut ''accroupi'' augmentera la hauteur de vos sauts avec vos roquettes !! |
− | * | + | *En tant que Soldier, utilisez votre [[Shotgun/fr|fusil]] pour vous occuper des ennemis à très courte portée afin d'éviter de vous infliger des dégâts.. |
− | * | + | *En tant que Soldier, si vous avez un Medic avec vous, ne manquez pas une opportunité de vous infliger des dégâts pour obtenir une ÜberCharge plus rapidement ! |
− | * | + | *En tant que Soldier, utilisez vos roquettes pour [[Juggling/fr|faire voler]] les cibles qui vous foncent dessus. |
− | * | + | *En tant que Soldier, votre fusil peut vous être utile en combat si vous devez recharger votre lance-roquette. |
− | * | + | *En tant que Soldier, orientez vos roquettes légèrement derrière vous pour vous propulser en avant plus rapidement ! |
− | * | + | *En tant que Soldier, les roquettes du [[Direct Hit/fr|Direct Hit]] ont un rayon de dégâts très faible. Visez directement vos ennemis pour une efficacité maximale. |
− | * | + | *En tant que Soldier, l'indicateur de rage du [[Buff Banner/fr|Buff Drapeau]] est remis à zéro si vous mourrez. N'ayez pas peur de l'utiliser pour faire une percée ou pour vous échapper ! |
− | * | + | *En tant que Soldier, le Buff Drapeau - lorsqu'il est chargé puis activé - donne des [[Critical_hits/fr#Mini-crit|mini-crits]] à vous ainsi qu'à vos coéquipiers les plus proches. |
− | * | + | *En tant que Soldier, le bonus de vitesse de l'[[Equalizer/fr|Equalizer]] lorsque vous n'avez plus beaucoup de vie peut aussi être utilisé pour s'enfuir rapidement. |
− | * | + | *En tant que Soldier, l'Equalizer fait beaucoup de dégâts lorsque vous n'avez presque plus de vie. |
− | * | + | *En tant que Soldier, les Medics ne peuvent pas vous soigner ou vous faire profiter d'une ÜberCharge tant que vous tenez l'Equalizer. |
== [[Pyro/fr|Pyro]] == | == [[Pyro/fr|Pyro]] == |
Revision as of 15:41, 17 July 2010
Article en cours de traduction. |
Les Astuces sont des suggestions officielles qui apparaissent sur l'écran lorsque vous vous connectez à un serveur. Voici une liste de toutes les astuces actuellement visible.
NOTE: Toutes les touches indiquées sont les touches par défaut et peuvent être différentes pour votre configuration.
Scout
- En tant que Scout, faites un second saut pendant que vous êtes en l'air pour éviter les tirs.
- En tant que Scout, vous capturez les points deux fois plus vite que les autres classes.
- En tant que Scout, vous avez intérêt à rester en mouvement et à exploiter votre vitesse.
- En tant que Scout, votre fusil à dispersion est mortel si vous tirez à bout portant.
- En tant que Scout, utilisez votre pistolet pour vous débarrasser d'ennemis en gardant vos distances.
- En tant que Scout, votre fusil à dispersion peut tuer la plupart des classes en deux coups.
- En tant que Scout, vous pouvez utiliser l'Éradicateur pour vous donner plus de hauteur lorsque vous sautez.
- En tant que Scout, vous êtes plus dangereux lorsque vous attaquez par le côté ou par derrière. Utilisez d'autres chemins pour prendre l'ennemi à revers.
- En tant que Scout, utilisez l'attaque secondaire du Marchand de Sable pour assommer un ennemi.
- En tant que Scout, votre batte vous donne 15 points de vie de plus que le Marchand de Sable. Utilisez donc votre batte si survivre est votre priorité numéro un.
- En tant que Scout, l'Éradicateur repousse les ennemis en arrière quand vous les attaquez de près.
- En tant que Scout, plus la distance parcourue par la balle de votre Marchand de Sable est grande, plus l'ennemi restera étourdi longtemps.
- En tant que Scout, la balle du Marchand de Sable immobilisera totalement votre cible si vous l'atteignez à la distance maximale de lancé.
- En tant que Scout, utilisez la balle du Marchand de Sable pour contrer l'ÜberCharge d'un Medic ennemi.
- En tant que Scout, gardez en tête que la balle du Marchand de Sable n'étourdit pas à courte portée mais fait quand même perdre 15 points de vie à votre cible.
- En tant que Scout, utilisez la Boisson Energétique Bonk! pour distraire une mitrailleuse et permettre à vos coéquipiers de la détruire.
Soldier
- En tant que Soldier, vous pouvez faire des sauts propulsés particulièrement hauts en tirant une roquette vers le sol au moment où vous sautez.
- En tant que Soldier, tirez les roquettes aux pieds de vos ennemis pour être sûr qu'ils n'échappent pas aux dégâts.
- En tant que Soldier, veillez à ce que votre lance-roquettes soit toujours chargé. Appuyez sur R pour le recharger à tout moment.
- Si vous êtes touché, appuyez sur E pour demander des soins. Les Medics les plus proches seront avertis.
- Le fait de vous infliger des dégâts pendant le temps de préparation n'augmente pas le taux de chargement de l'ÜberCharge du Medic qui vous soigne.
- En tant que Soldier, un saut accroupi augmentera la hauteur de vos sauts avec vos roquettes !!
- En tant que Soldier, utilisez votre fusil pour vous occuper des ennemis à très courte portée afin d'éviter de vous infliger des dégâts..
- En tant que Soldier, si vous avez un Medic avec vous, ne manquez pas une opportunité de vous infliger des dégâts pour obtenir une ÜberCharge plus rapidement !
- En tant que Soldier, utilisez vos roquettes pour faire voler les cibles qui vous foncent dessus.
- En tant que Soldier, votre fusil peut vous être utile en combat si vous devez recharger votre lance-roquette.
- En tant que Soldier, orientez vos roquettes légèrement derrière vous pour vous propulser en avant plus rapidement !
- En tant que Soldier, les roquettes du Direct Hit ont un rayon de dégâts très faible. Visez directement vos ennemis pour une efficacité maximale.
- En tant que Soldier, l'indicateur de rage du Buff Drapeau est remis à zéro si vous mourrez. N'ayez pas peur de l'utiliser pour faire une percée ou pour vous échapper !
- En tant que Soldier, le Buff Drapeau - lorsqu'il est chargé puis activé - donne des mini-crits à vous ainsi qu'à vos coéquipiers les plus proches.
- En tant que Soldier, le bonus de vitesse de l'Equalizer lorsque vous n'avez plus beaucoup de vie peut aussi être utilisé pour s'enfuir rapidement.
- En tant que Soldier, l'Equalizer fait beaucoup de dégâts lorsque vous n'avez presque plus de vie.
- En tant que Soldier, les Medics ne peuvent pas vous soigner ou vous faire profiter d'une ÜberCharge tant que vous tenez l'Equalizer.
Pyro
- As a Pyro, your Flamethrower does more damage the closer you are to the enemy.
- As a Pyro, ambush enemies to catch them in the short range of your Flamethrower. Use corners to your advantage.
- As a Pyro, your Flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply.
- As a Pyro, switch to your Shotgun if enemies retreat beyond the short range of your Flamethrower.
- As a Pyro, you can often set enemies on fire and retreat, leaving them to die from the burning.
- Hit E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
- As a Pyro, your flame thrower can ignite enemy Spies disguised as your team. Spy check teammates that act suspicious!
- As a Pyro, utilize the bonus damage on the Axtinguisher by igniting your foes.
- As a Pyro, help protect an Engineer's sentries by pushing away sticky bombs and checking for Spies.
- As a Pyro, you can neutralize an ÜberCharge by pushing the Medic or his heal target out of range of each other using the Flame Thrower's compression blast with MOUSE2!
- As a Pyro, push enemies out of your way using the flame thrower's compression blast with MOUSE2.
- As a Pyro, the flame thrower's compression blast MOUSE2 can extinguish burning teammates.
- As a Pyro, you do not ignite from fire. Use your Shotgun or Fire Axe against enemy Pyros to counter this.
- As a Pyro, the Backburner is more useful for ambushing the enemy as it gets bonus damage when attacking from behind!
- As a Pyro, the Flare Gun can do mini-crits if fired at enemies who are already burning if hit at medium to long range. (Incorrect, it does crits)
- As a Pyro, your flame thrower or Flare Gun will not work underwater.
- As a Pyro, hit MOUSE2 with your default flame thrower to let out a blast of compressed air. Use it to reflect incoming projectiles, put out burning teammates, and push enemies back!
- As a Pyro, use your flame thrower on friendly Snipers to light their Huntsman arrows on fire. Flaming arrows can ignite the enemy.
- As a Pyro, use MOUSE2 to reflect projectiles back at the enemy team! This includes rockets, grenades, Jarate, and more!
- As a Pyro, remember, the flame thrower's compression blast MOUSE2 can use up a lot of ammo. Use it when you need to!
- As a Pyro, utilize the flame thrower's compression blast MOUSE2 to push sticky bombs out of the way. Help out your Engineers or clear a Control Point!
Demoman
- As a Demoman, hit MOUSE1 to fire sticky bombs and then use MOUSE2 to detonate them later.
- As a Demoman, the longer you hold down the fire button, the farther the shot will go.
- As a Demoman, set off sticky bombs beneath your feet to pipe bomb jump up to great heights.
- As a Demoman, shoot sticky bombs onto walls and ceilings where they're hard to spot.
- As a Demoman, detonate sticky bombs at any time regardless of which weapon you're currently using.
- As a Demoman, crouch in the air when jumping for a sticky bomb jump to achieve maximum height.
- As a Demoman, sticky bomb jump at an angle to propel yourself in a certain direction rather than just up.
- As a Demoman, use your Grenade Launcher for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first.
- As a Demoman, your Bottle does the same amount of damage whether it is smashed open or not.
- Sticky bombs can be destroyed by shooting at them with any weapon that uses bullets. Explosions won't destroy them, but will knock them out of the way.
- As a Demoman, the Scottish Resistance is great for defense. Place multiple sticky bomb groups to defend a lot of territory. Your sticky bombs also destroy enemy sticky bombs!
- As a Demoman with the Scottish Resistance, keep a line of sight to your sticky bombs so you can detonate them when needed.
- As a Demoman, the Chargin' Targe's explosive and fire damage resistance in addition to its charge ability compliment the Eyelander's lower max health and inability to cause random critical hits.
- As a Demoman, the Chargin' Targe's charge ability doesn't grant a critical hit until near the end of the charge. Your weapon will glow when the time is right!
- As a Demoman with the Chargin' Targe, you can't change direction during a charge. Try to line charges up with where an enemy will be rather than where an enemy is.
- As a Demoman, the Chargin' Targe's charge ability is also perfect for quick getaways!
- As a Demoman, your Bottle has no negative attributes compared to the minus 25 health on the Eyelander. Use your Bottle if survival is a priority.
- As a Demoman, collect heads by killing enemies with the Eyelander. Each head increases your maximum health as well as gives you a speed boost!
Heavy
- As a Heavy, hold MOUSE2 to keep your Minigun spinning, ready for approaching enemies.
- As a Heavy, you're a great Medic buddy. Keep a clear line of sight to your Medic to keep the Medigun on you.
- Hit E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
- As a Heavy, your Minigun chews up a lot of ammo. Pick up fallen weapons to refill your supply.
- As a Heavy, your Sandvich can be a life saver. Try to find a safe place before eating your Sandvich or you may be rudely interrupted.
- As a Heavy, you have the most health on your team.
- As a Heavy, you don't lose momentum while spinning up your Minigun in the air. Use this to surprise enemies around corners.
- As a Heavy, use your Sandvich to heal up! Use MOUSE2 to throw it on the ground for friendly players to pick up as health. Don't worry, it comes with a plate to keep it clean.
- As a Heavy, your Fists swing 20% faster than the Killing Gloves of Boxing. Equip them with the Sandvich to quickly dispatch lunchtime attackers.
- As a Heavy, the Sandvich can be dropped by hitting MOUSE2. A dropped Sandvich can heal a teammate 50% of their maximum health.
- As a Heavy, be sure to get another Sandvich if you drop yours. Sandviches can be replenished from health kits, but only if your current health is full.
- As a Heavy, your Minigun's spin-up can waste the Killing Gloves of Boxing's 5-second critical buff. Carry your Shotgun with the K.G.B. to maximize the critical boost!
- As a Heavy, the Sandvich can be dropped by hitting MOUSE2 and can extinguish burning teammates. Use this to save your Medic.
Engineer
- As an Engineer, use the build tool to place sentry guns, dispensers, and teleporters.
- As an Engineer, you need metal to build, repair, and upgrade your buildings. Collect fallen weapons to get more metal.
- As an Engineer, hit your Sentry Gun with your Wrench to upgrade it with metal. Each level adds more health and firepower.
- As an Engineer, build dispensers to provide your teammates with health and ammo. They also generate metal for you to use.
- As an Engineer, build teleporters to help your team reach the front line faster.
- As an Engineer, keep an eye out for enemy Spies attaching sappers to your buildings. Use your Wrench to remove sappers.
- As an Engineer, help your fellow Engineers! Your Wrench can upgrade or repair their buildings.
- As an Engineer, hit your buildings with your Wrench while they are constructing to make them build faster.
- As an Engineer, it can be useful to move your buildings forward with your team.
- As an Engineer, remember to upgrade your buildings. Level 3 teleporters recharge much faster allowing your team to keep the pressure on.
- As an Engineer, hit either the entrance or the exit of your Teleporter with your Wrench to repair and upgrade both sides.
- As an Engineer, hit MOUSE2 to rotate building blueprints before you hit MOUSE1 to build. Use this to face teleporters away from walls.
- As an Engineer, you can do more than just maintain your buildings. Use your Shotgun and your Pistol to assist in fights and to defend.
- As an Engineer, sentry guns aren't restricted to just defensive measures. Deploy them quickly in hidden locations to aid in an offensive push.
- As an Engineer, remember that disguised Spies can take your Teleporter. Try not to stand on top of your Teleporter exit.
- As an Engineer, check for Spies with your weapons if someone suspicious approaches.
- As an Engineer, use your Shotgun and Pistol to destroy enemy sticky bombs placed near your buildings.
Medic
- As a Medic, use your Medigun to heal teammates, and buff them up to 150% of their normal health.
- As a Medic, fill your ÜberCharge by healing teammates. Then hit MOUSE2 to go invulnerable.
- As a Medic, your ÜberCharge makes both you and your Medigun target invulnerable for a short time.
- As a Medic, you fill your ÜberCharge faster by healing teammates who are more hurt.
- As a Medic, keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them.
- As a Medic, you build ÜberCharge at the maximum rate during setup time.
- As a Medic, you cannot capture a Control Point while invulnerable.
- As a Medic, heal Soldiers and Demomen at the beginning of rounds so they can use the extra health to rocket or sticky jump across the map.
- As a Medic, you can ÜberCharge without a heal target to save yourself in dire situations.
- As a Medic, it's better to use an ÜberCharge too early than lose it by being killed.
- As a Medic, mess with the enemy by using the \ ÜberCharge ready!\ voice command to pretend you have an ÜberCharge prepared.
- As a Medic, you can keep multiple targets overhealed allowing them to absorb more damage.
- As a Medic, your Bonesaw swings 20% faster than the Übersaw. Use the Bonesaw in defensive situations where ÜberCharge isn't as important.
- As a Medic, remember that syringes travel in arcs. Aim higher than your intended target to land successful hits.
- As a Medic, remember that critical hits have no effect on sentry guns. Use the Kritzkrieg in areas full of players instead.
- As a Medic, the Übersaw will still gain you ÜberCharge if the enemy being hit is a Scout phasing with Bonk! Atomic Punch.
- As a Medic, using ÜberCharge to be invulnerable to damage does not mean you are free from harm. Watch out for Pyro air blasts and explosive knock back.
- As a Medic, when attacking with an ÜberCharge try to get as close to sentries as possible so your teammates can get close enough to destroy them.
- As a Medic, your default Syringe Gun automatically heals you over time by 3 health per second compared to the Blutsauger's 1 health per second.
- As a Medic, the Ubersaw will not gain you ÜberCharge if the enemy being hit is a disguised Spy.
- As a Medic, the Kritzkrieg's taunt heals 10 health. Use it when there are no health kits or other Medics nearby.
- As a Medic, pay attention to other Medics on your team. Keeping multiple Medics alive will help keep the rest of the team alive too.
Sniper
- As a Sniper, the longer you spend zoomed in the scope, the more damage the shot will do.
- As a Sniper, aim for the head to do critical damage.
- As a Sniper, zoom with the Sniper Rifle by hitting MOUSE2.
- As a Sniper, use your secondary Submachine Gun to deal with nearby enemies.
- As a Sniper, a fully charged Sniper Rifle head shot can kill most classes instantly.
- As a Sniper, use your secondary Submachine Gun to deal with nearby enemies.
- As a Sniper, your shot will miss if the Huntsman is pulled back longer than 5 seconds. Reset it by hitting MOUSE2.
- As a Sniper, Jarate can reveal hidden Spies. Be wary, as Spies using the Dead Ringer won't be visible if they cloak after being soaked.
- As a Sniper, the Razorback breaks after being stabbed. Grab a new one from a resupply locker.
- As a Sniper, Your Razorback emits a loud electric sound when a Spy attempts to backstab you. Listen for it!
- As a Sniper, use Jarate to douse flames on yourself and on teammates.
- As a Sniper, all hits on enemies who have been doused with Jarate are minicrits.
- As a Sniper, the Tribalman's Shiv causes a bleed on hit. This can be useful for tracking down Spies.
Spy
- As a Spy, use your Knife to backstab enemies from behind, killing them instantly.
- As a Spy, disguise yourself as an enemy with your Disguise Kit. Beware, attacking will remove your disguise.
- As a Spy, hit MOUSE2 to cloak and become fully invisible for a short period of time.
- As a Spy, use your cloak to get behind enemy lines, and your disguise to move around amongst them.
- As a Spy, try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them.
- As a Spy, place your electro sappers on enemy sentry guns to destroy them. Disguises aren't lost when placing sappers.
- As a Spy, your electro sappers disable sentry guns before destroying them. Sap a Sentry Gun before attacking the Engineer.
- As a Spy, call for enemy Medics by hitting E while disguised.
- As a Spy, be careful when using voice commands while disguised. The enemy team will see them said in the text chat by whoever you're disguised as.
- As a Spy, the Ambassador does not do critical headshots when cooling down. Make each shot precise and timed to maximize damage.
- As a Spy, try not to be hit by flames when arming the Dead Ringer, or else the flames may hit you again and reveal your location.
- As a Spy while cloaked with the Dead Ringer, your silhouette won't appear when colliding with enemies.
- As a Spy, the Cloak and Dagger can regenerate cloak while moving around so long as you are uncloaked when doing so.
- As a Spy, pick up ammo and fallen weapons to recharge cloak when using your invis watch or the Dead Ringer.
- As a Spy, the Cloak and Dagger will only drain if you are moving. Stand still or uncloak to regain lost charge.
- As a Spy, your silhouette can be seen if you move around while cloaked with the Cloak and Dagger for too long. Find a safe spot to sit and recharge.
- As a Spy, the Dead Ringer makes a very loud noise when uncloaking. Find a safe place away from enemies to uncloak.
- As a Spy, disguise as your own team by hitting the - key. Use this in friendly areas or with the Dead Ringer to hide your presence from the enemy.
- As a Spy, hit B while already disguised to change what weapon your disguise is holding.
- As a Spy, hit B to automatically disguise as the last disguise you previously had.
- As a Spy, you can take enemy teleporters while disguised. Surprise!
- As a Spy, bumping into enemies while cloaked makes you slightly visible to everyone.
- As a Spy, if you're set on fire while cloaked, the enemy can see you and you cannot recloak!
- As a Spy, use your Revolver to pick off targets that are low on health, or to deal with classes that are dangerous to get near, such as Pyros.
- As a Spy, if you are quick, you can stab an Engineer and then sap his gun before it turns around and shoots you.
- As a Spy, The Dead Ringer makes you take significantly less damage from all attacks while you are invisible.
- As a Spy, avoid taking fall damage; it will give away your location!
- As a Spy, your sappers sap both ends of a Teleporter. Try sapping the end the Engineer isn't at.
- As a Spy, your Dead Ringer can fake a death. Try to use it when you're weak, or else it will be wasted or too obvious.
- As a Spy, reloading your Revolver will mimic the reload action of your current disguise.
- As a Spy, use the Dead Ringer after being burned to extinguish the flames.
Arena
- Keep an eye on the player count at the top of the screen to tell when your team has an advantage.
- With no healthkits in the level, Medics are very valuable in Arena, protect them at all costs.
- The capture point in the middle of the map will be active after 60 seconds.
- You don’t respawn in Arena, so don’t die!
- No single class is most important in Arena, focus on countering the other team's entire composition.
- You can change your class at the start of an Arena match before the gates open.
- As an Engineer, make sure you’re building dispensers to heal your teammates.