Difference between revisions of "Sandvich"
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[[File:sandvichplate.png|thumb|150px|left|A thrown Sandvich]] | [[File:sandvichplate.png|thumb|150px|left|A thrown Sandvich]] | ||
− | The '''Sandvich''' (in full, the '''''Sandvich Edible Device''''') is an unlockable secondary 'Lunchbox' item for the [[Heavy]], replacing his standard [[Shotgun]] once [[Heavy achievements|Heavy Milestone 1]] is achieved. It consists of two triangular slices of bread containing lettuce, tomatoes, cheese, ham, and bologna in between. When eaten, it replenishes the Heavy to his full [[classes#health points|100% health]] (300 HP) over a four second duration. The decision to eat a Sandvich must not be taken lightly however, as the Heavy will be completely immobile and creates loud munching noises during the process. After consumption, the Sandvich will be unavailable for a cooldown of 30 seconds, or until the Heavy picks up a [[Medikit]] while at full health. The healing given by the Sandvich does not [[fire|extinguish fire]] although it heals the Heavy much faster | + | The '''Sandvich''' (in full, the '''''Sandvich Edible Device''''') is an unlockable secondary 'Lunchbox' item for the [[Heavy]], replacing his standard [[Shotgun]] once [[Heavy achievements|Heavy Milestone 1]] is achieved. It consists of two triangular slices of bread containing lettuce, tomatoes, cheese, ham, and bologna in between. When eaten, it replenishes the Heavy to his full [[classes#health points|100% health]] (300 HP) over a four second duration. The decision to eat a Sandvich must not be taken lightly however, as the Heavy will be completely immobile and creates loud munching noises during the process. After consumption, the Sandvich will be unavailable for a cooldown of 30 seconds, or until the Heavy picks up a [[Medikit]] while at full health. The healing given by the Sandvich does not [[fire|extinguish fire]] although it heals the Heavy much faster when he is burned, potentially saving a Heavy with critically low HP. The Sandvich cannot be consumed whilst [[water|underwater]] (since it becomes wet and unsavory). |
Generous Heavies can use the alternate fire to drop the Sandvich at his feet for 30 seconds for team mates to pick up, healing the collector 50% of his maximum health. A dropped Sandvich will recharge over 30 seconds but another one can be collected from a [[Resupply cabinet]] or a Medikit while at full health. Players gain 50 hp (75 for Scouts) by picking up a Sandvich that was dropped upon the death of the Heavy. | Generous Heavies can use the alternate fire to drop the Sandvich at his feet for 30 seconds for team mates to pick up, healing the collector 50% of his maximum health. A dropped Sandvich will recharge over 30 seconds but another one can be collected from a [[Resupply cabinet]] or a Medikit while at full health. Players gain 50 hp (75 for Scouts) by picking up a Sandvich that was dropped upon the death of the Heavy. |
Revision as of 02:15, 18 July 2010
“ | What was that, Sandvich? "Kill them all"? Good idea! HAHAHAHA!
Click to listen
— The Heavy
|
” |
The Sandvich (in full, the Sandvich Edible Device) is an unlockable secondary 'Lunchbox' item for the Heavy, replacing his standard Shotgun once Heavy Milestone 1 is achieved. It consists of two triangular slices of bread containing lettuce, tomatoes, cheese, ham, and bologna in between. When eaten, it replenishes the Heavy to his full 100% health (300 HP) over a four second duration. The decision to eat a Sandvich must not be taken lightly however, as the Heavy will be completely immobile and creates loud munching noises during the process. After consumption, the Sandvich will be unavailable for a cooldown of 30 seconds, or until the Heavy picks up a Medikit while at full health. The healing given by the Sandvich does not extinguish fire although it heals the Heavy much faster when he is burned, potentially saving a Heavy with critically low HP. The Sandvich cannot be consumed whilst underwater (since it becomes wet and unsavory).
Generous Heavies can use the alternate fire to drop the Sandvich at his feet for 30 seconds for team mates to pick up, healing the collector 50% of his maximum health. A dropped Sandvich will recharge over 30 seconds but another one can be collected from a Resupply cabinet or a Medikit while at full health. Players gain 50 hp (75 for Scouts) by picking up a Sandvich that was dropped upon the death of the Heavy.
As of the current patch, the Sandvich cooldown triggered by eating can be mitigated by making use of the "use tf_weapon" commands to swap in another weapon before the taunt concludes. This is likely because the code that imposes the cooldown checks to see whether the Heavy has the Sandvich equipped before applying the cooldown. Example binds that will achieve this effect include: Bind "KEY" "use tf_weapon_minigun" and Bind "KEY" "use tf_weapon_fists".
Damage
None. Heals 300HP.
Function times
- Eating Time: 4.3
- Sandvich Cooldown: 30
- Dropped Sandvich Expiry: 30
All times are in seconds. Times are approximate and determined by community testing.
Related Achievements
Heavy
Konspicuous Konsumption
Eat 100 sandviches. |
Scout
64px | Dodgers 1, Giants 0
Kill an enemy Heavy and take his Sandvich. |
Related updates
- August 19, 2008 Patch
- Sandvich added as part of the Heavy Update.
- February 25, 2009 Patch
- Players with full health can now pick up dropped sandviches
- September 15, 2009 Patch
- Alt-fire on the Sandvich now drops sandviches
- A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy
- A Heavy can regain his sandvich by collecting a healthkit while already being at full health
- Eating a sandvich using the taunt method now heals a Heavy to full health
- Dropped sandviches heal 50% of the collector's health
- Alt-fire on the Sandvich now drops sandviches
- October 14, 2009 Patch
- Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
- Fixed being able to eat your sandvich (via taunt) and drop it in the same frame
- Fixed thrown sandvich traveling through players before being activated
- Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls
- December 22, 2009 Patch
- Fixed the Heavy picking up his own thrown sandvich if it was thrown while running forward
- April 28, 2010 Patch
- Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
- July 8, 2010 Patch
- The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.
Trivia
- The Sandvich is listed as a Level 1 Lunch Box in the loadout menu.
- The Sandvich has a community-created variant: The Dalokohs bar
- The "Sandvich" Edible Device is a product of Mann Co.
- A Heavy holding the Sandvich drops no ammo or metal when killed, leaving behind his Sandvich instead. An enemy Scout who kills a Heavy eating a Sandvich may collect his victim's luncheon to earn the "Dodgers 1, Giants 0" achievement, as well as to gain 75 HP. All other classes will heal 50 HP when they pick up a fallen Heavy's Sandvich.
- The Sandvich was first portrayed to the playing community in the Meet the Scout video, weeks before it was released as an in-game item.
- Because the Sandvich has no unique taunt, taunting with the Sandvich held has exactly the same effect as using its primary function, though the short delay between switching weapons and being able to fire them is ignored if a player taunts with the Sandvich (Default key "G") instead of using it with Primary fire. This method of bypassing the weapon switch delay can be used to minimize the time in which you are vulnerable to attack.
- When eaten, critical Sandviches do not receive any extra bonuses or boosts apart from the aesthetic critical effects.
- Despite the Sandvich being made of bread, meat, cheese, and vegetables, it can somehow be crafted into scrap metal.
- In some circumstances, eating the Sandvich continuously can make a Heavy almost invulnerable against some attacks due to its fast healing rate. It is even possible to get hit by uncharged Sniper Rifle headshots several times without dying.
- This was changed with the July 8, 2010 Patch, which made the Sandvich have a similar cooldown seen in Bonk! Atomic Punch, preventing from eating his Sandvich continuously.
- However, as of this edit on July 10, 2010, it is possible to circumvent this via the "use" command to make him switch to one of his other weapons; he does not heal while Sandvich is not out, however.
- This was changed with the July 8, 2010 Patch, which made the Sandvich have a similar cooldown seen in Bonk! Atomic Punch, preventing from eating his Sandvich continuously.
- The Sandvich user guide says that the bread and grains group heals 20 health, the vegtable group heals 40 health, the cheese and dairy group heals 20 health, the meat and poultry group heals 20 health, and the other bread and grains group heals 20 health. This sums to only 120 health, the amount of health that the Sandvich originally replenished. The ability of the Sandvich to heal 300 points of health was added in a later update.
- It is possible to drop the Sandvich while being stunned by the Sandman.
- Currently, a glitch exists where if a player taunts with the Sandvich, The cooldown meter gets stuck and does not refill until you grab another Sandvich from the resupply cabinet.
Gallery
- Sandvich 1st person cropped.png
1st person view.
See also
External links
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