Difference between revisions of "Sandvich"

From Team Fortress Wiki
Jump to: navigation, search
m (Trivia)
(Trivia)
Line 94: Line 94:
 
*It is possible to drop the Sandvich while being stunned by the Sandman.
 
*It is possible to drop the Sandvich while being stunned by the Sandman.
 
*Currently, a glitch exists where if a player taunts with the Sandvich, The cooldown meter gets stuck and does not refill until you grab another Sandvich from the resupply cabinet.
 
*Currently, a glitch exists where if a player taunts with the Sandvich, The cooldown meter gets stuck and does not refill until you grab another Sandvich from the resupply cabinet.
 +
*Furthermore, when taunting with the Sandvich, it recycles the cooldown timer, so you could eat a Sandvich with the normal Weapon Fire button, let the cooldown timer wear down, then regain a Sandvich using a healthkit, taunt with it, and then get another immediately through the cooldown.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 19:01, 22 July 2010

Template:Weapon infobox

A thrown Sandvich

The Sandvich (in full, the Sandvich Edible Device) is an unlockable secondary 'Lunchbox' item for the Heavy, replacing his standard Shotgun once Heavy Milestone 1 is achieved. It consists of two triangular slices of bread containing lettuce, tomatoes, cheese, ham, and bologna in between. When eaten, it replenishes the Heavy to his full 100% health (300 HP) over a four second duration. The decision to eat a Sandvich must not be taken lightly however, as the Heavy will be completely immobile and creates loud munching noises during the process. After consumption, the Sandvich will be unavailable for a cooldown of 30 seconds, or until the Heavy picks up a Medikit while at full health. The healing given by the Sandvich does not extinguish fire although it heals the Heavy much faster when he is burned, potentially saving a Heavy with critically low HP. The Sandvich cannot be consumed whilst underwater (since it becomes wet and unsavory).

Generous Heavies can use the alternate fire to drop the Sandvich at his feet for 30 seconds for team mates to pick up, healing the collector 50% of his maximum health. A dropped Sandvich will recharge over 30 seconds but another one can be collected from a Resupply cabinet or a Medikit while at full health. Players gain 50 hp (75 for Scouts) by picking up a Sandvich that was dropped upon the death of the Heavy.

As of the current patch, the Sandvich cooldown triggered by eating can be mitigated by making use of the "use tf_weapon" commands to swap in another weapon before the taunt concludes. This is likely because the code that imposes the cooldown checks to see whether the Heavy has the Sandvich equipped before applying the cooldown. Example binds that will achieve this effect include: Bind "KEY" "use tf_weapon_minigun" and Bind "KEY" "use tf_weapon_fists".

Damage

None. Heals 300HP.

Function times

  • Eating Time: 4.3
  • Sandvich Cooldown: 30
  • Dropped Sandvich Expiry: 30

All times are in seconds. Times are approximate and determined by community testing.

Related Achievements

Heavy

Konspicuous Konsumption.png Konspicuous Konsumption

Eat 100 sandviches.

Scout

64px Dodgers 1, Giants 0

Kill an enemy Heavy and take his Sandvich.

Related updates

  • September 15, 2009 Patch
    • Alt-fire on the Sandvich now drops sandviches
      • A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy
      • A Heavy can regain his sandvich by collecting a healthkit while already being at full health
      • Eating a sandvich using the taunt method now heals a Heavy to full health
      • Dropped sandviches heal 50% of the collector's health
  • October 14, 2009 Patch
    • Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
    • Fixed being able to eat your sandvich (via taunt) and drop it in the same frame
    • Fixed thrown sandvich traveling through players before being activated
    • Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls
  • April 28, 2010 Patch
    • Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
  • July 8, 2010 Patch
    • The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.

Trivia

TF Industries' Sandvich Edible Device user manual
  • The Sandvich is listed as a Level 1 Lunch Box in the loadout menu.
  • The Sandvich has a community-created variant: The Dalokohs bar
  • The "Sandvich" Edible Device is a product of Mann Co.
  • A Heavy holding the Sandvich drops no ammo or metal when killed, leaving behind his Sandvich instead. An enemy Scout who kills a Heavy eating a Sandvich may collect his victim's luncheon to earn the "Dodgers 1, Giants 0" achievement, as well as to gain 75 HP. All other classes will heal 50 HP when they pick up a fallen Heavy's Sandvich.
  • The Sandvich was first portrayed to the playing community in the Meet the Scout video, weeks before it was released as an in-game item.
  • Because the Sandvich has no unique taunt, taunting with the Sandvich held has exactly the same effect as using its primary function, though the short delay between switching weapons and being able to fire them is ignored if a player taunts with the Sandvich (Default key "G") instead of using it with Primary fire. This method of bypassing the weapon switch delay can be used to minimize the time in which you are vulnerable to attack.
  • When eaten, critical Sandviches do not receive any extra bonuses or boosts apart from the aesthetic critical effects.
  • Despite the Sandvich being made of bread, meat, cheese, and vegetables, it can somehow be crafted into scrap metal.
  • In some circumstances, eating the Sandvich continuously can make a Heavy almost invulnerable against some attacks due to its fast healing rate. It is even possible to get hit by uncharged Sniper Rifle headshots several times without dying.
    • This was changed with the July 8, 2010 Patch, which made the Sandvich have a similar cooldown seen in Bonk! Atomic Punch, preventing from eating his Sandvich continuously.
      • However, as of this edit on July 10, 2010, it is possible to circumvent this via the "use" command to make him switch to one of his other weapons; he does not heal while Sandvich is not out, however.
  • The Sandvich user guide says that the bread and grains group heals 20 health, the vegetable group heals 40 health, the cheese and dairy group heals 20 health, the meat and poultry group heals 20 health, and the other bread and grains group heals 20 health. This sums to only 120 health, the amount of health that the Sandvich originally replenished. The ability of the Sandvich to heal 300 points of health was added in a later update.
  • The promotional poster for the Sandvich contains a typo. The word "Health" is misspelled relating to the cheese and dairy group.
  • It is possible to drop the Sandvich while being stunned by the Sandman.
  • Currently, a glitch exists where if a player taunts with the Sandvich, The cooldown meter gets stuck and does not refill until you grab another Sandvich from the resupply cabinet.
  • Furthermore, when taunting with the Sandvich, it recycles the cooldown timer, so you could eat a Sandvich with the normal Weapon Fire button, let the cooldown timer wear down, then regain a Sandvich using a healthkit, taunt with it, and then get another immediately through the cooldown.

Gallery

See also

External links