Difference between revisions of "Community Mountain Lab strategy"

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==General==
 
==General==
 
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*The final point is very open and as such is susceptible to combined-fire maneuvers
 
=={{class link|scout}}==
 
=={{class link|scout}}==
 
* A good idea when going for the final [[control point]] is to wait in a corner or secluded out of sight area near the control point for all the enemies to pass, then start capturing. You may be able to draw the enemies back, allowing your team to advance.
 
* A good idea when going for the final [[control point]] is to wait in a corner or secluded out of sight area near the control point for all the enemies to pass, then start capturing. You may be able to draw the enemies back, allowing your team to advance.

Revision as of 04:09, 26 June 2011


Mountain Lab strategy.

Community Mountain Lab strategy
Art Pass Winner 3DNJ.jpg
Basic Information
Developer(s): Unknown
Map Photos
Loading screen photos.

General

  • The final point is very open and as such is susceptible to combined-fire maneuvers

Leaderboard class scout.png Scout

  • A good idea when going for the final control point is to wait in a corner or secluded out of sight area near the control point for all the enemies to pass, then start capturing. You may be able to draw the enemies back, allowing your team to advance.
  • Be sure to take the secluded routes, to maximize surprise. This way you can have the enemies' health low before they even realize they're being attacked.
  • The Sandman may be a good choice for this map, due to the long straightaways.

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

Leaderboard class spy.png Spy

  • One of the safest ways to get through the middle is to Cloak and to go across the top, where there is usually little to no traffic.
    The building on the right of the screen is a good place to hide out for a while.
  • Remember to sap teleporters as it is a long walk to the control point.
  • On offense, a good place to hide out at the first control point is inside the building behind it, disguised as a Sniper. Then, when you see an opening in the enemies, perhaps an exposed back, jump through the window and attack. After, Cloak and go back to the window, or escape.
    Go through this area while Cloaked to minimize chances of being discovered.