Difference between revisions of "Community Harvest strategy"
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== {{class link|Scout}} == | == {{class link|Scout}} == | ||
*Scouts can double-jump to the middle shed and then across to the other team's building. This can be useful if the ground-level area is highly contested. | *Scouts can double-jump to the middle shed and then across to the other team's building. This can be useful if the ground-level area is highly contested. | ||
− | *Use your [[Sandman]] stun ball to harass | + | *Use your [[Sandman]] stun ball to harass Snipers on the second floor. |
== {{class link|Soldier}} == | == {{class link|Soldier}} == | ||
Line 34: | Line 34: | ||
* Always make a Spy-checking. Usual they're near the buldings or on the second floor. | * Always make a Spy-checking. Usual they're near the buldings or on the second floor. | ||
− | * The Detonator is extremely useful for killing the | + | * The Detonator is extremely useful for killing the Snipers on the second floor |
== {{class link|Demoman}} == | == {{class link|Demoman}} == | ||
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* Try to create a Dispenser near the Center Shed. Your team will say you "Thanks!". | * Try to create a Dispenser near the Center Shed. Your team will say you "Thanks!". | ||
− | * Place a sentry on the roof of the farmhouse and use the [[ | + | * Place a sentry on the roof of the farmhouse and use the [[Wrangler]] to provide support fire all over the battlefield. |
− | * The rapidly shifting battle field makes the [[ | + | * The rapidly shifting battle field makes the [[Gunslinger]] an attractive proposition. |
== {{class link|Medic}} == | == {{class link|Medic}} == |
Revision as of 13:14, 26 June 2011
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Community Harvest strategy | |
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300px | |
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Farmland |
Setting: | Daylight, sunny |
Map Photos | |
General
- The center shed provides more cover for attackers than defenders. Capturing the point is easiest with support from team members outside the shed.
- Soldiers and Demomen can jump onto the roof of the shed with rockets or stickies and attack from above. It's also possible to lob grenades in through the roof.
- The square shaped rooms in the main farmhouses ensure that there are many corner and blindspots for Spies; likewise, the corners and hiding spots in the farmhouses are great for Pyro ambushes.
- Snipers like to stay in the upper levels of their team's farmhouses. If you happen to be in the area, take a moment to sweep the upper floor for enemy Snipers.
Scout
- Scouts can double-jump to the middle shed and then across to the other team's building. This can be useful if the ground-level area is highly contested.
- Use your Sandman stun ball to harass Snipers on the second floor.
Soldier
Pyro
- Always make a Spy-checking. Usual they're near the buldings or on the second floor.
- The Detonator is extremely useful for killing the Snipers on the second floor
Demoman
Heavy
Engineer
- Try to create a Dispenser near the Center Shed. Your team will say you "Thanks!".
- Place a sentry on the roof of the farmhouse and use the Wrangler to provide support fire all over the battlefield.
- The rapidly shifting battle field makes the Gunslinger an attractive proposition.
Medic
- Help Soldiers and Demomans, who wants to make a Rocket jump or Sticky jump.
- If you want to go with Heavy, Soldier or Demoman, the better variant inter Medi Gun and Kritzkrieg is Medi Gun.
Sniper
- The peaked roof of the farmhouse can provide cover for Snipers if they stand on the back of the roof and fire over it at the enemy, but this prevents them from firing at the area between the farmhouse and the center shed.
- It is possible to get onto the roof on the main farmhouse by jumping through the windows on the upper level. This is great for Snipers because of the added cover.
Spy
- Spies are very effective on Harvest. Snipers in their team's respective farmhouse or near their team's shed are easy targets, and enemies that like to travel through the farmhouse to get to the point are as well.
- The paths to the left of the farmhouse is usually less traveled.