Difference between revisions of "Community Payload Race strategy"
m (Auto: EnforceCapitalization(Dispenser) (Review RC#579945)) |
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=== {{class link|Soldier}} === | === {{class link|Soldier}} === | ||
+ | *Use the [[Pain Train]] to push the cart twice as fast. | ||
=== {{class link|Pyro}} === | === {{class link|Pyro}} === | ||
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=== {{class link|Demoman}} === | === {{class link|Demoman}} === | ||
*Use your Sticky Bombs to perform area-denial on the cart. | *Use your Sticky Bombs to perform area-denial on the cart. | ||
+ | *Use the [[Pain Train]] to push the cart twice as fast. | ||
=== {{class link|Heavy}} === | === {{class link|Heavy}} === | ||
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=== {{class link|Engineer}} === | === {{class link|Engineer}} === | ||
+ | *Place sentries along the enemies track to slow there advance. | ||
=== {{class link|Medic}} === | === {{class link|Medic}} === | ||
+ | *Stick in the back to minimize being killed while healing. | ||
=== {{class link|Sniper}} === | === {{class link|Sniper}} === | ||
=== {{class link|Spy}} === | === {{class link|Spy}} === | ||
+ | *Scout ahead to check for enemy sentry nests. | ||
{{Map strategy}} | {{Map strategy}} | ||
[[Category:Game mode strategy]] | [[Category:Game mode strategy]] |
Revision as of 19:52, 4 July 2011
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Payload Race strategy.
Contents
General strategy
- Remember that stopping the other from pushing their cart is just as important as pushing your own.
- There is a limit to how fast the cart can go, once you reach that point focus on stopping the other team.
Class-specific strategy
Scout
- Remember you can push the cart twice as fast.
Soldier
- Use the Pain Train to push the cart twice as fast.
Pyro
- The cart acts as a mobile Dispenser, crouch jump on top of the cart and lay waste to the other team.
Demoman
- Use your Sticky Bombs to perform area-denial on the cart.
- Use the Pain Train to push the cart twice as fast.
Heavy
- The cart acts as a mobile Dispenser, crouch jump on top of the cart and lay waste to the other team.
Engineer
- Place sentries along the enemies track to slow there advance.
Medic
- Stick in the back to minimize being killed while healing.
Sniper
Spy
- Scout ahead to check for enemy sentry nests.