Difference between revisions of "Community Payload Race strategy"
Adam012159 (talk | contribs) (→Class-specific strategy) |
Adam012159 (talk | contribs) (→General strategy) |
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* Remember that stopping the other from pushing their cart is just as important as pushing your own. | * Remember that stopping the other from pushing their cart is just as important as pushing your own. | ||
* There is a limit to how fast the cart can go, once you reach that point focus on stopping the other team. | * There is a limit to how fast the cart can go, once you reach that point focus on stopping the other team. | ||
+ | * Remember that you can use your cart as cover. | ||
== Class-specific strategy == | == Class-specific strategy == |
Revision as of 19:53, 4 July 2011
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Payload Race strategy.
Contents
General strategy
- Remember that stopping the other from pushing their cart is just as important as pushing your own.
- There is a limit to how fast the cart can go, once you reach that point focus on stopping the other team.
- Remember that you can use your cart as cover.
Class-specific strategy
Scout
- Remember you can push the cart twice as fast.
Soldier
- Use the Pain Train to push the cart twice as fast.
Pyro
- The cart acts as a mobile Dispenser, crouch jump on top of the cart and lay waste to the other team.
Demoman
- Use your Sticky Bombs to perform area-denial on the cart.
- Use the Pain Train to push the cart twice as fast.
Heavy
- The cart acts as a mobile Dispenser, crouch jump on top of the cart and lay waste to the other team.
Engineer
- Place sentries along the enemies track to slow there advance.
Medic
- Stick in the back to minimize being killed while healing.
Sniper
Spy
- Scout ahead to check for enemy sentry nests.