Difference between revisions of "Natascha"

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*The ammo belt on Natascha's side never actually moves when firing; it is only cosmetic.
 
*The ammo belt on Natascha's side never actually moves when firing; it is only cosmetic.
 
*The kill icon for Natascha was originally the same as the minigun. This was changed to its current kill icon in the July 8, 2010 patch.
 
*The kill icon for Natascha was originally the same as the minigun. This was changed to its current kill icon in the July 8, 2010 patch.
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*Natascha is very similar to the Minigun, the main difference being a different ammo case and an added ammunition belt.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 04:49, 1 August 2010

Template:Weapon infobox

Now Sasha - Don't be jealous
— Natascha publicity blurb

Natascha is the second unlockable weapon for the Heavy that replaces the Minigun and is unlocked after completing 16 Heavy achievements. Natascha is listed as a Level 5 Minigun in the loadout menu. Each bullet that hits instantly slows the target by a small amount, stacking until the victim's speed is reduced to a minimum of approximately 113 units per second. So enemies taking damage from her are forced to face the Heavy. Unfortunately, her firepower is 25% weaker than that of the normal Minigun, so the Heavy will find it takes longer to finish enemies off. Combined with damage falloff and a large cone of fire, it's best to fire at close range. As a result, Natascha is great to use against the more agile classes such as Scouts and Medics or enemies who rely on close range for their attacks such as Pyros and Spies. Conversely, it not as effective against classes who can kill you at range. Heavies that like to jump around corners to surprise groups of enemies will also find it very useful, because Natascha makes a noticeably quieter (yet distinct) sound than the normal Minigun. Before you do that, though, it's best to make sure there isn't a Sasha-wielding Heavy there.

Damage

Range Damage per 1 ammo Critical damage Damage per second
Point Blank 32-36 72 320-360 (Crit: 720)
Medium 3-20 18/36/54/72 30-200 (Crit: 360)
Long 3-6 18/36 30-60 (Crit: 180)
  • Base: 6.75 per bullet
  • Max Ramp Up: 150% (10.125 damage per bullet)
  • Max Fall Off: 50% (3.375 damage per bullet)
  • Bullet Count: 4 per ammo
  • Mini-Crit: 9 per bullet
  • Critical Hit: 20.25 per bullet

Note: The critical hit DPS; long range assumes 1 crit bullet hits per 1 ammo, medium range assumes 2 crit bullets hit per 1 ammo, point blank range assumes all 4 bullets hit per 1 ammo. Medium range is defined as the main resupply door to the opposite wall on the upper level of 2fort. Long range is defined as battlement to battlement on 2fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.1
  • Windup Time: 1.16

All times are in seconds. Times are approximate and determined by community testing.

Related Achievements

Don't Touch Sandvich.png Don't Touch Sandvich

Kill 50 Scouts using Natascha.

Trivia

  • Natascha is referred to as both the Minifun and Ludmila within the game files.
  • The ammo belt on Natascha's side never actually moves when firing; it is only cosmetic.
  • The kill icon for Natascha was originally the same as the minigun. This was changed to its current kill icon in the July 8, 2010 patch.
  • Natascha is very similar to the Minigun, the main difference being a different ammo case and an added ammunition belt.

Gallery

See also