Difference between revisions of "Community Hoodoo strategy"
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=={{Class link|Scout}}== | =={{Class link|Scout}}== | ||
− | * On offense, it is best to have a [[Bonk!Atomic Punch]] to get as deep as you can into the enemies defenses. From there, try to kill easy enemies exiting their base. | + | * On offense, it is best to have a [[Bonk! Atomic Punch]] to get as deep as you can into the enemies defenses. From there, try to kill easy enemies exiting their base. |
* On offense, be quick and try to flank the enemy as much as possible. When sticking to Heavies or Soldiers, help them by scouting ahead for Sentry Guns or an ambush | * On offense, be quick and try to flank the enemy as much as possible. When sticking to Heavies or Soldiers, help them by scouting ahead for Sentry Guns or an ambush | ||
− | * On defense, the [[Bonk!Atomic Punch]] is helpful in luring the enemies attention, especially those who are Übercharged to help your team gain an advantage. | + | * On defense, the [[Bonk! Atomic Punch]] is helpful in luring the enemies attention, especially those who are Übercharged to help your team gain an advantage. |
=={{Class link|Soldier}}== | =={{Class link|Soldier}}== |
Revision as of 06:52, 3 August 2011
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Community Hoodoo strategy | |
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300px | |
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Desert |
Setting: | Daylight, sunny |
Map Photos | |
General
Scout
- On offense, it is best to have a Bonk! Atomic Punch to get as deep as you can into the enemies defenses. From there, try to kill easy enemies exiting their base.
- On offense, be quick and try to flank the enemy as much as possible. When sticking to Heavies or Soldiers, help them by scouting ahead for Sentry Guns or an ambush
- On defense, the Bonk! Atomic Punch is helpful in luring the enemies attention, especially those who are Übercharged to help your team gain an advantage.
Soldier
Pyro
Demoman
Heavy
- On offense, you can literally ride the by crouch jumping cart while shooting your Minigun, allowing you to focus 100% on the enemies you're fighting.
- Remember to attack from unexpected angles. Nothing throws enemies off like a Heavy suddenly behind them.
Engineer
- The ledge at the beginning of the tight passage is an excellent Engineer spot for BLU players. With an influx of reinforcement you can stall the enemy for quite some time.
Medic
Sniper
Spy
- Spies can play a crucial role at the final stage for RED, eliminating Snipers in waiting, or taking down Sentry Guns. However, it is difficult to hide as this section of the map is very small.