Difference between revisions of "Trailer 2"
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* The bridge in the center of the map is uncovered, which is now covered. | * The bridge in the center of the map is uncovered, which is now covered. | ||
* The [[spawns]] have separate exits and entrances, similar to ''Team Fortress Classic''. | * The [[spawns]] have separate exits and entrances, similar to ''Team Fortress Classic''. | ||
+ | * The Entrances to the BLU and RED base have stairs, this was later removed. | ||
==== General changes ==== | ==== General changes ==== |
Revision as of 23:49, 22 August 2011
Trailer 2 | |
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Video Info | |
Released: | August 21st, 2006 |
Run time: | 3:28 |
First revealed at GC 06, Trailer 2 showcased the various abilities of Team Fortress 2's player classes. Showing an early rendition of the game, the trailer contains several differences from the final product.
Video
Changes
Class
- The Scout is wielding the Nailgun, from Team Fortress Classic, which was replaced by the Scattergun in the finished game.
- The Soldier's Rocket Launcher has a rocket sticking out of the end when loaded. The Soldier bots are also scripted, both to fire and to die on cue.
- The Demoman is shown throwing a MIRV instead of a package of dynamite. This would be a stay-over from Team Fortress Classic. This was removed from the game following the beta and replaced with stickybombs.
- The Demoman's ability to remotely detonate his grenades hadn't yet been moved to his stickybombs.
- The Demoman's grenades from the Grenade Launcher didn't flash.
- The Heavy's Minigun firing animation includes an even more cartoonish muzzle flash coming out of the barrel, while the bullet animation is thinner with less of a spread effect. He doesn't actually hit the Soldier on the far left.
- The Heavy's movement speed is much slower in the finished game.
- The Engineer's Shotgun has a slower, more "choppy" firing animation, and shells can be seen ejecting from the left side of the gun instead of the right. The Shotgun also fires more than six shells.
- The Engineer's viewmodel Wrench animation is different.
- The Level 1 Sentry Gun has slightly different textures, different firing and building sounds, builds at a slower speed, and has a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.
- The charge symbol seen when the Sniper Rifle is scoped has a different design.
- The Spy's Knife has a much longer and more intricate switching animation.
- The Spy has a pocket on the left side of his suit which is not present now.
- When the Spy cloaks, he doesn't have his team color transition.
- The Intelligence isn't spinning around as it does in the final game.
- The emblems on the class' arms are solid circles instead of class emblems.
- The Sniper Rifle uses the Schmidt Scout hit sound from Counter-Strike Source.
2Fort
- The bridge in the center of the map is uncovered, which is now covered.
- The spawns have separate exits and entrances, similar to Team Fortress Classic.
- The Entrances to the BLU and RED base have stairs, this was later removed.
General changes
- The explosion graphics are different in the finished game.
- Source 2006-styled blood is used when players are gibbed.
- The bone-cracking sounds for falling uses sounds from Counter-Strike and Half-Life 2 (when shot).
- The footstep sounds were recycled from Half-Life 2.
- All characters have the same voice and stock dying noises including the infamous Wilhelm scream. The generic voice was going to be used for the Civilian.
See also
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