Difference between revisions of "Community Payload Race strategy"
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Revision as of 03:09, 26 August 2011
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This article is about Community Payload Race strategy.
Contents
General strategy
- Remember that stopping the other from pushing their cart is just as important as pushing your own.
- There is a limit to how fast the cart can go, once you reach that point focus on stopping the other team.
- Remember that you can use your cart as cover.
Class-specific strategy
Scout
- Remember you can push the cart twice as fast.
Soldier
- Use the Pain Train to push the cart twice as fast.
Pyro
- The cart acts as a mobile Dispenser, crouch jump on top of the cart and lay waste to the other team.
Demoman
- Use your Sticky Bombs to perform area-denial on the cart.
- Use the Pain Train to push the cart twice as fast.
Heavy
- The cart acts as a mobile Dispenser, crouch jump on top of the cart and lay waste to the other team.
Engineer
- Place Sentry Guns along the enemies track to slow there advance.
Medic
- Stick in the back to minimize being killed while healing.
Sniper
- Snipers can take advantage of the large amounts of players swarming around the payload and pick them off one by one even with potshots by the Huntsman. But be aware that the payload also acts as a dispenser for healing.
Spy
- Scout ahead to check for enemy sentry nests.