Difference between revisions of "Community Payload Race strategy"
(→{{class link|Engineer}}) |
m (Auto: EnforceCapitalization(Dispenser), EnforceCapitalization(Payload) (Review RC#696194)) |
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* Remember that you can use your cart as cover. | * Remember that you can use your cart as cover. | ||
* A well placed sentry can easily diminish the health of the enemy cartpushers and help secure a victory. | * A well placed sentry can easily diminish the health of the enemy cartpushers and help secure a victory. | ||
− | * Slowly killing the enemy is not a wise decision because the | + | * Slowly killing the enemy is not a wise decision because the Payload can heal nearby team members. |
== Class-specific strategy == | == Class-specific strategy == | ||
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=== {{class link|Sniper}} === | === {{class link|Sniper}} === | ||
− | * Snipers can take advantage of the large amounts of players swarming around the | + | * Snipers can take advantage of the large amounts of players swarming around the Payload and pick them off one by one even with potshots by the [[Huntsman]]. But be aware that the Payload also acts as a Dispenser for healing. |
− | * Use the [[Machina]]s piercing shot to take out 2 or more enemy players when they are pushing the | + | * Use the [[Machina]]s piercing shot to take out 2 or more enemy players when they are pushing the Payload because it is likely they will be huddled closely. |
=== {{class link|Spy}} === | === {{class link|Spy}} === |
Revision as of 03:40, 26 August 2011
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This article is about Community Payload Race strategy.
Contents
General strategy
- Remember that stopping the other from pushing their cart is just as important as pushing your own.
- There is a limit to how fast the cart can go, once you reach that point focus on stopping the other team.
- Remember that you can use your cart as cover.
- A well placed sentry can easily diminish the health of the enemy cartpushers and help secure a victory.
- Slowly killing the enemy is not a wise decision because the Payload can heal nearby team members.
Class-specific strategy
Scout
- Remember you can push the cart twice as fast.
Soldier
- Use the Pain Train to push the cart twice as fast.
Pyro
- The cart acts as a mobile Dispenser, crouch jump on top of the cart and lay waste to the other team.
Demoman
- Use your Sticky Bombs to perform area-denial on the cart.
- Use the Pain Train to push the cart twice as fast.
Heavy
- The cart acts as a mobile Dispenser, crouch jump on top of the cart and lay waste to the other team.
Engineer
- Place Sentry Guns along the enemies track to slow there advance.
- A well placed Sentry Gun can both help your team advance and slow the opposing team.
Medic
- Stick in the back to minimize being killed while healing.
Sniper
- Snipers can take advantage of the large amounts of players swarming around the Payload and pick them off one by one even with potshots by the Huntsman. But be aware that the Payload also acts as a Dispenser for healing.
- Use the Machinas piercing shot to take out 2 or more enemy players when they are pushing the Payload because it is likely they will be huddled closely.
Spy
- Scout ahead to check for enemy sentry nests.