Difference between revisions of "Community Control Point strategy"
(→{{class link|Soldier}}) |
m (→{{class link|Demoman}}) |
||
Line 27: | Line 27: | ||
*Place [[Sticky Bombs]] around and on a control point to defend from enemies taking it, the [[Announcer]] will tell you when an enemy is capturing the point and in turn when to blow up your stickies to end a capture attempt while it is not in your sight. | *Place [[Sticky Bombs]] around and on a control point to defend from enemies taking it, the [[Announcer]] will tell you when an enemy is capturing the point and in turn when to blow up your stickies to end a capture attempt while it is not in your sight. | ||
*Use the [[Pain Train]] to capture points as fast as Scouts. | *Use the [[Pain Train]] to capture points as fast as Scouts. | ||
+ | *Take advantage of a wall behind a [[Sentry Gun]] to bounce grenades off from and destroy them easily. | ||
=== {{class link|Heavy}} === | === {{class link|Heavy}} === |
Revision as of 03:49, 26 August 2011
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
This article is about Community Control Point strategy.
Contents
General strategy
- Attacking more than one point at a time is wise, as it can surprise the enemy team, allowing for a greater chance of success. However, this may spread the team too thin for an effective offense, so use with discretion.
- As defense, defend all points to ensure that there aren't any holes in your defense to be exploited
Class-specific strategy
Scout
- Being a Scout means you have a speed advantage over all the other players. If you see many of your team members capturing one control point, take lead and move onto the second, so not only will the other team be surprised, but they would be trying to defend 2 control points at once.
- You can capture points faster than other classes, making you a valuable asset.
- Flank the enemy team and attempt to kill the enemy team's Medics while using your superior speed to escape.
Soldier
- Use weapons such as the Pain Train to gain their special ability of double capture points to quickly capture a point and move onto the next, just like Scouts.
- The splash damage from rockets can be used to clear points quickly either defensively or offensively.
- Use the Pain Train to capture points twice as fast.
Pyro
- You can airblast enemies off of the control point.
- Flank enemies on the control point to quickly clear the point with your Flamethrower
Demoman
- Place Sticky Bombs around and on a control point to defend from enemies taking it, the Announcer will tell you when an enemy is capturing the point and in turn when to blow up your stickies to end a capture attempt while it is not in your sight.
- Use the Pain Train to capture points as fast as Scouts.
- Take advantage of a wall behind a Sentry Gun to bounce grenades off from and destroy them easily.
Heavy
- Basically like other game modes, kill the other team to make it easier for your team.
Engineer
- Place your Sentry Gun near a control point to defend it from enemies.
- Use well-placed Teleporters to allow your team to get into the action much faster.
Medic
- Use your Übercharge on a Heavy to quickly dispatch enemy defenders.
- Stay outside of control points your team is capturing to heal team members.
- Use your Übercharge to block enemy captures by standing on the point while it is active.
- Healing soldiers with The Kritzkrieg will allow you to clear points incredibly efficiently using the crit buff from its Ubercharge.
Sniper
- Pick off enemies one by one to stop them from attacking or capturing a control point and attacking your teammates.
- Staying at a great range from the control point but still in view can guarantee kills and slow down the capturing process.
- Picking off Scouts on a point will greatly slow down the capping process.
- Aim to kill enemy Medics to end an enemy team's push before it can start.
Spy
- Use the Electro Sapper to disable or destroy the Sentry Guns around Control Points to allow your team to move in and capture it.
- Always kill an enemy team's combo to end an enemy team's push before it can start.
- Destroy the enemy team's Teleporters to ensure that your team has less enemies to take care of.