Difference between revisions of "Community Payload Race strategy"
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=== {{class link|Sniper}} === | === {{class link|Sniper}} === | ||
− | * Snipers can take advantage of the large amounts of players swarming around the Payload and pick them off one by one | + | * Snipers can take advantage of the large amounts of players swarming around the Payload and pick them off one by one due to the predictable path of the cart; keep in mind that any non-lethal hits can be healed by the cart in a short period of time. |
− | * Use the [[Machina]]s piercing shot to take out 2 or more enemy players when they are pushing the Payload | + | * You can also utilize the high-density of players on the Payload by saturating the enemy with [[Jarate]]; the damage amplification of the device will assist your team in clearing the cart. |
+ | * Use the [[Machina]]'s piercing shot to take out 2 or more enemy players when they are pushing the Payload; players generally cluster around the cart, making piercing shots an effective method of weakening and/or stopping the opposition. | ||
=== {{class link|Spy}} === | === {{class link|Spy}} === |
Revision as of 03:55, 27 August 2011
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This article is about Community Payload Race strategy.
Contents
General strategy
- Remember that stopping the other from pushing their cart is just as important as pushing your own.
- There is a limit to how fast the cart can go, once you reach that point focus on stopping the other team.
- Remember that you can use your cart as cover.
- A well placed sentry can easily diminish the health of the enemy cartpushers and help secure a victory.
- Slowly killing the enemy is not a wise decision because the Payload can heal nearby team members.
Class-specific strategy
Scout
- Remember you can push the cart twice as fast.
Soldier
- Use the Pain Train to push the cart twice as fast.
Pyro
- The cart acts as a mobile Dispenser, crouch jump on top of the cart and lay waste to the other team.
Demoman
- Use your Sticky Bombs to perform area-denial on the cart.
- Use the Pain Train to push the cart twice as fast.
Heavy
- The cart acts as a mobile Dispenser, crouch jump on top of the cart and lay waste to the other team.
Engineer
- Place Sentry Guns along the enemies track to slow there advance.
- A well placed Sentry Gun can both help your team advance and slow the opposing team.
Medic
- Stick in the back to minimize being killed while healing.
Sniper
- Snipers can take advantage of the large amounts of players swarming around the Payload and pick them off one by one due to the predictable path of the cart; keep in mind that any non-lethal hits can be healed by the cart in a short period of time.
- You can also utilize the high-density of players on the Payload by saturating the enemy with Jarate; the damage amplification of the device will assist your team in clearing the cart.
- Use the Machina's piercing shot to take out 2 or more enemy players when they are pushing the Payload; players generally cluster around the cart, making piercing shots an effective method of weakening and/or stopping the opposition.
Spy
- Scout ahead to check for enemy sentry nests.