Difference between revisions of "Trailer 1"

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* The [[Pyro]] has a skull insignia behind him in the scene where he flames the camera which has not yet reappeared in any form. This skull was used for the Red Team's logo in TFC.
 
* The [[Pyro]] has a skull insignia behind him in the scene where he flames the camera which has not yet reappeared in any form. This skull was used for the Red Team's logo in TFC.
  
* The Engineer's sentry(not shown) was planned to be a Half-Life sentry including a small and big one. Also, the elements were planned to be just exactly like TFC, like the [[Unused flags|RED and BLU flags]].
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* The Engineer's sentry (not shown) was planned to be a Half-Life sentry including a small and big one. Also, the elements were planned to be just exactly like TFC, like the [[Unused flags|RED and BLU flags]].
  
 
* [[2fort]] has also seen numerous other smaller changes like a different lighting in the basement room or the use of stairs as entrances to the forts instead of ramps.
 
* [[2fort]] has also seen numerous other smaller changes like a different lighting in the basement room or the use of stairs as entrances to the forts instead of ramps.

Revision as of 17:16, 13 August 2010

Trailer 1
Tf2 pyro-june07.png
Video Info
Released: July 19th, 2006
Run time: 1:11
Hey You! Yeah you — Action fan! Buckle up and hunker down as Valve launches an A-tomic jet fueled knuckle sandwich right into the doughy bread baskets of the world's battle game blowhards!
Those other feeble fight games (and the old maids that play'em and the momma's boys that make'em!) better head for the fainting couch, because this one's the gut-grabbinest, gut-rippenest,
strangle-you-with-your-own-grabbed-gutsiest battle thriller ever seared onto your monitor — with pixels that are 5% human blood!
— Valve



Info

First revealed at the July 19, 2006 EA Summer Showcase event, this trailer showcased Team Fortress 2's dramatic change in visual style and gameplay from its initial design.

The trailer, since it is showing a early rendition of the game, contains several differences from the final product:

  • The general design of all the characters is somewhat different. it is more apparent in some classes than others, such as the Engineer and Soldier.
  • The muzzle flares were somewhat cartoony in style.
  • The Medic is shown wielding a giant syringe, which was later replaced by the Medigun as Valve wanted to add a more distinctive indication of the Medic's healing ability.
  • The Medic is also shown wearing a stethoscope, which was later removed (though it can be see in his cubby in the spawn rooms).
  • The picture showing all the classes at the end is the outdated version featuring the older designs and weapons.
  • The Soldier's taunt is similar in the finished game, except that the earlier version doesn't include screaming. Note that the sound of the spade hitting the helmet differs too.
  • The Soldier's face texture and model shape is vastly different to the final release version, unlike the rest of the classes, which retain a very similar appearance from early trailers, right up to the final release version.
  • The Pyro has a skull insignia behind him in the scene where he flames the camera which has not yet reappeared in any form. This skull was used for the Red Team's logo in TFC.
  • The Engineer's sentry (not shown) was planned to be a Half-Life sentry including a small and big one. Also, the elements were planned to be just exactly like TFC, like the RED and BLU flags.
  • 2fort has also seen numerous other smaller changes like a different lighting in the basement room or the use of stairs as entrances to the forts instead of ramps.
  • The train model used outside the BLU base is substantially different and blue colored.