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| * As with the [[Golden Wrench]], in the event a Saxxy is deleted by its owner, a message will be broadcast in-game to all players. | | * As with the [[Golden Wrench]], in the event a Saxxy is deleted by its owner, a message will be broadcast in-game to all players. |
| ** The message is '''"<User> has destroyed their Saxxy, awarded for <Category>!"''' | | ** The message is '''"<User> has destroyed their Saxxy, awarded for <Category>!"''' |
| + | *The Saxxy supplies new attacking animations for the [[Pyro]], [[Heavy]], [[Engineer]] and [[Medic]]. |
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| ==Gallery== | | ==Gallery== |
Revision as of 08:27, 19 September 2011
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HEAVY ENOUGH TO KILL A MAN WITH! — Saxxy Awards publicity blurb
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The Saxxy is a limited melee weapon for all classes. It is an Australium-plated statuette of Saxton Hale set into a small plinth.
This weapon acts identically to the default melee weapon of each class, sharing the same statistics and abilities. As such, Spies can perform backstabs and Engineers can upgrade their buildings. Its distinguishing feature, however, is that enemies killed by it will turn into motionless golden statues of pure Australium instead of ragdolls, a trait shared with the Golden Wrench. This gold effect applies to jiggle bones which freeze in place.
The Saxxy was awarded to the winners of the First Annual Saxxy Awards in their respective categories. Winning entries created by more than one player resulted in Saxxys being bestowed to each contributor; the award was not limited to the submitter.
Damage and function times
Scout
Damage and function times
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Damage
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Base damage
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100%
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35
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Point blank
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30-40
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Critical
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105
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Mini-crit
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40-54
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Function times
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Attack interval
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0.5 s
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Values are approximate and determined by community testing.
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Engineer
Damage and function times
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Damage
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Base damage
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100%
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65
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Point blank
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59-72
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Critical
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195
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Mini-crit
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88
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Damage repaired per hit
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105
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Upgrade amount per hit
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25
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Metal cost per repairing hit
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1 + damage / 5
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Metal cost for reloading ammo
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1 / bullet 2 / rocket salvo
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Function times
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Attack interval
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0.8 s
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Values are approximate and determined by community testing.
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Damage and function times
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Damage
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Base damage
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100%
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65
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Point blank
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59-72
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Critical
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195
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Mini-crit
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88
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Function times
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Attack interval
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0.8
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Values are approximate and determined by community testing.
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Spy
Damage and function times
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Damage
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Base damage
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100%
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40
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Point blank
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28-54
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Backstab
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600%
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Critical
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120
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Mini-crit
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54
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Function times
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Attack interval
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0.8
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Values are approximate and determined by community testing.
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Related achievements
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Clearcutter Kill 6 people with your axe in one life.
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Lumberjack Kill 3 people with your axe in one life.
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Show Trial Kill an enemy with a taunt.
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Communist Mani-Fisto Kill an enemy with a critical punch.
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Built to Last Help a single building tank over 2000 damage without being destroyed.
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Circle the Wagons Repair 50,000 damage to friendly buildings constructed by other players.
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Doc, Stock, and Barrel Repair a sentry gun under fire while being healed by a Medic.
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Get Along! Manage to get to, and then remove, a sapper placed on your building while you were several meters away.
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Land Grab Help a teammate construct a building.
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Quick Draw Kill a Spy and two sappers within 10 seconds.
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Rio Grind Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer.
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Silent Pardner Upgrade 50 buildings built by other team members.
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Peer Review Kill 10 Medics with your bone saw.
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Sawbones Hit enemies with your bonesaw 5 times in a row without dying or missing.
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Jarate Chop Jarate and then kill 3 enemies with your Kukri.
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A Cut Above Kill a gun-wielding Spy with your knife.
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Agent Provocateur Backstab your Steam Community friends 10 times.
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FYI I am a Spy Backstab a Medic who has healed you in the last 5 seconds.
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May I Cut In? Backstab an enemy and the Medic healing him within 10 seconds of each other.
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Slash and Burn Backstab an enemy, who then switches to Pyro before they respawn.
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The Man from P.U.N.C.T.U.R.E. Stab an enemy while fencing.
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Wetwork Stab an enemy to death while under the influence of Jarate.
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You Only Shiv Thrice Backstab 3 enemies within 10 seconds.
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Update history
May 5, 2011 Patch (Replay Update)
- [Undocumented] Materials for the Saxxy were added to the game.
June 8, 2011 Patch
- The Saxxy was added to the game.
July 1, 2011 Patch
Bugs
- The Saxxy has been allocated many unfitting class taunts and sound effects, such as those of the Demoman's Bottle, the Pyro's melee taunt, and the Scout's Bat.
- The Saxxy does not have distinguishing kill icons for backstabs, the Fencing taunt, or the Showdown taunt.
- The Saxxy does not Cloak with the Spy in the first-person view.
- Voice responses related to melee weapons have no discretion when the Saxxy is equipped.
- Equipped miscellaneous items will not be frozen upon death by this weapon.
- In world view the Engineer holds the Saxxy with the same animation as his default Wrench, with both hands. However in client view he holds it with one hand like everyone else.
- If a backstab with this weapon triggers an animation on the target, they will appear to turn into gold, but the body behaves like a normal ragdoll.
- Many classes do not have dedicated critical hit swing animations for the Saxxy.
Trivia
- As with the Golden Wrench, in the event a Saxxy is deleted by its owner, a message will be broadcast in-game to all players.
- The message is "<User> has destroyed their Saxxy, awarded for <Category>!"
- The Saxxy supplies new attacking animations for the Pyro, Heavy, Engineer and Medic.
Gallery
RED Soldier first-person view.
BLU Soldier first-person view.
RED Pyro first-person view.
BLU Pyro first-person view.
Demoman first-person view.
Engineer first-person view.
RED Medic first-person view.
BLU Medic first-person view.
Sniper first-person view.
RED Spy first-person view.
BLU Spy first-person view.
Promotional image of the BLU Spy holding a Saxxy.
See also
External links