Difference between revisions of "Weapons"

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m (Auto: EnforceCapitalization(Fencing), EnforceCapitalization(Cloak), (Content filters applied to links) (Review RC#734817))
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{{TOC limit|2}}
+
== {{Class link|All classes}} ==
=={{anchor|Scout}}{{Class link|Scout}}==
+
=== {{anchor|allmelee}}Melee===
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="20%" rowspan=2 | Weapon
 +
! class="header" width="20%" rowspan=2 | Kill icon
 +
! class="header" width="20%" rowspan=2 | Attack interval
 +
! class="header" width="40% colspan=2 | Damage
 +
|-
 +
! class="header" width="20%" | Point blank
 +
! class="header" width="20%" | Critical
 +
|-
 +
! rowspan=2 | {{Table icon|Saxxy|Distributed}}
 +
| align="center" | {{Icon killicon|weapon=Saxxy}}
 +
| Same as Class Stock
 +
| Same as Class Stock
 +
| Same as Class Stock
 +
|-
 +
| align="center" | {{Icon killicon|weapon=Backstab}}
 +
| '''([[Backstab]])'''
 +
| N/A
 +
| Six times the target's current health. <small>([[Backstab]])</small>
 +
|-
 +
|}
 +
 
 +
==Class-specific weapons==
 +
==={{anchor|Scout}}{{Class link|Scout}}===
  
 
{{to top}}
 
{{to top}}
=== {{anchor|scoutprimary}} Primary===
+
{{anchor|scoutprimary}} Primary
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
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|}
 
|}
  
=== {{anchor|scoutsecondary}} Secondary===
+
{{anchor|scoutsecondary}} Secondary
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
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|}
 
|}
  
=== {{anchor|scoutmelee}}Melee===
+
{{anchor|scoutmelee}}Melee
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Weapon
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|}
 
|}
  
=== {{anchor|scouttaunt}}Attack taunt===
+
{{anchor|scouttaunt}}Attack taunt
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |  
 
! class="header" width="17%" |  
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|}
 
|}
  
=={{anchor|Soldier}}{{Class link|Soldier}}==
+
==={{anchor|Soldier}}{{Class link|Soldier}}===
  
 
{{to top}}
 
{{to top}}
=== {{anchor|soldierprimary}} Primary ===
+
{{anchor|soldierprimary}} Primary  
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
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|}
 
|}
  
=== {{anchor|soldiersecondary}} Secondary===
+
{{anchor|soldiersecondary}} Secondary
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
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|}
 
|}
  
=== {{anchor|soldiermelee}} Melee===
+
{{anchor|soldiermelee}} Melee
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Weapon
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|}
 
|}
  
=== {{anchor|soldiertaunt}}Attack taunt===
+
{{anchor|soldiertaunt}}Attack taunt
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |  
 
! class="header" width="17%" |  
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|}
 
|}
  
=={{anchor|Pyro}}{{Class link|Pyro}}==
+
==={{anchor|Pyro}}{{Class link|Pyro}}===
  
 
{{to top}}
 
{{to top}}
=== {{anchor|pyroprimary}} Primary===
+
{{anchor|pyroprimary}} Primary
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
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|}
 
|}
  
=== {{anchor|pyrosecondary}}Secondary===
+
{{anchor|pyrosecondary}}Secondary
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
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|}
 
|}
  
=== {{anchor|pyromelee}}Melee===
+
{{anchor|pyromelee}}Melee
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Weapon
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|}
 
|}
  
=== {{anchor|pyrotaunt}}Attack taunt===
+
{{anchor|pyrotaunt}}Attack taunt
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |  
 
! class="header" width="17%" |  
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|}
 
|}
  
=={{anchor|Demoman}}{{Class link|Demoman}}==
+
==={{anchor|Demoman}}{{Class link|Demoman}}===
  
 
{{to top}}
 
{{to top}}
=== {{anchor|demomansecondary}}Primary===
+
{{anchor|demomansecondary}}Primary
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
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|}
 
|}
  
=== {{anchor|demomanprimary}}Secondary===
+
{{anchor|demomanprimary}}Secondary
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
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|}
 
|}
  
=== {{anchor|demomanmelee}}Melee===
+
{{anchor|demomanmelee}}Melee
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Weapon
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|}
 
|}
  
=== {{anchor|demomantaunt}}Attack taunt===
+
{{anchor|demomantaunt}}Attack taunt
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |  
 
! class="header" width="17%" |  
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|}
 
|}
  
=={{anchor|Heavy}}{{Class link|Heavy}}==
+
==={{anchor|Heavy}}{{Class link|Heavy}}===
  
 
{{to top}}
 
{{to top}}
=== {{anchor|heavyprimary}}Primary===
+
{{anchor|heavyprimary}}Primary
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
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|}
 
|}
  
=== {{anchor|heavysecondary}}Secondary===
+
{{anchor|heavysecondary}}Secondary
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
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|}
 
|}
  
=== {{anchor|heavymelee}}Melee===
+
{{anchor|heavymelee}}Melee
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Weapon
Line 1,017: Line 1,041:
 
|}
 
|}
  
=== {{anchor|heavytaunt}}Attack taunt===
+
{{anchor|heavytaunt}}Attack taunt
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |  
 
! class="header" width="17%" |  
Line 1,035: Line 1,059:
 
|}
 
|}
  
=={{anchor|Engineer}}{{Class link|Engineer}}==
+
==={{anchor|Engineer}}{{Class link|Engineer}}===
  
 
{{to top}}
 
{{to top}}
=== {{anchor|engieprimary}}Primary===
+
{{anchor|engieprimary}}Primary
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
Line 1,081: Line 1,105:
 
<sup>†</sup>Ammo for this weapon comes from the Engineer's reserve of metal.
 
<sup>†</sup>Ammo for this weapon comes from the Engineer's reserve of metal.
  
=== {{anchor|engiesecondary}}Secondary===
+
{{anchor|engiesecondary}}Secondary
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
Line 1,133: Line 1,157:
 
<sup>†</sup>Ammo for this weapon comes from the Engineer's reserve of metal.
 
<sup>†</sup>Ammo for this weapon comes from the Engineer's reserve of metal.
  
=== {{anchor|engiemelee}}Melee===
+
{{anchor|engiemelee}}Melee
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Weapon
Line 1,184: Line 1,208:
 
|}
 
|}
  
=== {{anchor|engiepda}}PDA items===
+
{{anchor|engiepda}}PDA items
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="25%" | Item
 
! class="header" width="25%" | Item
Line 1,196: Line 1,220:
 
|}
 
|}
  
=== {{anchor|engietaunt}}Attack taunt===
+
{{anchor|engietaunt}}Attack taunt
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |  
 
! class="header" width="17%" |  
Line 1,220: Line 1,244:
 
|}
 
|}
  
=={{anchor|Medic}}{{Class link|Medic}}==
+
==={{anchor|Medic}}{{Class link|Medic}}===
  
 
{{to top}}
 
{{to top}}
=== {{anchor|medicprimary}}Primary===
+
{{anchor|medicprimary}}Primary
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
Line 1,279: Line 1,303:
 
|}
 
|}
  
=== {{anchor|medicsecondary}}Secondary===
+
{{anchor|medicsecondary}}Secondary
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
Line 1,321: Line 1,345:
 
|}
 
|}
  
=== {{anchor|medicmelee}}Melee===
+
{{anchor|medicmelee}}Melee
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Weapon
Line 1,362: Line 1,386:
 
|}
 
|}
  
=== {{anchor|medictaunt}}Attack taunt===
+
{{anchor|medictaunt}}Attack taunt
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |  
 
! class="header" width="17%" |  
Line 1,393: Line 1,417:
 
|}
 
|}
  
=={{anchor|Sniper}}{{Class link|Sniper}}==
+
==={{anchor|Sniper}}{{Class link|Sniper}}===
  
 
{{to top}}
 
{{to top}}
=== {{anchor|sniperprimary}}Primary===
+
{{anchor|sniperprimary}}Primary
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
Line 1,456: Line 1,480:
 
|}
 
|}
  
=== {{anchor|snipersecondary}}Secondary===
+
{{anchor|snipersecondary}}Secondary
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
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|}
 
|}
  
=== {{anchor|snipermelee}}Melee===
+
{{anchor|snipermelee}}Melee
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Weapon
Line 1,547: Line 1,571:
 
|}
 
|}
  
=== {{anchor|snipertaunt}}Attack taunt===
+
{{anchor|snipertaunt}}Attack taunt
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |  
 
! class="header" width="17%" |  
Line 1,564: Line 1,588:
 
|}
 
|}
  
=={{anchor|Spy}}{{Class link|Spy}}==
+
==={{anchor|Spy}}{{Class link|Spy}}===
  
 
{{to top}}
 
{{to top}}
=== {{anchor|spyprimary}}Primary===
+
{{anchor|spyprimary}}Primary
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
Line 1,636: Line 1,660:
 
|}
 
|}
  
=== {{anchor|spysecondary}}Secondary===
+
{{anchor|spysecondary}}Secondary
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" rowspan=2 | Weapon
 
! class="header" width="17%" rowspan=2 | Weapon
Line 1,660: Line 1,684:
 
|}
 
|}
  
=== {{anchor|spymelee}}Melee===
+
{{anchor|spymelee}}Melee
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Weapon
Line 1,716: Line 1,740:
 
|}
 
|}
  
=== {{anchor|spypda}}PDA Items===
+
{{anchor|spypda}}PDA Items
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="25%" | Item
 
! class="header" width="25%" | Item
Line 1,752: Line 1,776:
 
|}
 
|}
  
=== {{anchor|spytaunt}}Attack taunt===
+
{{anchor|spytaunt}}Attack taunt
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="17%" |  
 
! class="header" width="17%" |  
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| 5 seconds
 
| 5 seconds
 
| The Spy assumes a Fencing position and makes two quick slashes and one fatal thrust.
 
| The Spy assumes a Fencing position and makes two quick slashes and one fatal thrust.
|}
 
 
== {{Class link|All classes}} ==
 
=== {{anchor|allmelee}}Melee===
 
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="20%" rowspan=2 | Weapon
 
! class="header" width="20%" rowspan=2 | Kill icon
 
! class="header" width="20%" rowspan=2 | Attack interval
 
! class="header" width="40% colspan=2 | Damage
 
|-
 
! class="header" width="20%" | Point blank
 
! class="header" width="20%" | Critical
 
|-
 
! rowspan=2 | {{Table icon|Saxxy|Distributed}}
 
| align="center" | {{Icon killicon|weapon=Saxxy}}
 
| Same as Class Stock
 
| Same as Class Stock
 
| Same as Class Stock
 
|-
 
| align="center" | {{Icon killicon|weapon=Backstab}}
 
| '''([[Backstab]])'''
 
| N/A
 
| Six times the target's current health. <small>([[Backstab]])</small>
 
|-
 
 
|}
 
|}
  

Revision as of 07:27, 7 October 2011

TF2 crosshair orange.png All classes

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Saxxy
Distributed
Saxxy
Killicon saxxy.png Same as Class Stock Same as Class Stock Same as Class Stock
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)

Class-specific weapons

Leaderboard class scout.png Scout

[↑ to top] Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Scattergun
Stock
Scattergun
Killicon scattergun.png 6 32 85-105 10-40 3-10 180
Force-A-Nature
Unlock
Force-A-Nature
Killicon force-a-nature.png 2 32 92-113 11-43 3-11 194
Shortstop
Craft
Shortstop
Killicon shortstop.png 4 36 69-72 24-48 6-12 144
Soda Popper
Craft
Soda Popper
Killicon soda popper.png 2 32 85-105 10-40 3-10 180

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Pistol
Stock
Pistol
Killicon pistol.png 12 36 20-22 10-15 8-9 45
Bonk! Atomic Punch
Unlock
Bonk! Atomic Punch
1 N/A N/A N/A N/A
Lugermorph
Promotional
Lugermorph
Killicon lugermorph.png 12 36 20-22 10-15 8-9 45
Crit-a-Cola
Craft
Crit-a-Cola
1 N/A N/A N/A N/A
Mad Milk
Craft
Mad Milk
1 N/A N/A N/A N/A
Winger
Craft
Winger
Killicon winger.png 5 36 23-25 12-17 9-11 52

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Bat
Stock
Bat
Killicon bat.png 0.5 seconds 35 105
Sandman
Unlock
Sandman
Killicon sandman.png 0.5 seconds 35 105
Killicon sandman ball.png N/A 15 45
Holy Mackerel
Craft
Holy Mackerel
Killicon holy mackerel.png 0.5 seconds 35 105
Candy Cane
Craft
Candy Cane
Killicon candy cane.png 0.5 seconds 35 105
Boston Basher
Craft
Boston Basher
Killicon boston basher.png 0.5 seconds 35 105
Killicon bleed.png (Bleed) 40 damage over 5 seconds N/A
Sun-on-a-Stick
Promotional/Craft
Sun-on-a-Stick
Killicon sun-on-a-stick.png 0.5 seconds 26 79
Fan O'War
Promotional/Craft
Fan O'War
Killicon fan o'war.png 0.5 seconds 4 13
Three-Rune Blade
Promotional/Craft
Three-Rune Blade
Killicon three-rune blade.png 0.5 seconds 35 105
Killicon bleed.png (Bleed) 40 damage over 5 seconds N/A
Atomizer
Craft
Atomizer
Killicon atomizer.png 0.65 seconds 28 84

Attack taunt

Kill icon Weapon Damage Duration Details
Home Run
Grand Slam
Killicon grand slam.png Sandman

Atomizer

500 5 seconds The Scout points to the sky, winds up, and swings a deadly blow.

Leaderboard class soldier.png Soldier

[↑ to top] Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Rocket Launcher
Stock
Rocket Launcher
Killicon rocket launcher.png 4 20 105-112 50-90 45-60 270 (D/H)
Direct Hit
Unlock
Direct Hit
Killicon direct hit.png 4 20 140 74-107 55-58 338
Black Box
Craft
Black Box
Killicon black box.png 3 20 105-112 50-90 45-60 270 (D/H)
Rocket Jumper
Craft
Rocket Jumper
4 60 0 0 0 0
Liberty Launcher
Craft
Liberty Launcher
Killicon liberty launcher.png 3 20 105-112 50-90 45-60 270
Cow Mangler 5000
Promotional/Craft
Cow Mangler 5000
Killicon cow mangler 5000.png 5 96-101 45-81 41-43 146
Killicon fire.png
Original
Promotional/Craft
Original
Killicon original.png 4 20 105-112 50-90 45-60 270 (D/H)
 Secondary
Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 86-90 24-67 3-26 180
Buff Banner
Unlock
Buff Banner
N/A N/A N/A N/A N/A N/A
Gunboats
Craft
Gunboats
N/A N/A N/A N/A N/A N/A
Battalion's Backup
Craft
Battalion's Backup
N/A N/A N/A N/A N/A N/A
Concheror
Promotional/Craft
Concheror
N/A N/A N/A N/A N/A N/A
Mantreads
Craft
Mantreads
Killicon mantreads.png N/A N/A N/A N/A 3x Fall Damage N/A
Reserve Shooter
Craft
Reserve Shooter
Killicon reserve shooter.png 3 32 86-90 24-67 3-26 180
Righteous Bison
Promotional/Craft
Righteous Bison
Killicon righteous bison.png 4 17-63 11-42 11-42 36-60
 Melee
Weapon Kill icon Attack interval Damage
Point blank Critical
Shovel
Stock
Shovel
Killicon shovel.png 0.8 seconds 65 195
Equalizer
Unlock
Equalizer
Killicon equalizer.png 0.8 seconds 33~107
(Health-dependent)
98~321
(Health-dependent)
Pain Train
Craft
Pain Train
Killicon pain train.png 0.8 seconds 65 195
Frying Pan
Promotional
Frying Pan
Killicon frying pan.png 0.8 seconds 65 195
Half-Zatoichi
Promotional/Craft
Half-Zatoichi
Killicon half-zatoichi.png 0.8 seconds 65 195/Instant
Disciplinary Action
Craft
Disciplinary Action
Killicon disciplinary action.png 0.8 seconds 49 147
Market Gardener
Craft
Market Gardener
Killicon market gardener.png 0.8 seconds 65 195

Attack taunt

Kill icon Weapon Damage Duration Details
Kamikaze
Grenade
Killicon grenade (taunt).png Equalizer 500 4 seconds The Soldier throws his weapon, cracks his knuckles, rips a Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 6 feet.
Lumbricus Lid
Lumbricus Lid
Killicon hhg.png
Equalizer with Lumbricus Lid equipped 500 4 seconds The Soldier throws his weapon, cracks his knuckles, rips a Holy Hand Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 6 feet, while an "angellic choir" sings. Only appears with Lumbricus Lid equipped.

Leaderboard class pyro.png Pyro

[↑ to top] Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Flamethrower
Stock
Flame Thrower
Killicon flame thrower.png 200 N/A 6.2 per particle (D/D) 3.72 per particle (D/D) (M/R) N/A 3x Base damage (see range), per particle, then rounded. 11-19 (D/D)
Backburner
Unlock
Backburner
Killicon backburner.png 200 N/A 7.13 per particle (D/D) 4.28 per particle (D/D) (M/R) N/A 3x Base damage (see range) per particle, then rounded. 14-21 (D/D)
Degreaser
Craft
Degreaser
Killicon degreaser.png 200 N/A 6.2 per particle (D/D) 3.72 per particle (D/D) (M/R) N/A 3x Base damage (see range), per particle, then rounded. 11-19 (D/D)
Secondary
Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 86-90 24-67 3-26 180
Flare Gun
Unlock
Flare Gun
Killicon flare gun.png 16 N/A 27-33 27-33 27-33 90
Detonator
Craft
Detonator
Killicon detonator.png 16 N/A 27-33 27-33 27-33 90
Melee
Weapon Kill icon Attack interval Damage
Point blank Critical
Fire Axe
Stock
Fire Axe
Killicon fire axe.png 0.8 seconds 65 195
Axtinguisher
Unlock
Axtinguisher
Killicon axtinguisher.png 0.8 seconds 33 195
Homewrecker
Craft
Homewrecker
Killicon homewrecker.png 0.8 seconds 49 146
Powerjack
Craft
Powerjack
Killicon powerjack.png 0.8 seconds 65 195
Back Scratcher
Craft
Back Scratcher
Killicon back scratcher.png 0.8 seconds 82 244
Sharpened Volcano Fragment
Promotional/Craft
Sharpened Volcano Fragment
Killicon sharpened volcano fragment.png 0.8 seconds 52 156
Maul
Promotional/Craft
Maul
Killicon maul.png 0.8 seconds 49 146
Postal Pummeler
Craft
Postal Pummeler
Killicon postal pummeler.png 0.8 seconds 33 195
Attack taunt
Kill icon Weapon Damage Duration Details
Hadouken
Hadouken
Killicon hadouken.png Shotgun
Flare Gun
Detonator
(ammo required)
500 3 seconds The Pyro gathers chi and delivers a Hadouken-like fireball that can kill multiple foes.

Leaderboard class demoman.png Demoman

[↑ to top]

Primary
Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Stickybomb Launcher
Stock
Stickybomb Launcher
Killicon stickybomb launcher.png 8 24 74-153 74-153 74-153 353 (Point Blank)
Chargin' Targe
Unlock
Chargin' Targe
Killicon chargin' targe.png N/A N/A 50 + 10 per head (up to 5 heads) N/A N/A N/A
Scottish Resistance
Unlock
Scottish Resistance
Killicon scottish resistance.png 8 36 74-153 74-153 74-153 353 (Point Blank)
Sticky Jumper
Craft
Sticky Jumper
8 72 N/A N/A N/A N/A
Splendid Screen
Craft
Splendid Screen
Killicon splendid screen.png N/A N/A 85 + 17 per head (up to 5 heads) N/A N/A N/A

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Grenade Launcher
Stock
Grenade Launcher
Killicon grenade launcher.png 4 16 94-110 (D/H) 94-110 (D/H) 94-110 (D/H) 280-300 (D/H)
Loch-n-Load
Craft
Loch-n-Load
Killicon loch-n-load.png 2 16 103-147 (D/H) 103-147 (D/H) 103-147 (D/H) 342-388 (D/H)
Ali Baba's Wee Booties
Craft
Ali Baba's Wee Booties
N/A N/A N/A N/A N/A N/A

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Bottle
Stock
Bottle
Killicon bottle.png 0.8 seconds 65 195
Eyelander
Unlock
Eyelander
Killicon eyelander.png 0.8 seconds 65 195
Scotsman's Skullcutter
Craft
Scotsman's Skullcutter
Killicon scotsman's skullcutter.png 0.8 seconds 78 234
Horseless Headless Horsemann's Headtaker
Craft
Horseless Headless Horsemann's Headtaker
Killicon horseless headless horsemann's headtaker.png 0.8 seconds 65 195
Pain Train
Craft
Pain Train
Killicon pain train.png 0.8 seconds 65 195
Frying Pan
Promotional
Frying Pan
Killicon frying pan.png 0.8 seconds 65 195
Ullapool Caber
Craft
Ullapool Caber
Killicon ullapool caber explode.png 0.8 seconds 35 105
Killicon ullapool caber.png (Detonation) 149 300
Claidheamh Mòr
Craft
Claidheamh Mòr
Killicon claidheamh mòr.png 0.8 seconds 65 195
Half-Zatoichi
Promotional/Craft
Half-Zatoichi
Killicon half-zatoichi.png 0.8 seconds 65 195/Instant
Persian Persuader
Craft
Persian Persuader
Killicon persian persuader.png 0.8 seconds 65 195
Nessie's Nine Iron
Craft
Nessie's Nine Iron
Killicon nessie's nine iron.png 0.8 seconds 65 195

Attack taunt

Kill icon Weapon Damage Duration Details
Decapitation
Barbarian Swing
Killicon barbarian swing.png Eyelander
Half-Zatoichi
Horseless Headless Horsemann's Headtaker
Claidheamh Mòr
Persian Persuader
Nessie's Nine Iron
500 5 seconds The Demoman winds up and beheads any foe within range. Decapitating someone with this taunt adds to the head count.

Leaderboard class heavy.png Heavy

[↑ to top] Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Minigun
Stock
Minigun
Killicon minigun.png 200 N/A 50-54 5-30 5-10 108 (27 per bullet)
Natascha
Unlock
Natascha
Killicon natascha.png 200 N/A 37-40 3-22 3-7 81 (20.25 per bullet)
Iron Curtain
Promotional
Iron Curtain
Killicon iron curtain.png 200 N/A 50-54 5-30 5-10 108 (27 per bullet)
Brass Beast
Craft
Brass Beast
Killicon brass beast.png 200 N/A 60-65 6-36 6-12 129.6 (32.4 per bullet)
Tomislav
Craft
Tomislav
Killicon tomislav.png 200 N/A 52-54 9-34 5-10 108 (27 per bullet)

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 86-90 24-67 3-26 180
Sandvich
Unlock
Sandvich
1 N/A N/A N/A N/A
Dalokohs Bar
Craft
Dalokohs Bar
1 N/A N/A N/A N/A
Buffalo Steak Sandvich
Craft
Buffalo Steak Sandvich
1 N/A N/A N/A N/A
Fishcake
Promotional
Fishcake
1 N/A N/A N/A N/A
Family Business
Craft
Family Business
Killicon family business.png 8 32 74-76 20-52 3-22 153

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Fists
Stock
Fists
Killicon fists.png 0.8 seconds 65 195
Killing Gloves of Boxing
Unlock
Killing Gloves of Boxing
Killicon killing gloves of boxing.png 0.96 seconds 65 195
Gloves of Running Urgently
Craft
Gloves of Running Urgently
Killicon gloves of running urgently.png 0.8 seconds 33 98
Warrior's Spirit
Craft
Warrior's Spirit
Killicon warrior's spirit.png 0.8 seconds 85 254
Fists of Steel
Craft
Fists of Steel
Killicon fists of steel.png 0.8 seconds 65 195
Eviction Notice
Craft
Eviction Notice
Killicon eviction notice.png 0.4 seconds 26 78

Attack taunt

Kill icon Weapon Damage Duration Details
Showdown
High Noon
Killicon high noon.png Fists

Saxxy

500 3 seconds The Heavy mimics a quick-draw Showdown and slays any foe in his sights.

Leaderboard class engineer.png Engineer

[↑ to top] Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 86-90 24-67 3-26 180
Frontier Justice
Unlock
Frontier Justice
Killicon frontier justice.png 3 32 86-90 24-67 3-26 180
Widowmaker
Promotional/Craft
Widowmaker
Killicon widowmaker.png 1 per 60 Metal 200 metal 86-90 24-67 3-26 180

Ammo for this weapon comes from the Engineer's reserve of metal.

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Pistol
Stock
Pistol
Killicon pistol.png 12 200 20-22 10-15 8-9 45
Lugermorph
Promotional
Lugermorph
Killicon lugermorph.png 12 200 20-22 10-15 8-9 45
Wrangler
Unlock
Wrangler
Killicon wrangler.png N/A N/A N/A N/A N/A N/A
Short Circuit
Promotional/Craft
Short Circuit
Killicon short circuit.png 1 per 35 Metal 200 Metal 4-6 4-6 N/A N/A

Ammo for this weapon comes from the Engineer's reserve of metal.

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Wrench
Stock
Wrench
Killicon wrench.png 0.8 seconds 65 195
Golden Wrench
Distributed
Golden Wrench
Killicon golden wrench.png 0.8 seconds 65 195
Gunslinger
Unlock
Gunslinger
Killicon gunslinger.png 0.8 seconds 65 195
Killicon gunslinger triple punch.png (Triple Punch) 65 for first two hits (without missing) 195 on third hit (without missing)
Southern Hospitality
Craft
Southern Hospitality
Killicon southern hospitality.png 0.8 seconds 65 195
Killicon bleed.png (Bleed) 40 damage over 5 seconds N/A
Jag
Craft
Jag
Killicon jag.png 0.8 seconds 49 146

PDA items

Item Details
Item icon PDA Build.png
Standard
Primary PDA

Build Tool
Enables the Engineer to build Buildings.
Item icon PDA Destroy.png
Standard
Secondary PDA

Demolish Tool
Enables the Engineer to destroy his own Buildings.

Attack taunt

Kill icon Weapon Damage Duration Details
Dischord
Guitar Smash
Killicon guitar smash.png Frontier Justice (ammo required) 500 4 seconds The Engineer strums his guitar, then smashes it over an enemy's head.
Organ Grinder
Arm Blender
Killicon arm blender.png Gunslinger 500 4 seconds The Engineer pulls the starter rope, his hand whirls, and he jams it into the enemy for a stun and a fatal burst of damage.

Leaderboard class medic.png Medic

[↑ to top] Primary

Weapon Kill Icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Syringe Gun
Stock
Syringe Gun
Killicon syringe gun.png 40 150 10-12 5-10 5-6 30
Blutsauger
Unlock
Blutsauger
Killicon blutsauger.png 40 150 10-12 5-10 5-6 30
Crusader's Crossbow
Craft
Crusader's Crossbow
Killicon crusader's crossbow.png 1 38 38 56 75 3x Base damage (see range)
-75 -100 to -115 -150 N/A
Overdose
Craft
Overdose
Killicon overdose.png 40 150 9-11 5-9 5-6 27
Secondary
Weapon Kill icon Ammo Amount healed
Loaded Carried <10 sec after injury >12.5 sec after injury >15 sec after injury ÜberCharge effect
Medi Gun
Stock
Medi Gun
N/A N/A 24/hps 48/hps 72/hps Invulnerability
Kritzkrieg
Unlock
Kritzkrieg
N/A N/A 24/hps 48/hps 72/hps 100% Critical Hits
Quick-Fix
Craft
Quick-Fix
N/A N/A 33/hps 67/hps 100/hps 300% heal rate & stun/knock back immunity

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Bonesaw
Stock
Bonesaw
Killicon bonesaw.png 0.8 seconds 65 195
Übersaw
Unlock
Ubersaw
Killicon ubersaw.png 0.96 seconds 65 195
Vita-Saw
Craft
Vita-Saw
Killicon vita-saw.png 0.8 seconds 65 195
Amputator
Craft
Amputator
Killicon amputator.png 0.8 seconds 65 195
Solemn Vow
Craft
Solemn Vow
Killicon solemn vow.png 0.8 seconds 65 195

Attack taunt

Kill icon Weapon Damage Duration Details
Spinal Tap
Uberslice
Killicon uberslice.png Übersaw 500 4 seconds The Medic stabs an enemy and stuns them, yanks the weapon out, and they die. He earns 100% ÜberCharge.
Oktoberfest
Oktoberfest
Kritzkrieg 11 Healing 4 seconds The Medic puts his face up to the barrel of his Kritzkrieg and inhales deeply.
Medicating Melody
Medicating Melody
Amputator Heals nearby teammates 4.2 seconds The Medic places the Amputator on his shoulder and pretends to play it as if it was a violin.

Leaderboard class sniper.png Sniper

[↑ to top]

Primary
Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Sniper Rifle
Stock
Sniper Rifle
Killicon sniper rifle.png 25 N/A 43-172 43-172 43-172 150-450 (Headshot, or Critboost only)
Huntsman
Unlock
Huntsman
Killicon huntsman.png 1 12 44-137 44-137 44-137 150-360
Sydney Sleeper
Craft
Sydney Sleeper
Killicon sydney sleeper.png 25 N/A 45-160 45-160 45-160 150-450 (Critboost Only)
Bazaar Bargain
Craft
Bazaar Bargain
Killicon bazaar bargain.png 25 N/A 43-172 43-172 43-172 150-450 (Headshot or CritBoost only)
Machina
Promotional/Craft
Machina
Killicon machina.png 25 N/A 43-185 43-185 43-185 150-517.5 (Headshot or CritBoost only)

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Submachine Gun
Stock
SMG
Killicon SMG.png 25 75 8-12 4-6 4-5 24
Jarate
Unlock
Jarate
1 N/A N/A N/A N/A
Razorback
Unlock
Razorback
1 N/A N/A N/A N/A N/A
Darwin's Danger Shield
Craft
Darwin's Danger Shield
1 N/A N/A N/A N/A N/A

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Kukri
Stock
Kukri
Killicon kukri.png 0.8 seconds 65 195
Tribalman's Shiv
Craft
Tribalman's Shiv
Killicon tribalman's shiv.png 0.8 seconds 33 98
Killicon bleed.png (Bleed) 48 damage over 6 seconds N/A
Bushwacka
Craft
Bushwacka
Killicon bushwacka.png 0.8 seconds 65 195
Shahanshah
Craft
Shahanshah
Killicon shahanshah.png 0.8 seconds 42-56 / 69-93 146 / 244

Attack taunt

Kill icon Weapon Damage Duration Details
Skewer
Arrow Stab
Killicon arrow stab.png Huntsman
(ammo required)
500 4 seconds The Sniper jams an arrow into his foe and stuns him, then pulls the arrow to kill him.

Leaderboard class spy.png Spy

[↑ to top] Primary

Weapon Kill icon Ammo Damage
Loaded Carried Point blank Medium range Long range Critical
Revolver
Stock
Revolver
Killicon revolver.png 6 24 55-60 35-45 20-25 120
Big Kill
Promotional
Big Kill
Killicon big kill.png 6 24 55-60 35-45 20-25 120
Ambassador
Unlock
Ambassador
Killicon ambassador.png 6 24 46-56 31-37 15-19 102 (Headshot or buff crit only)
L'Etranger
Craft
L'Etranger
Killicon l'etranger.png 6 24 44-48 28-36 16-20 96
Enforcer
Craft
Enforcer
Killicon enforcer.png 6 24 70-72 41-55 24-26 144
Diamondback
Promotional/Craft
Diamondback
Killicon diamondback.png 6 24 46-56 31-37 15-19 102 (Buff Crit only)

Secondary

Weapon Kill icon Ammo Damage
Loaded Carried Level 1 Building Level 2 Building Level 3 Building Critical
Electro Sapper
Stock
Sapper
Killicon electro sapper.png 1 150HP = 7 sec. 180HP = 8 sec. 216HP = ~10 sec. N/A

Melee

Weapon Kill icon Attack interval Damage
Point blank Critical
Knife
Stock
Knife
Killicon knife.png 0.8 seconds 40 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Your Eternal Reward
Craft
Your Eternal Reward
Killicon your eternal reward.png 0.8 seconds 40 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Conniver's Kunai
Promotional/Craft
Conniver's Kunai
Killicon conniver's kunai.png 0.8 seconds 40 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
Big Earner
Craft
Big Earner
Killicon big earner.png 0.8 seconds 40 120
Killicon backstab.png (Backstab) N/A Six times the target's current health. (Backstab)
PDA Items
Item Details
Disguise Kit
Stock
Primary PDA

Disguise Kit
Enables the Spy to Disguise himself.

Is taken away when the Your Eternal Reward is equipped.

Watch Cloak type Duration Details
Invisibility Watch
Stock
Secondary PDA

Invis Watch
Timed 9 seconds Enables the Spy to Cloak. Can be replenished by collecting Metal, even while cloaked.
Cloak and Dagger
Unlock
Secondary PDA

Cloak and Dagger
Motion sensitive 6.2 seconds Enables the Spy to Cloak. Motion sensitive, regenerates indefinitely when the Spy is standing still.
Dead Ringer
Unlock
Secondary PDA

Dead Ringer
Feign Death 6.5 seconds If damage is taken, Cloaks the Spy for 6.5 seconds and drops a fake corpse. 90% damage reduction and perfect invisibility for 6.5 seconds. Can be replenished by collecting Metal. Regular Cloak behavior after 6.5 seconds.
Enthusiast's Timepiece
Promotional
Secondary PDA

Enthusiast's Timepiece
Timed 9 seconds Shares characteristics with the Invisibility Watch.

Attack taunt

Kill icon Weapon Damage Duration Details
Fencing
Fencing
Killicon fencing.png Knife
Your Eternal Reward
Conniver's Kunai
Big Earner
Saxxy
50 (Swings)
500 (Thrust)
5 seconds The Spy assumes a Fencing position and makes two quick slashes and one fatal thrust.

Notes

When switching between weapons, there is a .67 second delay before the new weapon can be fired. Some weapons, when equipped, can extend or shorten this delay, and apply to all weapons equipped at the time:

Due to odd quirks of the item system, some weapons display in different slots:

  • The Spy's Primary slot is displayed as Secondary.
  • The Spy's Electro Sapper, like the Engineer's toolbox, doesn't have a slot and is therefore not interchangeable with any other item.
  • The Spy's PDA2 slot is displayed as PDA.

These quirks do not affect gameplay, but have a bearing on crafting blueprints.

* Note: N/A: Not Available. - HP: Health. - sec.: Seconds. - N/R: No Range. - : Unlimited.

Weapon availability

See also: Item quality distribution
  • Stock weapons are always available.
  • Unlockable weapons are obtainable via achievements, crafting, trading, supply crates, buying, or the drop system.
  • Craftable weapons are obtainable via crafting, trading, or the drop system.
  • Promotional weapons require participation in Valve promotions, and are otherwise unobtainable in-game.
  • Distributed weapons are distributed for participating in Valve contests or events, such as the First Annual Saxxy Awards.

Weapon quality

Main article: Quality

Gallery

See also