Difference between revisions of "Payload/ko"
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[[Image:Goldrush.jpg|thumb|right|300px|The third stage of Gold Rush, the first Payload map to be introduced into the game.]] | [[Image:Goldrush.jpg|thumb|right|300px|The third stage of Gold Rush, the first Payload map to be introduced into the game.]] | ||
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{{anchor|Payload maps|Payload Maps|maps}} | {{anchor|Payload maps|Payload Maps|maps}} | ||
− | == | + | == 전략 == |
{{main|Community Payload strategy}} | {{main|Community Payload strategy}} | ||
{{main|Community Payload Race strategy}} | {{main|Community Payload Race strategy}} | ||
− | == | + | == 지도 == |
{{main|List of maps}} | {{main|List of maps}} | ||
− | === | + | === 수레 밀기 === |
'''Payload''' maps carry the '''pl_''' prefix; community maps are identified with an italic font. | '''Payload''' maps carry the '''pl_''' prefix; community maps are identified with an italic font. | ||
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{{anchor|PLR maps|plr maps|Race maps|Payload Race maps}} | {{anchor|PLR maps|plr maps|Race maps|Payload Race maps}} | ||
− | === | + | === 수레 밀기 경주 === |
'''Payload Race''' maps carry the '''plr_''' prefix; Community maps are identified with an italic font. | '''Payload Race''' maps carry the '''plr_''' prefix; Community maps are identified with an italic font. | ||
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If a cart is left unattended on specific slopes that ramp on an incline, it will naturally roll down backwards. The cart-pushing team must push it continuously to get it up such hills, whereas reaching an inclined slope becomes a sort of checkpoint that the cart cannot reverse past. As of the [[July 8, 2010 Patch|Engineer Update]], the cart has a glowing, team-colored outline effect that enables its position to be identified through walls and from further away, allowing players to keep an eye on its whereabouts at all times. | If a cart is left unattended on specific slopes that ramp on an incline, it will naturally roll down backwards. The cart-pushing team must push it continuously to get it up such hills, whereas reaching an inclined slope becomes a sort of checkpoint that the cart cannot reverse past. As of the [[July 8, 2010 Patch|Engineer Update]], the cart has a glowing, team-colored outline effect that enables its position to be identified through walls and from further away, allowing players to keep an eye on its whereabouts at all times. | ||
− | === | + | === 수레 밀기 === |
In '''Payload''' mode, the BLU team must push a cart through a series of checkpoints and into the RED team's base within a certain amount of time. Reaching a checkpoint adds time to the timer. If a BLU player does not push the cart after 30 seconds have passed, the cart will start slowly moving backwards until it reaches a checkpoint/BLU spawn or a BLU player stands next to it again. If the cart is not moving backwards when time runs out [[Overtime]] will occur, which gives the attacking team five seconds to move the bomb or they lose. The timer resets each time the cart is touched. | In '''Payload''' mode, the BLU team must push a cart through a series of checkpoints and into the RED team's base within a certain amount of time. Reaching a checkpoint adds time to the timer. If a BLU player does not push the cart after 30 seconds have passed, the cart will start slowly moving backwards until it reaches a checkpoint/BLU spawn or a BLU player stands next to it again. If the cart is not moving backwards when time runs out [[Overtime]] will occur, which gives the attacking team five seconds to move the bomb or they lose. The timer resets each time the cart is touched. | ||
− | === | + | === 수레 밀기 경주 === |
In '''Payload Race''' mode, both teams are issued a cart. The teams must simultaneously push their cart through enemy territory while preventing the enemy team from doing the same. Unlike Payload maps, the cart will not move backwards after any length of time (unless it is on an inclined slope) and there is no time limit; the map only ends when one team successfully pushes their cart to the finish point. Payload Race maps tend to use rolling slopes much more than standard Payload maps. During [[Overtime]], both carts will automatically move forward slowly to prevent [[Stalemate]]s. Pushing one cart stops the other from moving forward by itself. | In '''Payload Race''' mode, both teams are issued a cart. The teams must simultaneously push their cart through enemy territory while preventing the enemy team from doing the same. Unlike Payload maps, the cart will not move backwards after any length of time (unless it is on an inclined slope) and there is no time limit; the map only ends when one team successfully pushes their cart to the finish point. Payload Race maps tend to use rolling slopes much more than standard Payload maps. During [[Overtime]], both carts will automatically move forward slowly to prevent [[Stalemate]]s. Pushing one cart stops the other from moving forward by itself. | ||
Revision as of 02:56, 19 October 2011
![]() | 이 페이지는 한국어로 번역 중입니다. 한국어를 능숙하게 하신다면 토론 페이지에 글을 남기거나 문서 역사를 참고하여 문서 번역에 참여한 번역가들과 이를 상의하시기 바랍니다. |
“ | Onward, great bomb-cart!
클릭하시면 들을 수 있습니다
— The Heavy
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” |
수레밀기 맵은 블루팀이 폭발물로 가득찬 카트를 호위하며 제한시간내에 레드팀의 기지로 가져가야 합니다. 블루팀이 카트 옆에 서 있으면 카트가 앞으로 나아갑니다. - 카트옆에 사람이 많을 수록 카트가 더 빨리 움직입니다. Any RED team member standing near the cart will stop it from venturing further. If a BLU player does not push the cart after 30 seconds have passed, the cart will start slowly moving backwards until it reaches a checkpoint/BLU spawn or a BLU player stands next to it again. The cart works as a Level 1 Dispenser for the BLU team (and disguised enemy Spies) to restore health and ammunition to those pushing it.
Payload maps may or may not be split into multiple rounds. Some maps traditionally have one-way routes from the BLU team's side, sometimes closed off until a specific point is taken.
Maps such as Gold Rush, Hoodoo, and Thunder Mountain are split into three stages that the BLU team must advance through and win. Stages one and two have two checkpoints and stage three has three checkpoints (two for Hoodoo), counting the final point as such. The Badwater Basin and Upward maps have a single round with four checkpoints, counting the final point as such. Advancing the cart to the next checkpoint gives the BLU team extra time. Advancing it to the final point moves the map onto the next stage. When the cart reaches the final point on the final stage, the Payload cart will explode killing anyone standing too close to it and destroying the RED team's base as well, thus symbolizing the BLU team's victory.
목차
수레 밀기
Unlike Standard Payload maps, Payload Race maps feature both the RED and BLU teams issued with a cart, therefore teams are not defined to an attacking or defending role. To win, each team must simultaneously push their cart through enemy territory to reach the finishing point while preventing the enemy team from doing the same. As with Payload maps, team members push the cart by standing next to it, with more members increasing the speed of the cart and any opposing team member standing near the cart stopping it. Also like Payload, each cart works as a Level 1 Dispenser for their team (and disguised enemy Spies), restoring health and ammunition to those pushing the cart.
Unlike Payload maps, the cart will not move backwards after any duration of time and there is no time limit; the map will only end when one team successfully pushes their cart to the finish point. Parts of the track may feature slopes or other obstacles on which the cart will quickly roll back down to the bottom unless being constantly pushed. Sections of the track that can do this will have chevrons on the progress bar to help show how far the cart must be pushed to overcome them.
Payload Race maps are either single- or multi-stage. Pipeline and Nightfall are split into three stages, whereas Hightower consists of only one stage. Winning in each of the first two stages will give an advantage to the winning team in the next stage (the cart is pushed slightly forward from the starting point).
전략
지도
수레 밀기
Payload maps carry the pl_ prefix; community maps are identified with an italic font.
Name | Picture | File name |
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Badwater Basin | 160px | pl_badwater
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Frontier | ![]() |
pl_frontier_final
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Gold Rush | ![]() |
pl_goldrush
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Hoodoo | 160px | pl_hoodoo_final
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Thunder Mountain | ![]() |
pl_thundermountain
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Upward | ![]() |
pl_upward
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Barnblitz | pl_barnblitz
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수레 밀기 경주
Payload Race maps carry the plr_ prefix; Community maps are identified with an italic font.
Name | Picture | File name |
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Hightower | ![]() |
plr_hightower
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Nightfall | ![]() |
plr_nightfall_final
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Pipeline | ![]() |
plr_pipeline
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수레
Carts are the objective and focus of the Payload and Payload Race game modes.
Carts are attached to a line of railroad tracks; the objective being to push the cart along said tracks while the enemy team attempts to stop it. The cart is pushed by standing next to it – the more people, the faster it moves (up to a maximum of three – see Speeds section below). If any opposing team member gets near the cart, it is blocked and the cart will not move until all opposition is removed. If any buildings get in its way, the building is destroyed as the cart runs into it. The cart acts as a Level 1 Dispenser for the team that owns it by restoring health and providing ammo and metal. Unlike Level 1 Dispensers, the cart does not have a limit to the amount of metal it can give to Engineers.
If a cart is left unattended on specific slopes that ramp on an incline, it will naturally roll down backwards. The cart-pushing team must push it continuously to get it up such hills, whereas reaching an inclined slope becomes a sort of checkpoint that the cart cannot reverse past. As of the Engineer Update, the cart has a glowing, team-colored outline effect that enables its position to be identified through walls and from further away, allowing players to keep an eye on its whereabouts at all times.
수레 밀기
In Payload mode, the BLU team must push a cart through a series of checkpoints and into the RED team's base within a certain amount of time. Reaching a checkpoint adds time to the timer. If a BLU player does not push the cart after 30 seconds have passed, the cart will start slowly moving backwards until it reaches a checkpoint/BLU spawn or a BLU player stands next to it again. If the cart is not moving backwards when time runs out Overtime will occur, which gives the attacking team five seconds to move the bomb or they lose. The timer resets each time the cart is touched.
수레 밀기 경주
In Payload Race mode, both teams are issued a cart. The teams must simultaneously push their cart through enemy territory while preventing the enemy team from doing the same. Unlike Payload maps, the cart will not move backwards after any length of time (unless it is on an inclined slope) and there is no time limit; the map only ends when one team successfully pushes their cart to the finish point. Payload Race maps tend to use rolling slopes much more than standard Payload maps. During Overtime, both carts will automatically move forward slowly to prevent Stalemates. Pushing one cart stops the other from moving forward by itself.
Lil' Chew Chew
On the Payload map Frontier, a substantially larger mechanized train engine known as Lil' Chew-Chew is used in place of the standard BLU cart. Providing cover from frontal attacks, the Train is capable of significantly damaging anyone who finds themselves (whether willingly or forcibly) in its mouth when it is moving forwards; the damage done increases as more players ride its rear platform to the point where three or more attackers cause it to deal an instant-kill. The platform also has a built-in BLU Dispenser, however, those riding on it will have trouble seeing directly in front of the cart as the main body of the train is in the way. It has a noticeably increased pushing range when compared to normal carts.
수레의 속도
수레의 속도는 얼마나 많은 사람들이 수레를 밀고 있는지에 따라 결정됩니다. 현재 일반적인 모든 수레맵에서는 다음의 표와 같이 초당 헤머 단위로 계산합니다. 수레의 인원제한은 3명이며, 더 많은 사람이 밀어도 수레의 속도는 증가하지 않습니다.
배율 | 속도 | 비율 |
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(후퇴) | -9 | -10% |
x1 | 50 | 55% |
x2 | 70 | 77% |
x3 | 90 | 100% |
갤러리
수레
The BLU team's bomb cart.
The RED team's bomb cart, seen only on Payload Race maps.
The special model for the cart on Hoodoo.
The special cart, Lil' Chew Chew, found on Frontier.
컨셉아트
Lil' Chew Chew render
비사용 모델
현재 이 모델들은 미사용 부분이지만, 게임 파일안에 존재하고 있습니다.
관련 도전과제
스카웃
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솔저
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데모맨
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헤비
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엔지니어
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스파이
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업데이트 기록
- 수레 밀기 게임 형식을 추가했습니다.
- 골드 러쉬 맵을 추가했습니다.
- 배드워터 분지맵이 추가되었습니다.
- Added proper handling of cart blocking recognition to Payload maps
- 커뮤니티가 기여한 새로운 스나이퍼의 수레 응답 규칙이 추가되었습니다.
버그
- As the cart counts as a control point in many ways, certain voice commands (such as 'Help!') use their control point variants when used near the cart.
- 스파이가 적군으로 변장했을때. 수레를 밀거나 저지등에 대한 반응이 음성 응답 Spies that are disguised as the opposite team can spout responses about pushing or stopping the cart according to their true alleigance. Hearing a defending teammate complain the cart isn't moving forwards (or vice versa) is likely to blow the Spy's cover.
- 가끔 수레가 수직으로 회전합니다.
- 수레 현황 HUD가 가끔 몇명이 수레를 밀고있거나 수레가 저지당했는지 여부를 제대로 표시하지 못할때가 있습니다.
- 수레의 폭발에 의해 죽을때, 적의 개입여부에 상관없이 맵의 특정 지점과 상대의 이름이 데스캠에 보여집니다.
상식
- The default Payload takes the shape of a "Fat Man" implosion-style plutonium atomic bomb. This type of bomb was dropped over Nagasaki during World War II.
- 원래, 엔지니어는 카트 위의 디스펜서를 업그레이드해 체력 회복,탄약,메탈을 더 빨리 회복하게 만들 수 있었습니다. 현재는 수정되었습니다.
- Hoodoo 맵에서는 다른 수레 모델을 사용합니다. The map description reveals the cart to be carrying a "dirty bomb" – a nuclear explosive consisting of little more than radioactive material strapped to conventional explosives, such as TNT.
- On all of the carts, there is a Heavy quote written into the paintwork:
- The default cart bears the words 'Cry some more' scratched into the paintwork.
- The Hoodoo cart has the words 'So much blood!' painted in white on the front-most barrel and the word 'Bonk' written in dust underneath one of the straps (most likely by the Scout).
- Lil' Chew-Chew bears the words 'All of you are dead!' scratched into the paintwork in front of the smoke stack.
- The light on the Payload cart is duct-taped on the Combat Mini-Sentry Gun.
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