Difference between revisions of "Walkabout"
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== Unused content == | == Unused content == | ||
− | Text relating to the Walkabout can be found in | + | Text relating to the Walkabout can be found in ''tf_english.txt'' |
− | The Walkabout name: | + | The Walkabout's name: |
:<code>"TF_Unique_Achievement_SniperRifle" "Walkabout" // ADD THE</code> | :<code>"TF_Unique_Achievement_SniperRifle" "Walkabout" // ADD THE</code> | ||
Revision as of 22:17, 21 November 2011
The Walkabout is a scrapped unlockable primary weapon for the Sniper.
The Walkabout allows the Sniper to walk at normal speed while scoped. The downsides to this ability are that the Walkabout does reduced damage, cannot deal critical hits on headshot, and cannot charge its shots for increased damage.[citation needed]
The Walkabout would have been available to Snipers after attaining a certain number of achievements. It was, however, replaced by the Huntsman because the development team thought it made the Sniper function too similarly to players wielding sniper rifles in the Template:W series of games.[citation needed]
Unused content
Text relating to the Walkabout can be found in tf_english.txt
The Walkabout's name:
"TF_Unique_Achievement_SniperRifle" "Walkabout" // ADD THE
Some unique attributes likely related to the Walkabout:
"Attrib_ZoomSpeedMod_Disabled" "No move speed penalty from zoom"
- "Attrib_SniperCharge_Per_Sec" "+%s1% charge rate"
- "Attrib_SniperNoHeadshots" "No headshots"
- "Attrib_SniperZoom_Penalty" "%s1% zoom reduction"
"Attrib_SniperNoCharge" "No zoom or damage charge"
Trivia
- The name of the weapon is derived from a rite of passage, of the same name, in Australia's aboriginal culture.
- The Walkabout's no headshots and increased charge rate attributes were later recycled for the Sydney Sleeper.
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