Difference between revisions of "Community Payload Race strategy"
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== General strategy == | == General strategy == | ||
− | * Remember that stopping the other team from pushing their [[cart]] is just as important as pushing your own Cart. | + | * Remember that stopping the other team from pushing their [[Payload#Carts|cart]] is just as important as pushing your own Cart. |
* Try to balance out the amount of teammates pushing your own Cart and stopping the enemy team's Cart. | * Try to balance out the amount of teammates pushing your own Cart and stopping the enemy team's Cart. | ||
* There is a limit to how fast the Cart can go after you reach a certain point; once you reach that point try to focus on stopping the other team. | * There is a limit to how fast the Cart can go after you reach a certain point; once you reach that point try to focus on stopping the other team. |
Revision as of 18:34, 30 January 2012
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This article is about Community Payload Race strategy.
Contents
General strategy
- Remember that stopping the other team from pushing their cart is just as important as pushing your own Cart.
- Try to balance out the amount of teammates pushing your own Cart and stopping the enemy team's Cart.
- There is a limit to how fast the Cart can go after you reach a certain point; once you reach that point try to focus on stopping the other team.
- Remember that you can use your own Cart as cover.
- Slowly picking off the enemy is not a wise move because the Cart can heal nearby team members.
Class-specific strategy
Scout
- Remember you can push the Cart twice as fast.
Soldier
- Use the Pain Train to push the Cart twice as fast.
- Rocket-Jumping between the gap between the two Carts and attacking from the air would be a good option.
Pyro
- The Cart acts as a mobile Dispenser; crouch jump on top of the cart and lay waste to the other team trying to come close to the Cart
- Sneak up behind the enemy Cart and let loose with your Flamethrower; this strategy is most effective with the Backburner's damage increase and the ability to crit when facing someone's back.
- Airblast enemies off of their own Cart to slow it down.
Demoman
- Use your stickybombs to perform area-denial on the cart.
- Use the Pain Train to push the cart twice as fast.
Heavy
- The cart acts as a mobile Dispenser; crouch jump on top of the cart and lay waste to the other team.
Engineer
- Place Sentry Guns along the enemy's track to slow their advance; however, avoid placing buildings directly on the track, as the cart instantly destroys any buildings it touches.
- A well-placed Sentry Gun can easily diminish the health of the enemy cartpushers and help secure a victory for your team.
- It would be hard to build and upgrade Sentry Guns to Level 3 on this small map. Using the Gunslinger would be more advisable.
Medic
- Stick to the back to minimize being killed while healing your teammates.
- Try to prioritize healing your teammates that are pushing, as healing teammates attempting to slow the enemy puts you at greater risk
Sniper
- Snipers can take advantage of the large amounts of players swarming around the Payload and pick them off one by one due to the predictable path of the cart; keep in mind that any non-lethal hits can be healed by the cart in a short period of time.
- You can also utilize the high density of players on the Payload by saturating the enemy with Jarate; the damage amplification of the device will assist your team in clearing the cart.
- Use the Machina's piercing shot to take out 2 or more enemy players when they are pushing the Payload; players generally cluster around the cart, making piercing shots an effective method of weakening and/or stopping the opposition.
Spy
- Scout ahead to check for enemy Sentry nests.
- Sneak up on the enemy team's Cart and backstab while they're focused on pushing.