Difference between revisions of "February 9, 2012 Patch"
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=== Undocumented changes === | === Undocumented changes === | ||
* Added the [[Boston Boom-Bringer]] | * Added the [[Boston Boom-Bringer]] | ||
− | * [[Brainiac Hairpiece]] now | + | * Equip Region Changes |
+ | ** Added "arms" region to [[B-ankh!]] | ||
+ | ** Added "lenses" region to the [[Blazing Bull]] | ||
+ | ** [[Whiff of the Old Brimstone]] is now "grenades" | ||
+ | ** Add "head" region to [[Brainiac Hairpiece]]. | ||
+ | ** [[Frontier Flyboy]] is now "Whole Head" | ||
+ | ** [[Cremator's Conscience]] is now "Grenades" | ||
+ | ** Removed "Demoman_Grenades" region | ||
+ | ** Removed "Pyro_Shoulders" region | ||
+ | * Backpack changes | ||
+ | ** Updated the Soda Popper's backpack icon | ||
+ | ** [[Holiday Punch]] now makes fabric sounds when moved | ||
+ | ** The [[Short Circuit]] and [[Virtual Reality Headset]] now make robotic noises when moved | ||
+ | ** [[Triboniophorus Tyrannus]] and [[Hat of Undeniable Wealth And Respect]] now make squishing noises when moved | ||
+ | * [[Silver Bullets]] no longer show the [[Sydney Sleeper]] bullets | ||
+ | * The [[Blighted Beak]] and Virtual Reality headset no longer fall off on dead | ||
+ | * The [[Brainiac Goggles]] now properly hide Engineer's hardhat | ||
+ | * The Brainiac Hairpiece is now a hat | ||
== Notes == | == Notes == | ||
<references/> | <references/> | ||
}} | }} |
Revision as of 23:34, 9 February 2012
|
Source: Team Fortress 2 Update Released
Patch notes
- Fixed the Heavy bots not spawning in the commentary maps
- Updated ctf_doublecross:
- Added a respawnroom visualizer to the dropdown spawn exit to prevent griefing
- Updated community and promotional items:
- Soda Popper: improved model and texture
- Winger: fixed first-person clip reloading
- Apparition's Aspect: updated mesh to reduce clipping with many hats
- Hero's Tail: added an additional style that more strongly responds to paint
- Bonk Boy: added an additional style that leaves the Scout headphones visible
- Additional items are now paintable:
- Relaxed equip region restrictions for the Earbuds so that they can be equipped with anything
- Lokalisierungsdateien aktualisiert[1]
Undocumented changes
- Added the Boston Boom-Bringer
- Equip Region Changes
- Added "arms" region to B-ankh!
- Added "lenses" region to the Blazing Bull
- Whiff of the Old Brimstone is now "grenades"
- Add "head" region to Brainiac Hairpiece.
- Frontier Flyboy is now "Whole Head"
- Cremator's Conscience is now "Grenades"
- Removed "Demoman_Grenades" region
- Removed "Pyro_Shoulders" region
- Backpack changes
- Updated the Soda Popper's backpack icon
- Holiday Punch now makes fabric sounds when moved
- The Short Circuit and Virtual Reality Headset now make robotic noises when moved
- Triboniophorus Tyrannus and Hat of Undeniable Wealth And Respect now make squishing noises when moved
- Silver Bullets no longer show the Sydney Sleeper bullets
- The Blighted Beak and Virtual Reality headset no longer fall off on dead
- The Brainiac Goggles now properly hide Engineer's hardhat
- The Brainiac Hairpiece is now a hat
Notes
- ↑ 'Updated localization files' in German
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.Expression error: Unexpected < operator.
Revision changes
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/ctf_doublecross.bsp
Added: team fortress 2 content.gcf/tf/sound/items/scout_boombox_02.wav
Added: team fortress 2 content.gcf/tf/sound/items/scout_boombox_03.wav
Added: team fortress 2 content.gcf/tf/sound/items/scout_boombox_04.wav
Added: team fortress 2 content.gcf/tf/sound/items/scout_boombox_05.wav
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/scout/boombox.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/scout/boombox_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_soda_popper/c_soda_popper.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_soda_popper/c_soda_popper_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/scout/boombox.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/scout/boombox_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/sniper/desert_marauder.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/weapons/c_items/c_soda_popper.vtf
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.vvd