Difference between revisions of "February 9, 2012 Patch"
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* Added the [[Boston Boom-Bringer]] | * Added the [[Boston Boom-Bringer]] | ||
− | *Fixed the Heavy [[bots]] not spawning in the [[commentary]] maps | + | * Fixed the Heavy [[bots]] not spawning in the [[commentary]] maps |
− | *Updated [[Double Cross|ctf_doublecross]]: | + | * Updated [[Double Cross|ctf_doublecross]]: |
− | **Added a [[Respawn|respawnroom]] visualizer to the dropdown spawn exit to prevent griefing | + | ** Added a [[Respawn|respawnroom]] visualizer to the dropdown spawn exit to prevent griefing |
− | *Updated community and promotional items: | + | * Updated community and promotional items: |
− | **[[Soda Popper]]: improved model and texture | + | ** [[Soda Popper]]: improved model and texture |
− | **[[Winger]]: fixed first-person clip reloading | + | ** [[Winger]]: fixed first-person clip reloading |
− | **[[Apparition's Aspect]]: updated mesh to reduce clipping with many hats | + | ** [[Apparition's Aspect]]: updated mesh to reduce clipping with many hats |
− | **[[Hero's Tail]]: added an additional style that more strongly responds to paint | + | ** [[Hero's Tail]]: added an additional style that more strongly responds to paint |
− | **[[Bonk Boy]]: added an additional style that leaves the Scout headphones visible | + | ** [[Bonk Boy]]: added an additional style that leaves the Scout headphones visible |
− | *Additional items are now paintable: | + | * Additional items are now paintable: |
− | **[[Lord Cockswain's Novelty Mutton Chops and Pipe]] | + | ** [[Lord Cockswain's Novelty Mutton Chops and Pipe]] |
− | **[[Planeswalker Goggles]] | + | ** [[Planeswalker Goggles]] |
− | **[[Pilotka]] | + | ** [[Pilotka]] |
− | **[[Nanobalaclava]] | + | ** [[Nanobalaclava]] |
− | **[[Cold War Luchador]] | + | ** [[Cold War Luchador]] |
− | **[[Cremator's Conscience]] | + | ** [[Cremator's Conscience]] |
− | **[[Dashin' Hashshashin]] | + | ** [[Dashin' Hashshashin]] |
− | **[[Desert Marauder]] | + | ** [[Desert Marauder]] |
− | *Relaxed [[equip region]] restrictions for the [[Earbuds]] so that they can be equipped with anything | + | * Relaxed [[equip region]] restrictions for the [[Earbuds]] so that they can be equipped with anything |
− | *Lokalisierungsdateien aktualisiert<ref> | + | * Lokalisierungsdateien aktualisiert<ref>German for "Updated localization files".</ref> |
=== Undocumented changes === | === Undocumented changes === | ||
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** Added "lenses" region to the [[Blazing Bull]] | ** Added "lenses" region to the [[Blazing Bull]] | ||
** [[A Whiff of the Old Brimstone]] is now "grenades" | ** [[A Whiff of the Old Brimstone]] is now "grenades" | ||
− | ** The [[Brainiac Hairpiece]] was moved to the [[hats|hat slot]]. <ref>This was | + | ** The [[Brainiac Hairpiece]] was moved to the [[hats|hat slot]].<ref>This change was then undone in an [[item schema]] change on February 10, 2012. ([http://git.optf2.com/schema-tracking/commit/?id=a9240e5c938b6cf476d5015e42fe6f354c525ed9 OPTF2 Schema Tracker], February 10, 2012, 20:48:02 (UTC))</ref> |
** [[Buzz Killer]] is now "Whole Head" | ** [[Buzz Killer]] is now "Whole Head" | ||
** [[Cremator's Conscience]] is now "Grenades" | ** [[Cremator's Conscience]] is now "Grenades" |
Revision as of 21:47, 10 February 2012
|
Source: Team Fortress 2 Update Released
Patch notes
- Added the Boston Boom-Bringer
- Fixed the Heavy bots not spawning in the commentary maps
- Updated ctf_doublecross:
- Added a respawnroom visualizer to the dropdown spawn exit to prevent griefing
- Updated community and promotional items:
- Soda Popper: improved model and texture
- Winger: fixed first-person clip reloading
- Apparition's Aspect: updated mesh to reduce clipping with many hats
- Hero's Tail: added an additional style that more strongly responds to paint
- Bonk Boy: added an additional style that leaves the Scout headphones visible
- Additional items are now paintable:
- Relaxed equip region restrictions for the Earbuds so that they can be equipped with anything
- Lokalisierungsdateien aktualisiert[1]
Undocumented changes
- Equip region changes:
- Added "necklace" region to B-ankh!
- Added "lenses" region to the Blazing Bull
- A Whiff of the Old Brimstone is now "grenades"
- The Brainiac Hairpiece was moved to the hat slot.[2]
- Buzz Killer is now "Whole Head"
- Cremator's Conscience is now "Grenades"
- Added "glasses" to Professor's Peculiarity
- Removed "Demoman_Bombs" region
- Removed "Pyro_Shoulders" region
- Backpack changes:
- Holiday Punch now makes fabric sounds when moved around
- The Short Circuit and Virtual Reality Headset now make robotic noises when moved around
- Triboniophorus Tyrannus and Hat of Undeniable Wealth And Respect now make squishing noises when moved
- Silver Bullets no longer show the Sydney Sleeper bullets
- The Blighted Beak, Pencil Pusher and Virtual Reality headset no longer fall off on death
- The Brainiac Goggles no longer hides the Engineer's hardhat
- The Pencil Pusher, Sniper's Snipin' Glass, Clockwerk's Helm and Storm Spirit's Jolly Hat are no longer marked as paintable
- Updated the materials of the Itsy Bitsy Spyer.
- Updated the Desert Marauder with an improved model, texture and rigging.
Notes
- ↑ German for "Updated localization files".
- ↑ This change was then undone in an item schema change on February 10, 2012. (OPTF2 Schema Tracker, February 10, 2012, 20:48:02 (UTC))
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.Expression error: Unrecognized punctuation character "{".
Revision changes
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/ctf_doublecross.bsp
Added: team fortress 2 content.gcf/tf/sound/items/scout_boombox_02.wav
Added: team fortress 2 content.gcf/tf/sound/items/scout_boombox_03.wav
Added: team fortress 2 content.gcf/tf/sound/items/scout_boombox_04.wav
Added: team fortress 2 content.gcf/tf/sound/items/scout_boombox_05.wav
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/scout/boombox.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/scout/boombox_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_soda_popper/c_soda_popper.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_soda_popper/c_soda_popper_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/scout/boombox.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/scout/boombox_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/sniper/desert_marauder.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/weapons/c_items/c_soda_popper.vtf
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/ghost_aspect.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/scout/boombox.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/scout/scout_hair.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/sniper/desert_marauder.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_soda_popper/c_soda_popper.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_winger_pistol/c_winger_pistol.vvd