TF2 x10
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TF2 x10, also known as Team Fortress 20 is a SourceMod plugin and server modification for Team Fortress 2.
Gameplay
All backpack-viewable non-stock weapons have their stats multiplied by 10. The only aspects of a weapon that will be multiplied are those in the weapon description, so weapon replacements such as the Huntsman will have no extra features. This includes both the positive and negative stats of each weapon. This results in incredibly powerful and often times ridiculous weapon and player abilities.
For instance, a Spy wielding a Conniver's Kunai will spawn with only 1 health, however achieving a backstab will boost their health to a temporary 1800. This boost also applies to damage buffs or resistances. For example, wielding a Chargin' Targe will cause the responsible Demoman to have full immunity to explosive and fire damage, or for a Heavy wielding the Gloves of Running Urgently to deal no damage on hit. Certain weapons which would otherwise be direct upgrades from each other thanks to the stat boost, such as the Splendid Screen from the Chargin' Targe, will either not gain the boost or will receive a smaller one.
Notable Effects
- Scouts wielding the Shortstop have a base of 375 health. (This simulates the Special Delivery item set.)
- Scouts using the Atomizer can make 10 in-air jumps.
- Soldiers using the Black Box heal 150 health a shot, and heal from sentries. (This simulates the Tank Buster item set.)
- Soldiers using the Beggar's Bazooka load up to 30 ammo, but have a 30º shot inaccuracy.
- Pyros using the Backburner can launch players very far, with an extremely expensive airblast.
- Pyros using the Powerjack move twice as fast. (This simulates the Gas Jockey's Gear item set.)
- Demomen using the Splendid Screen deal over 400 damage on impact.
- Demomen using the Eyelander (or one of its reskins) gain a x10 range bonus.
- Heavies using the Brass Beast cannot move while spun up, but deal massive damage.
- Heavies using the Natascha gain 30 health on hit.
- Engineers using the Gunslinger have a base of 375 health.
- Engineers using the Jag build buildings 300% faster.
- Medics using the Übersaw swing very slowly, but gain 100% Übercharge on hit.
- Medics using the Kritzkrieg heal other players 250% faster.
- Snipers using the Darwin's Danger Shield have a base of 375 health.
- Snipers using the Sydney Sleeper charge 250% faster and Jarate targets for 80 seconds.
- Spies using the Conniver's Kunai start with 1 health, but overheal to 1800 on any kill.
- Spies using the Ambassador deal 204 damage on headshot.
Changes to stock weapons
- Scout
- Scattergun: +50% reload speed
- Pistol: 10x faster reload speed
- Bat: +10% Firing Speed, +10% Damage
- Soldier
- Rocket Launcher: -50% Self Damage while rocket jumping, 10x ammo
- Shotgun: +10% reload speed, +10% accuracy, +10% firing speed, +10% damage, x10 ammo
- Shovel: Slams targets into the ground
- Pyro
- Flame Thrower: Airblast costs 2 ammo, x10 airblast speed
- Shotgun: +10% reload speed, +10% accuracy, +10% firing speed, +10% damage, x10 ammo
- Fire Axe: 10 seconds of bleeding damage
- Demoman
- Grenade Launcher: -70% reload speed, 10 degrees random shot deviation, x10 firing rate, loads grenades 10 at a time, stores 50 ammo, gains no ammo from dispensers
- Stickybomb Launcher: 10x ammo
- Bottle: Deals critical hits while sticky jumping
- Heavy
- Engineer
- Medic
- Syringe Gun: x10 firing speed
- Medi Gun: x10 slower overheal decay rate
- Bonesaw: 10 seconds of bleeding
- Sniper
- Sniper Rifle: -10% reload speed, +10% firing speed, x10 ammo
- SMG: -10% reload speed, +10% Accuracy, +10% firing speed, +10% Damage, x10 ammo
- Kukri: Reveals cloaked/disguised spies on hit
- Spy
- Revolver: x10 loaded ammo, x10 stored ammo
- Knife: 90% faster firing speed, 80% less damage
- Invisibility Watch: x10 faster cloak speed, x10 faster decloak speed
External links
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