Strange Part
“ | Only found in crates, Strange Parts will help you study specific aspects of (what I charitably call) your performance in battle by letting you customize your favorite Strange weapon. Now you're free to track the number of enemies you gib, projectiles you reflect, heads you've shot, and more.
— The Administrator
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” |
Strange Parts are exclusive tools that are only obtainable via crates, with the exception of the Full Moon Kills, Halloween Kills, and Robots Destroyed During Halloween parts which can be found as a random drop. Strange Parts can only be used on Strange weapons. They allow players to track additional statistics such as number of headshot kills or buildings destroyed.
Up to three Strange Parts can be applied onto one Strange weapon. Certain Strange Parts cannot be used on certain weapons; for example, the Headshot tool cannot be used on a Strange Wrench. When applied, it will not count any previous stats. Strange Parts can be individually removed from a weapon using the Restore button in the backpack, allowing the player to remove a strange part of their choosing; however, a part which has been removed will not be returned to the player, and instead will be permanently lost.
Variants
Certain parts are only compatible with certain weapons. A table of the restrictions is given below.
These restrictions are based on specific attributes listed in the items_game.txt
file, which do not necessarily reflect weapon functionality. The tables below and elsewhere in the wiki are based on these attributes.
There are some mismatches between weapon capabilities and strange part compatibility which are not bugs, strictly speaking. E.g. the Medi Gun can be used to extinguish team-mates, but it isn't possible to apply the Allies Extinguished strange part to a strange Medi Gun. In this case, it's probably because the Medi Gun takes a few seconds to extinguish burning teammates, but all the weapons that are compatible with the Allies Extinguished strange part work instantly; only the latter mechanism is tracked by the strange part.
List of Strange Parts | |||||||||||||
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Tag Required | Strange Part | ||||||||||||
Can Deal Damage | Uncrate #41 Uncrate #55 |
Uncrate #41 Uncrate #59 Uncrate #103 |
Uncrate #44 | Uncrate #44 | Uncrate #45 | Uncrate #45 | |||||||
Strange Part: Airborne Enemies Killed | Strange Part: Heavies Killed | Strange Part: Demomen Killed | Strange Part: Revenge Kills | Strange Part: Domination Kills | Strange Part: Soldiers Killed | ||||||||
Drop (expired) | Uncrate #47 | Uncrate #47 | Uncrate #49 | Uncrate #49 | Uncrate #49 | ||||||||
Strange Part: Full Moon Kills | Strange Part: Cloaked Spies Killed | Strange Part: Scouts Killed | Strange Part: Engineers Killed | Strange Part: Robots Destroyed | Strange Part: Low-Health Kills | ||||||||
Drop (expired) | Drop (expired) | Uncrate #54 | Uncrate #54 | Uncrate #54 | Uncrate #55 Uncrate #103 | ||||||||
Strange Part: Halloween Kills | Strange Part: Robots Destroyed During Halloween | Strange Part: Underwater Kills | Strange Part: Snipers Killed | Strange Part: Kills While Übercharged | Strange Part: Pyros Killed | ||||||||
Uncrate #55 | Uncrate #56 | Uncrate #56 | Uncrate #59 | Uncrate #59 | Uncrate #71 | ||||||||
Strange Part: Defender Kills | Strange Part: Medics Killed | Strange Part: Tanks Destroyed | Strange Part: Medics Killed That Have Full ÜberCharge | Strange Part: Giant Robots Destroyed | Strange Part: Kills During Victory Time | ||||||||
Uncrate #71 | Uncrate #75 | Uncrate #75 | Uncrate #75 | Uncrate #76 | Uncrate #76 Uncrate #103 | ||||||||
Strange Part: Robot Spies Destroyed | Strange Part: Unusual-Wearing Player Kills | Strange Part: Spies Killed | Strange Part: Burning Enemy Kills | Strange Part: Killstreaks Ended | Strange Part: Damage Dealt | ||||||||
Uncrate #77 | Uncrate #82 | Uncrate #85 | Uncrate #85 | Uncrate #90 | Uncrate #90 | ||||||||
Strange Part: Point-Blank Kills | Strange Part: Full Health Kills | Strange Part: Robot Scouts Destroyed | Strange Part: Taunting Player Kills | Strange Part: Not Crit nor MiniCrit Kills | Strange Part: Player Hits | ||||||||
Can Deal Gib Damage | Uncrate #41 Uncrate #71 | ||||||||||||
Strange Part: Gib Kills | |||||||||||||
Can Deal Damage to buildings |
Uncrate #42 Uncrate #85 | ||||||||||||
Strange Part: Buildings Destroyed | |||||||||||||
Can Headshot | Uncrate #42 Uncrate #82 | ||||||||||||
Strange Part: Headshot Kills | |||||||||||||
Can Reflect Projectiles | Uncrate #42 | ||||||||||||
Strange Part: Projectiles Reflected | |||||||||||||
Can Extinguish | Uncrate #43 | ||||||||||||
Strange Part: Teammates Extinguished | |||||||||||||
Can Deal Posthumous Damage |
Uncrate #43 | ||||||||||||
Strange Part: Posthumous Kills | |||||||||||||
Can Deal Critical Damage |
Uncrate #44 Uncrate #103 | ||||||||||||
Strange Part: Critical Kills | |||||||||||||
Can be Equipped by Soldier or Demoman |
Uncrate #45 | ||||||||||||
Strange Part: Kills While Explosive Jumping | |||||||||||||
Can Destroy Sappers | Uncrate #47 | ||||||||||||
Strange Part: Sappers Destroyed | |||||||||||||
Can Deal Long-Range Damage |
Uncrate #56 | ||||||||||||
Strange Part: Long-Distance Kills | |||||||||||||
Can Deal Taunt Damage | Uncrate #60 | ||||||||||||
Strange Part: Kills with a Taunt Attack | |||||||||||||
Is Cosmetic | Uncrate #76 | Uncrate #77 | Uncrate #82 | Uncrate #90 | |||||||||
Strange Cosmetic Part: Freezecam Taunt Appearances | Strange Cosmetic Part: Fires Survived | Strange Cosmetic Part: Kills | Strange Cosmetic Part: Assists | ||||||||||
Can Heal Allies | Uncrate #77 Uncrate #103 | ||||||||||||
Strange Part: Allied Healing Done | |||||||||||||
Note |
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Demonstration
Update history
- Strange Parts were added to the game.
- [Undocumented] Added Strange Parts: Gib Kills, Airborne Enemies Killed, Heavies Killed, Buildings Destroyed, Projectiles Reflected and Headshot Kills.
- Added the ability to remove Strange parts via the Restore button in the backpack.
- [Undocumented] Added Strange Parts: Posthumous Kills, Allies Extinguished and, Full Moon Kills.
- [Undocumented] Added Strange Parts: Demomen Killed, Soldiers Killed, Domination Kills, Revenge Kills, Critical Kills and Kills While Explosive Jumping.
- [Undocumented] Strange Part counters watched in-game now appear in a dim-gray color.
- Fixed Strange Part Projectiles Reflected not tracking grenade and sentry rocket deflections.
- [Undocumented] Added Strange Part: Full Moon Kills.
- [Undocumented] Added Strange Parts: Scouts Killed, Cloaked Spies Killed and Sappers Destroyed.
- [Undocumented] Added Strange Parts: Engineers Killed, Robots Destroyed and Low-Health Kills.
- [Undocumented] Added Strange Parts: Halloween Kills and Robots Destroyed During Halloween.
December 20, 2012 Patch (Mecha Update)
- [Undocumented] Added Strange Parts: Defender Kills, Snipers Killed, Pyros Killed, Underwater Kills, and Kills While Übercharged.
- Fixed "Low-Health Kills" strange part also counting kills after the player had died.
- [Undocumented] Added Strange Parts: Medics Killed, Tanks Destroyed, and Long-Distance Kills.
- The Big Earner can no longer accept Long-Distance Kills strange parts.
- The Festive Grenade Launcher can now accept Critical Kills strange parts.
- The Neon Annihilator can now accept Sappers Destroyed strange parts.
- [Undocumented] Added Strange Parts: Medics Killed That Have Full ÜberCharge and Giant Robots Destroyed.
Bugs
- Chargin' Targe, Mantreads and Flying Guillotine can still apply the Buildings Destroyed Strange Part, but cannot raise the counter, even by killing an Engineer hauling an active building.
- The Robots Destroyed part does not track zombies killed in the Caliginous Caper Halloween mission.
- The Full Moon Kills Strange part counter will increase kills when playing on a server with
tf_forced_holiday 2
, even if there is no full moon. - It is possible to apply a Strange Part: Kills While Übercharged to an Equalizer or Escape Plan, even though having these weapons out means that you cannot be healed or ÜberCharged.
Notes
- Any parts applied to Engineer wrenches will only count actions with the Wrench and not with any built Sentry Guns.
- Servers using an altered
tf_playergib
setting will not change the way the Gib Kills counter is counted, only kills that would normally gib will still be counted. - All the strange Flamethrowers do not count issues with reflected projectiles. That means they do not count gib kills with deflected rocket/grenade, headshots with deflected arrows and kills while explosive jumping on deflected enemy explosives. As a result respective Strange Parts can not be applied.
- Destroying Sappers with any Strange Engineer wrenches will not increase a buildings destroyed counter, however destroying Sappers with a Strange Homewrecker or a Strange Neon Annihilator will increase a buildings destroyed counter.