Repair Node
“ | That just ain't right!
Click to listen
— The Engineer
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The Repair node was to be an alternate building for the Engineer, replacing either the Teleporter or Dispenser. When built, the Repair Node would periodically repair all nearby buildings before ceasing function for a short while (in order for it to recharge). The main goal of the Repair Node was to allow the Engineer a way to leave his nest and perform other duties while and giving his buildings a chance of survival against Demoman and Soldier attacks. Despite its purpose to repair, it, like all buildings, is destroyed when sapped and left unable to repair any buildings. It is unknown if it could remove Sappers attached to surrounding buildings. One of the attributes of the Repair Node was that its repair ability did not stack linearly, so that two Repair Node's working in conjunction provided less than twice the repair rate, and so on.
The Repair Node was cut due to its tendency to break gameplay. While it made bases harder to destroy, it also revealed just how dependent the game was on Teleporters and Dispensers; taking either out ruined the class's effectiveness towards their team and greatly slowed the game's pace.
Contents
Damage
Assumed none. Repairs damaged buildings within a predetermined radius.
Levels
Trivia
- A completed (skinned) Repair Node was seen briefly in the Engineer Update Teaser video, at the very beginning.
- A copy of the Repair Node's blueprints appear on the Engineer Update page, possibly emblazoned with the words "WILL NEVER WORK" (a reference to the scrapping of the building).
- The Repair Node can still be found in the game's files, but there are no texture files for it.
- A source mod called "Sourcecraft" has a working version of a Repair Node.
- The textured Repair Node screenshot appearing on the blog post shows a level 3 Repair Node with a red light on top, which isn't present on the level 3 model in the game files.
External links
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