User:TidB/Community strategy
TidB | |
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Basic Information | |
Developer(s): | Unknown |
Map Photos | |
This article explains the community-created strategy for Upward.
- This introductory sentence should suffice, right?
- It might be useful to place the general Offense/Defense sections under a 'General' section but that leads to more nesting which I'm not really fond of
- To differentiate we've now got the section titles being Offense/Defense and Attacking/Defending but this might be confusing
- Should the last point called last or fourth/fifth/whatever?
Callouts
These callouts will be utilized throughout the entire article.
- Ignore the size of those while there's no CSS for 'em yet
[hide]Callouts
- First Point
- Second Point
- Third Point
- Last Point
Upward, first point |
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Upward, first point |
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Upward, first point |
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Upward, first point |
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All classes
Offense
Defense
First Point
Attacking
Defending
Second Point
Attacking
Defending
Third Point
Attacking
Defending
Last Point
Attacking
Defending
Scout
Offense
Defense
First Point
Attacking
Defending
Second Point
Attacking
Defending
Third Point
Attacking
Defending
Last Point
Attacking
Defending
Soldier
Offense
Defense
First Point
Attacking
Defending
Second Point
Attacking
Defending
Third Point
Attacking
Defending
Last Point
Attacking
Defending
Pyro
Offense
Defense
First Point
Attacking
Defending
Second Point
Attacking
Defending
Third Point
Attacking
Defending
Last Point
Attacking
Defending
Demoman
Offense
Defense
First Point
Attacking
Defending
Second Point
Attacking
Defending
Third Point
Attacking
Defending
Last Point
Attacking
Defending
Heavy
Offense
Defense
First Point
Attacking
Defending
Second Point
Attacking
Defending
Third Point
Attacking
Defending
Last Point
Attacking
Defending
Engineer
- I've omitted minisentries for defense
Offense
Defense
First Point
Attacking
- Paragraphs about general strategy blah
- Followed by the map overview of all building types
[hide]Building positions
- Mini-Sentries
- Sentries
- Dispensers
- Teleporters
Upward, first point |
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Mini-Sentry here |
Upward, first point |
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Sentry over here |
Upward, first point |
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Dispenser this way |
Upward, first point |
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Teleporter here pls |
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