Team Fortress 2 Beta

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Revision as of 14:32, 7 January 2011 by EpicEric (talk | contribs) (Maps)
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TF2 Beta logo.png

The Team Fortress 2 Beta is a beta version of the game that is separate from TF2 itself and is open to all owners of it, made available on December 2, 2010. This is the second period of public beta testing, the first one occurring before official release of the game. The beta is used for purposes including, but not limited to:

  • Testing and tuning various class, item, and weapon changes
  • Testing map changes and variants
  • Running higher level, game-wide experiments (like doubling player health)
  • Testing new technologies without the risk of breaking the game

Players receive all achievement-related items, all promotional items their account is entitled to (excluding promotional items received from a trade), and the complete Saharan Spy pack. Random drops, trading, crafting, and the Mann Co. Store are disabled as well. The current Team Fortress 2 beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.

Changes

Weapons

Class Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities Active
Leaderboard class heavy.png
Heavy
Item icon Natascha.png
Beta
Natascha1 200 N/A Base:
340 / sec.
Crit:
720 / sec.

Pictogram plus.png  On Hit: 100% chance to slow target
Pictogram minus.png  Slowdown-on-hit effect falls off over distance
Pictogram minus.png  -25% damage done
Pictogram minus.png  30% slower spin-up time

Pictogram minus.png 
Not Active
(6/01/2011)
Item icon Natascha.png
Beta
Natascha Variant 1 200 N/A Base:
312 / sec.
Crit:
648 / sec.

Pictogram plus.png  On Hit: 100% chance to slow target
Pictogram minus.png  Slowdown-on-hit effect falls off over distance
Pictogram minus.png  -35% damage done

Pictogram minus.png 
Not Active
(6/01/2011)
Item icon Natascha.png
Beta
Natascha Variant 2 200 N/A Base:
340 / sec.
Crit:
720 / sec.

Pictogram plus.png  On Hit: 100% chance to slow target
Pictogram minus.png  Slowdown-on-hit effect falls off over distance
Pictogram minus.png  -25% damage
Pictogram minus.png  -20% (60) max health on wearer

Pictogram minus.png 
Not Active
(6/01/2011)

1This variant appears to have been implemented in TF2 in the December 17, 2010 Patch.

Maps

  • cp_granary: New entrance added into the RED and BLU mid ramp room.
  • cp_5gorge: 5 CP version of cp_gorge.
  • Well: Made the 2nd point defender spawn door one-way


Balance

Class Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities Active
Leaderboard class engineer.png
Engineer
Toolboxengineer cropped.png
Buildings
Buildings N/A N/A N/A Pictogram info.png  Damage against buildings (sentries, etc) reduced 50% Pictogram plus.png 
Active
Leaderboard class medic.png
Medic
Item icon Medi Gun.png
Stock
Medi Gun N/A N/A N/A

Pictogram info.png ÜberCharge grants Medic and patient 8 seconds of guaranteed invulnerability.
Pictogram info.png Players being healed are immune to movement-impairing effects generated by hit-scan weapons.

Pictogram minus.png 
Not Active
(6/01/2011)
Item icon Kritzkrieg.png
Unlock
Kritzkrieg N/A N/A N/A

Pictogram info.png ÜberCharge grants patient 8 seconds of guaranteed critical damage.
Pictogram info.png Players being healed are immune to movement-impairing effects generated by hit-scan weapons.
Pictogram plus.png Has 25% faster charge rate.

Pictogram minus.png 
Not Active
(6/01/2011)

Patches

Main article: Patches (Beta)

Bugs

  • The Iron Curtain shows up on the left hand side of the screen instead of the normal right hand side.
  • An Engineer can prepare to build a Mini-sentry, switch to either the Wrench or Southern Hospitality, and still deploy the Mini-Sentry without having the Gunslinger equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped.
  • As of the January 6, 2011 patch, the drop system appears to be active, allowing players to receive normally-dropped items and hats in the beta.

See also

External Links