| “Ok guys, bad news: we lost that last one.” This article documents content for Team Fortress 2 that was removed from the game. It may contain speculation, broken links or errors.
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The DNA Gun is a scrapped secondary weapon for the Spy. This weapon would've shot a quick projectile that, on a successful hit, would give the Spy a 50% deploy speed buff for 3 seconds, the enemy would be slowed down by 50% for 1.5 seconds, and receive a debuff that would mark them until they died.[1]; upon backstabbing a marked enemy, the Spy would transform into the enemy's current class, and have their health set to the max Overheal of their new class.[2]
- Certain resources (ÜberCharge, rage, heads, etc) would've been taken from the victim and given to the Spy when backstabbed while they were marked.[3]
- The affected player would have an icon next to their health indicating that they were marked.[4]
- They would also have an icon above their head that could only be seen by Spies, regardless of team.[5]
- A meter would've shown how much longer the Spy's deploy speed buff would last.[6]
References
- ↑ game/shared/tf/tf_projectile_nail.cpp:L171-177
- ↑ game/server/tf/tf_player.cpp:L11413-11504
- ↑ game/server/tf/tf_player.cpp:L11461
- ↑ game/client/tf/tf_hud_playerstatus.cpp:L704
- ↑ game/client/tf/c_tf_player.cpp:L5807
- ↑ game/client/tf/tf_hud_itemeffectmeter.cpp:L1364