Template:Did you know

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Revision as of 18:53, 3 August 2024 by Snaxxtrickster (talk | contribs) (Tweaked the disp action one and added one about the Quick-Fix. "fortress.wad" and the bit about Engineer comes from the same interview with QTF's developers that I used prior (tinyurl.com/qtf-interview))
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Currently displayed facts

  • ...that when the Scout triple jumps with the Atomizer, he will leave a purple smoke puff behind instead of his regular white trail?
  • ...that competitive players of the Heavy sometimes use a trackball instead of a mouse to turn around quickly?
  • ...that Team Fortress 2 maps have been ported into Left 4 Dead?
  • ...that the animation for the Spy pulling out his Sapper is the same as the Heavy pulling out his Sandvich?
  • ...that the Announcer only has annual one hour vacations?
  • ...that a Pyro can perform a rocket jump by air blasting a rocket at his feet?
  • ...that there is a neutral grey suitcase in the game files, suggesting some form of one-flag Capture the Flag may have been scrapped before release?
  • ...that the first spoken reference to an opposing team was made by the BLU Soldier in Meet the Sandvich?

Facts suggestions

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  • ...that on the queue you can change the color of the TF logo from red to blue by clicking on it?
  • ...that the Bonk! Atomic Punch was invented in 1932 and consists of zinc, ammonium chloride, molten salt and sugar?
  • ...that the Execution is the only taunt kill to use ammo?
  • ...that Merasmus uses Sniper's melee animations?
  • ...that the Chinese characters (酒吧) on the Neon Annihilator mean "bar"?
  • ...that the Third Degree is the only direct upgrade to any weapon in the game?





  • ...that the Disciplinary Action has the longest range compared to the other melee weapons?
  • ...that the Engineer class was originally added in QuakeWorld Team Fortress for non-hardcore FPS players "who wanted to be in combat and have an impact, but didn't necessarily want to do it directly"?
  • ...that the ÜberCharge in Meet the Medic shorted out the Quick-Fix's "invuln function", which is why it rapidly heals for its ÜberCharge instead?

See also