Trailer 2
Trailer 2 | |
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Video Info | |
Released: | August 21st, 2006 |
Run time: | 3:28 |
Info
First revealed at GC '06, this trailer showcased the various abilities of Team Fortress 2's player classes. Showing an early rendition of the game, The Trailer contains several differences from the final product:
Changes
Class
- The Scout is wielding a Nailgun, from TFC, which was replaced by the Scattergun in the finished game.
- The Soldier's Rocket Launcher has a rocket sticking out of the end when loaded.
- The Demoman is shown throwing an MIRV, instead shown as a package of dynamite. This would be stay-over from Team Fortress Classic, which was removed from the game following beta and replaced with Stickybombs.
- The Demoman's ability to remotely detonate his Grenades hadn't yet been moved to his Sticky bombs.
- The Demoman's Grenades from the Grenade Launcher didn't flash.
- The Heavy's Minigun firing animation includes an even more cartoonish muzzle flash coming out of the barrel.
- The Heavy's movement speed is much slower in the finished game.
- The Engineer's Shotgun firing animation is slower and more "Choppy" and shells can be seen ejecting from the side.
- The Engineer's Shotgun also fires more than six shells.
- The Engineer's viewmodel Wrench animation is different.
- The Level 1 Sentry Gun has slightly different textures, a different firing sound/building sounds, builds at a slower speed, and has a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.
- The charge symbol seen when the Sniper Rifle is zoomed in has a different design.
- The Spy's Knife has a much longer and more intricate switching animation.
- The Spy has a pocket on the left side of his suit which isn't present now.
- The Shotgun shows that casings are being ejected.
- When the Spy cloaks, he doesn't have his team color transition.
- The Intelligence isn't spinning around as it does in the final game.
- The emblems on the class' arms are solid circles instead of class emblems.
2Fort
- The 2Fort bridge is uncovered.
- The spawns have a separate exit and entrance like in Team Fortress Classic.
General Changes
- The explosion graphics are different in the finished game.
- Far less blood when players are gibbed.
- The bone-cracking sound for fall damage is different in the finished game.
- Footstep sounds were recycled from Half-Life 2.
- All characters have the same voice and stock dying noises including the infamous Wilhelm scream.
See also
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