Community Upward strategy
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Community Upward strategy | |
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Basic Information | |
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Map Photos | |
This article is about Community Upward strategy.
Contents
General (All Classes)
Class-specific strategy
Scout
- BLU: When RED Pyros force your team to split up right before saving the first control point, Mad Milk prevents aftermath damage against mates and indirectly heals yourself. This "weapon" is more useful at this very point than the default Pistol or the Winger in that close to medium attacking range area.
Soldier
Pyro
- Due to the abundance of open cliffs, it is suggested that Pyros use the Degreaser's compression blast to knock high value targets like Heavies and Scouts off the map. This is quick and effective and is helpful to give your teamates more time to setup defenses.
Demoman
- Due to the high amount of good Sentry Gun locations on this map, the default Stickybomb Launcher is the best choice.
- Some Engineers' nests are placed to your team's flank so bouncing projectiles using the Grenade Launcher are necessary. The first example on this map is the place right at the first medium health pickup close at the first control point.
Heavy
Engineer
- There are many very effective Sentry Gun positions on this map that you may take advantage of. This is especially so just before each capture point, as there are usually blind corners or the spawn room nearby.
Medic
- Watch your and your Medic Buddy back in the underground section of the map between the first and second checkpoints. This is as in the underground section of the map, there are many secluded positions and corners where it would be easy for a Spy to sneak up on you.
Sniper
- RED: Save your first blood kill by lurking upstairs above at the health pack. You have a perfect view towards the BLU middle base gate, the closest one to the Cart. Searching for targets would be simple and you can also use the Machina's penetrating feature (ability to shoot right through players) to hit multiple targets. Watch out for enemy Snipers who may kill you. You can team up with an engineer: He can build a Dispenser near you behind the walls, as well as Teleporters for you to get to the location fast and a sentry to cover your whole team's back. Have fun with infinite ammo and health, otherwise jump down to the left for ammo or take the stairs down to health.
- As soon as you have to give up the first control point, Snipers should go back to the rocks / the little wall (area above the tunnel). Aiming without any cover will make it easy for BLU Snipers on their base's roof to kill you.
- BLU: Your first job will be to take out the Snipers trying to shoot your pushing mates. Also it is possible to take out players coming up the wooden path (small route) or the middle way. As soon as your mates have taken the first control point you should climb up onto your base's roof and spot enemies crossing the tunnel area from above. It may take a while and depending on the situation to find the best position. With your back touching the wall it is impossible for Spies to backstab you.
Spy
- Take advantage of the many side routes in this map. As people travel these much less on these than the main route, it is much safer not being caught in the crossfire.
- On defense, the best time to attack the enemies on the cart is when they're all focused on something else. Wait for an opportunity, and then attack.
- A good place on defense to be during setup is on the roof of the building by BLU spawn. You can jump down when the gates open, and perform a jump stab on the enemies below.