Engineer Robot

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Engineer Robot
300px
Basic Information
Health: 500 (Engineer)
275 (Type 2, Type 3)
Speed: 100%
These Grinch-like Smissmas cakewalk destroyers can skip huge areas of the path with their teleporting ability, and also teleport other robots forward instantly with their "telling other robots about the teleporter" ability.
Mecha-Engineer publicity blurb

Engineer Robots (also referred as Mecha Engineer) appear in Mann vs. Machine as enemies, being the only robot class to be added separately from the original Mann vs. Machine Update. It was originally announced on December 19th, 2012 as part of the Mecha Update.

Normal Variants

Engineer

Icon Name Primary Secondary Melee Attributes
Engineer
Engineer Shotgun
Shotgun
Pistol
Pistol
Wrench
Wrench
Pictogram plus.png 500 HP
Pictogram plus.png Spawns by teleporting onto a sentry nest location
Pictogram plus.png Builds a teleporter exit that acts as a forward spawn point


Icon Name Primary Secondary Melee Attributes
Engineer
Engineer
(Type 2)
Shotgun
Shotgun
Pistol
Pistol
Wrench
Wrench
Pictogram plus.png 275 HP
Pictogram info.png Spawns normally
Pictogram plus.png Builds a teleporter exit that acts as a forward spawn point


Icon Name Primary Secondary Melee Attributes
Engineer
Engineer
(Type 3)
Shotgun
Shotgun
Pistol
Pistol
Wrench
Wrench
Pictogram plus.png 275 HP
Pictogram info.png Spawns normally
Pictogram info.png Cannot build teleporters


The Engineer robot is a support unit, its arrival and destruction usually being announced by the Administrator, as well as by the large beam of light that appears where it spawns. It has 500 health, much higher than the standard human Engineer. Its main role is to build teleporter exits so the robots can spawn closer to the bomb. The Engineer spawns by teleporting onto a suitable sentry nest location near the bomb, and immediately builds the teleporter exit and a Sentry Gun. Both take some time to build, but they automatically become level 3 upon completion, and have considerably higher health than ones built by the players. From this point onwards, groups of robots will spawn through the Engineer's teleporter, and they will be invulnerable for a short duration after appearing.

In some tours, the Engineer can spawn as a normal robot without being announced. Its teleporter is completely silent, though a pillar of light will still appear once the teleporter becomes active. Unlike standard Engineers, these Engineers will drop money when destroyed. Two different subtypes of these Engineers exist - one constructs both a Sentry Gun and a Teleporter, the same as a standard Engineer robot, while the second only constructs a Sentry Gun. The two subtypes are otherwise identical.

As the bomb moves forward, the Engineer will attempt to move up with it, setting up new bases closer to the objective. Just as other robots have infinite ammo, Engineer robots never run out of metal – as soon as its building is destroyed, it will construct another. As neither it nor its allies require ammo, it will never attempt to build Dispensers. Upon destruction, including the end of a wave, the building fragments will provide ammo for the players as a human Engineer's buildings would. As a support robot, Engineer robots are not programmed to move towards the bomb carrier by default, only becoming the carrier itself in rare, mainly accidental circumstances; if it does become the carrier, the Engineer robot will only attempt attacking with the Wrench if players are within range.

When an Engineer's teleporter is active, an icon appears on the HUD, and it can easily be found with the blue pillar of light that appears above the Engineer's sentry nest. The Administrator will announce if an Engineer is destroyed but still has an active teleporter on the field.

Bugs

  • Unlike other robots, the Engineer robot does not, for the most part, have different animations from the human Engineer. The only unique animations it has are for swinging its Wrench, and for standing or running with a building or melee weapon. All other animations, such as taunts, are taken directly from the human Engineer.
  • If the robots win the round, the Engineer Robot will use its Shotgun to try to attack the Defenders, but it will do no damage.
  • None of the Engineer's voice lines in the vo/taunts directory have robot versions.
  • An Engineer robot's yell upon destruction is not robotized, even though robot versions of the lines exist.
  • If an Engineer robot's teleporter is destroyed by the Red-Tape Recorder, the teleporter icon will remain on the HUD, and the Administrator will speak as if the teleporter is still active.
  • Engineers will not try to remove Sappers from their Teleporter if it is still doing its construction animation. This also means that they will never try to save their teleporter from Red-Tape Recorders.
  • If a stock Sapper is placed on a robot teleporter, it will still have the animation, particle effects, pillar of light and sound as if it was still active, even though it is actually disabled. (If a Red-Tape Recorder is used instead, only the particle effect still appears.)
  • The Engineer's head lighting seems to be off with the rest of it's body, as it will appear bright in dark areas.

Update history

January 16, 2013 Patch

  • [Undocumented] Updated materials and model for the Engineer Robot.

March 27, 2013 Patch

  • Fixed Engineer bots in Mann Vs. Machine building disposable Sentry Guns that upgrade into tiny, red, level 3 Sentry Guns.

Trivia

  • The Engineer Robot has a metal plate on its back that reads エンジニア, which is read as "Engineer" in Japanese.
  • The Engineer Robot carries a device similar to the Engineer's Build Tool in its front pocket, but with the "2" key missing.

Gallery